[center][b]Esper – Level 3 Student[/b] [img]http://i.imgur.com/2jIa2sq.png[/img] [h1][b][u]Athena [color=8493ca]Iris[/color][/u][/b][/h1] [h2][b][u]Basic Information[/u][/b][/h2] [b]Nicknames:[/b] Wonder Woman, Little Dipper [b]Age:[/b] 16 [b]Gender:[/b] Female [b]Position:[/b] None [b]Faction:[/b] None [b]Seat Number:[/b] 29 [b]Nationality:[/b] Japanese (Half-Japanese, Half-American; citizenship is Japanese) [b]Blood Type:[/b] AB [h2][b][u]Biography[/u][/b][/h2] Athena Iris was found by a young foreigner in a particularly snowy forest and was raised to be a woman with good ideals. Undergoing the Power Curriculum Program, she decided to attend Hybrid Academy and rise as high as she could before initiating her own sets of plans; plans of good will, that was! She really wants to learn of how her parents’ identities did not exist in public records. [h2][b][u]Personality[/u][/b][/h2] Athena enjoys talking about both boring and exciting things- a particular trait that makes some people admire her. She herself lacks proper training in upholding public etiquettes naturally, but she could end up looking incredibly awkward. She is out-going, willing to become a wall of support to those she befriends. Her dream is to find a path that could make more people smile, and she enjoys [h2][b][u]Power[/u][/b][/h2] [B][color=fff79a]Self-Booster[/color][/B] ([I]Tactile Telekinesis[/I]): Level 3; Micro/Macro Self-Booster allows Athena to passively keep a telekinetic shell around herself as long as she desires it to stay up, or unless she loses too much energy to be able to move. The telekinetic shell allows Athena to lift heavier objects and mitigate damage delivered to her. [INDENT][color=6ecff6]Slide Trajectory[/color]: Athena strengthens the telekinetic shell around her and causes a projectile or physical attack to slide off of the shield. Slide Trajectory can defend anything Athena can stand her ground against. Currently, she can stand against small beams of magic, daggers and bullets with a bit of effort, but does not know how to defend herself against bigger attacks (ie. large beams of magic, missiles, very heavy melee weapons). Successfully defending herself against an attack can take small portions of her strength. Can be channeled passively or manually; both modes have the same consequences and benefits. [color=7bcdc8]Signature Move – Iron Maiden[/color]: Athena manipulates the telekinetic shell around her and creates a sphere shape out of it, which can contain up to three people not including herself. Iron Maiden can defend Athena and her allies from more kinds of danger, but Athena herself is unable to move actively as long as Iron Maiden is activated. When she has a high amount of stamina, Athena can cast Iron Maiden at a nearby location away from her own body, though this takes up more noticeable quantities of energy. [INDENT][color=ed1c24]Disadvantages[/color]: Athena’s physical condition is absolutely crucial for Self-Booster to function reliably. She does not have any ranged attacks, and is not as effective alone as she is in teams. Athena does have her own methods of dealing damage, but they do not shine as much as her ability to tank damage. [/INDENT][/INDENT] [h2][b][u]Likes/Dislikes[/u][/b][/h2] + Friends + Innocence + Peace + Many kinds of games (she has yet to play many of them) + Following orders + Fulfilling requests + Cats - Those who hurt the innocent - Fighting at far ranges - Singing - Goofing around too much when unneeded - Being unable to help others [h2][b][u]Themes[/u][/b][/h2] [url=https://www.youtube.com/watch?v=V4vCEHpv6Hg]Combat[/url] [url=https://www.youtube.com/watch?v=dv3rA5aYrfo]Combat VS. Clowns[/url] [/center]