[quote=Esailia] *Eyes pop out of sockets* Good lord that's alot to read. I was excited when I saw the name because there very, VERY, few honest anthromorph RPs out there that take themselves seriously. the Mech side I wasn't intimidated by....at first. But when I saw the unofficial wiki pages on this RP that are mandatory reads, I was blown away. I'm still excited about this RP. [/quote] Hi, there. I'm glad you like what I've done here, and I know what you mean. I found it extremely hard to find an anthro RP I was really interested in that had the level of detail that would interest me, as well as the depth and some kind of seriousness and plot to it that would excite me too. And I've been roleplaying for quite some time. GEARs was an idea I'd been throwing around for a while, and when I posted it, I was surprised by how much of a good reaction it got - multiple times, since it's been through several incarnations on the old forum too. I do have a [i]current[/i] player cap of ten, but I might bump it up to 12, so you can join in, and we have one more open spot. I am waiting for Ridlins and Minder to post their characters too, so if one of them drops out, then it's fine too. Since you spoke so highly of the game too, I'm inclined to give you a spot. [QUOTE]I have a question as to how open the different types of characters are.I apologize in advance for not reading the lore pages, I was just curious if it's possible...NOT to have a mech? Maybe just be a specialized ground soldier or an engineer?[/QUOTE] I would prefer to have people playing GEAR pilots, as it simple makes things easier for everyone to be involved in the same action in the same place at the same time. However, as Rafale said, we did have Cartwright playing a helo pilot in the last game, and there's certainly other possibilities (just so long as they don't take the place of GEARs as the focus, though that's obviously not likely to be the case). [quote](Soldier explanation)[/quote] One of the things I mention in the explanation of a GEAR is that they're not the battlefield behemoths that mecha are in most other works with them in. In this setting, they're a bit more like regular combat vehicles; they take damage, need extensive maintenance, and aren't invulnerable super-weapons. Most GEARs are only two-to-three times bigger than a person, and can be easily damaged, if not outright destroyed by shoulder-fired rockets, and even heavy machine-gun fire or anti-materiel rifles. We do spend a reasonable amount of time outside of the cockpit, and working with other forces - such as infantry - is one of the main things I want to emphasise in GEARs to make it more well, I hate to use the word 'realistic', but you know what I mean. How would you feel about playing the leader of a Fireteam of infantry? You could have 3 other NPC's to control, and their transport (a jeep or hummvee-esque vehicle with a heavy weapon), that work alongside the squadron? It'd be handy for capturing objectives, rescuing people, laying ambushes etc etc. You'd have a full loadout of weapons and equipment we could collaborate on too. I'd picture them to be more Special Forces-types than just line grunts too, so you could end up doing things like observation roles and meeting up with contacts in a crowd and such as well, before passing on the info for the rest of us to act on. It'd add another layer to the overall setting and plot.