[quote=@Wei Phoenix] [@AiyvaGuard] Well they are strong compared to our real world standards. Like those two could punch our heads off, but even in the real world, your shield with that limit wouldn't be able to take a piano or car falling on it. If you want the durability of your shield to grow as the story goes on and you get stronger then I'd start it around somewhere from being able to take the total amount of 3-5 tons of damage over a period of time. If you're going to be facing things like explosives, lightning and energy based attacks then I'd increase it a bit more. But making it to where it doesn't need to be overpowered in one single blow would probably be the best option. For example: Shield can tank the total amount of 10 tons of force before breaking. Mr A punches with the force of two tons. It would take Mr. A at least 5 rapid full force punches to break the shield. That way she is able to tank damage, move or hold a line, while not having to just take one blow or only worrying about people who are stronger than her shield. I don't know what kind of enemies you're going to face, so the GMs would be better to help scale it's durability to be more rounded with the opposition. Just read one of Ruby's last posts, so yeah, it should be upped greatly from 435 lbs of force if you're going to be blocking bullets with it. [/quote] So...what weight should it be at? I mean, I want it to be a shield that can be enough to protect someone from multiple rockets, bullets, beams, etc.