Well, the central idea is decisions. You guys could decide to fight in the rising conflict. Hell, you could initiate conflict. The regret part has nothing to do with your background. The regret part will be the reprecussions of your decisions. If you start a war, you're going to be seen by at least one person that notices and tells people. Infamy rumors start. The idea is you're a regular-ish person with real feelings and can be damaged emotionally. I'm not saying you have to have a mental breakdown every time someone goes bad after a decision you make, but there are emotional impacts to your character from these morally-grey decisions. I'm pulling this concept from the game Spec Ops: The Line. There's no right answer to any decision, but you choose what you think is best.