[u][b]Name:[/b][/u] [indent] Cirel Searyn [/indent] [u][b]Age:[/b][/u] [indent] 172 [/indent] [u][b]Race:[/b][/u] [indent] Ground Elf [/indent] [u][b]Appearance:[/b][/u] [indent] Cirel stands at 5'11", with a lean but slightly muscular build. Shoulder-length straight copper hair pushed behind her ears keeps both her sharp features and gentle but weary hazel eyes visible. A tan tunic and bown pair of breeches is worn underneath a dark olive cloak. A small pack lies under the cape, along with a belt around her waist that holds a sheath and, in it, short dagger. [/indent] [u][b]Personality:[/b][/u] [indent] To others, Cirel is easily seen as outgoing, cheerful, caring and helpful. In reality, that is true, but so because she is overly stubborn, putting on a cheerful face no matter the circumstances, and not letting it easily falter. She does so hoping to inspire people no matter how troubled she actually is, and helps people for the same reason. She is very determined to see her goals through to the end. [/indent] [u][b]Morality / Religion:[/b][/u] [indent]Cirel silently prays to the majority of the Ellu'vun Pantheon, ignoring rumours of dissention in it since the Great Descent, hoping that they were all still pure regardless of what others claim. She believes that harming innocent people is atrocious, and believes that protecting those that can't defend themselves is the moral thing to do. [/indent] [u][b]Biography:[/b][/u][indent] Cirel was born into a large but poor family travelling a nomadic tribe that lived on the fringes of the forest Catanna. Her family made its living raising livestock for both food and trade. It was a relatively simple life, and she liked it. She slowly became determined to defend this simple lifestyle as she grew up. This determination eventually lead to the conclusion that joining the local militia would be the best course of action to achieve her goals. The militia training was overall less formal than usual military training. There was not as much focus on military science and tactics, but instead focussed on finding and catering to her strengths. There were several natural capabilities that were soon found and exploited during her training. By the end of the training, she was fairly proficient with a pike, along with being able to cast a few basic spells. Since finishing her training, there was nothing particularly noteworthy that happened in the tribe until the point of the Great Descent. When the Great Descent happened, the tribe hesitantly came to the conclusion to go deeper into forest. They survived alone for a good while, having foregone trading with other tribes and living without outside influence. The frequent attacks from shadows later had lead to numerous deaths in to both civilians and especially the militia. Cirel was often acting as the last line of defence, watching the more experienced soldiers sacrificing themselves as she defended the citizens. The remaining members of the tribe soon realized that it would be futile to try and live by themselves. The shadows would eventually win if they tried to stand firm, so the decision to flee and hopefully find other survivors, and hopefully their own survival, was eventually decided. Not knowing which direction would lead to salvation, they split into four equal groups, determined on hoping that four groups may have better survival than one larger groups. The group Cirel was in eventually found its way north east, actively avoiding all but a few shadows and sustaining few losses before arriving at the High Road. Following it for a while, they spotted a few human, elven and even dwarvern survivors, but never engaged in conversation, as the majority were shocked by the fact there were other survivors. The groups was eventually lead off the road and settled inside a small forest, determined to stay put and temporarily resettle as they let their livestock repopulate. Perseverance and great luck cause this to last for almost two decades longer than expected, as they settled down and some smaller nomadic groups eventually joined, to the point that they created a community that was eventually too large to easily move and without attracting attention and they were forced to reject other groups to prevent . They also had became a popular waypoint that traders were willing to visit, so they did not want to risk losing the information they brought. Even with the built up community, it only took an unexpected raid from mercenaries looking to cause havoc to scatter the group. Civilians and militia were once again ruthlessly killed. Cirel desperately lead a small group of civilian evacuees out of the settlement, all of which had practically no time to gather things before heading onto the High Road. Having heard of rumours of a port city, Cirel set that as their destination. [/indent] [u][b]Other Notes:[/b][/u][indent][/indent] [u][b]Class:[/b][/u] [indent] Warrior - Foot Soldier [/indent] [u][b]Skill Points:[/b][/u] [indent] 6 / 6 [/indent] [u][b]Fighting Style:[/b][/u] [list] [*][1SP] Polearm [+1] [/list] [u][b]Magic Style:[/b][/u][list] [*][1SP] Hith's Assault - Named after a renowned captain of the guard who gave his life in defense of his people, this style is one of many optional magic styles taught to soldiers by their superiors when they start out. Focusing on the Primal school, particularly on elemental, with it first teaching guards to cast simple projectiles before teaching them to cast more devastating ones. Long-serving elves that have utilized this style have been known to rain countless fireballs down on enemies.[/list] [u][b]Weapons / Tools:[/b][/u][list] [*][0SP] Pike [/list] [u][b]Skills / Abilities:[/b][/u][list]N/A[/list] [u][b]Natural Abilities:[/b][/u][list][*][0SP] Ground Elf - She has the ability to create simple, harmless illusions of light, like faerie fire. [*][1SP] Agile - Light on her feet, she can move relatively quick compared to typical elves. [*][1SP] Perceptive - She is trained to notice slight details and openings that others might miss. [*][1SP] Dissociative - She learning to cope with both physical and emotional pain by distancing herself from her feelings, as a result she is able to distract herself from a good portion of it. [/list] [u][b]Spells / Magical Abilities:[/b][/u][list][*][0SP] Fire Fling - A spell that involves casting up to three 9 inch fireballs at once. Only one may be at a time, splashing burning liquid on whatever it hits, where the not-as-dangerous ones just fizzle out when they come in contact with anything. There are no strong visual distinctions to tell the different fireballs apart. [*][1SP] Water Strike - A spell involving the creation of a 1 foot in diameter sphere of water over the casters head, followed by manipulating it to fly in the direction of the caster's choice.[/list] [u][b]Miscellaneous:[/b][/u][list]N/A[/list] [u][b]General Equipment:[/b][/u][list][*] Travelling Pack [*] Rations [*] Waterskin [*] Small Cooking Pot [*] Worn Dagger [*] Bedroll [/list]