Yo. As a disclaimer, I hope I can manage to post on a good schedule; I'm not necessarily known to be very fast. Looking forward, you should expect me to post about once a week, rarely twice. That said, I actually looked at the past iteration of this and felt enticed to a degree. Not sure what eventually made my decision to not join (maybe I was late? too many other things going on?) but I might give it a shot this time. I kind of like your style. And could I ask what you mean with a 'city-core'? I checked your old thread and I didn't see it mentioned on the quick. That was about the council of a pillar. Also, on a note on the token combat system: while my opinion might have no weight, I don't actually think it's that good of an idea. The two problems I see are that A: frequent battles will get you spent fast even if your victories were very one-sided, which feels a little unfair and B: the system is very punishing towards players with highly favorable victories. Picture someone sending a single token versus someone who sends all of them. Sure the all-in guy might win, but even though most of his army should be unscathed given their overwhelming victory, they are now all spent for a year. Seems kind of crazy. The system works well when two roughly equal sides have one large battle, but that seems like a narrow area of application. To keep stats simple, I imagine an MTG system, as has been suggested, would be more versatile in this regard.