OOC:http://www.roleplayerguild.com/topics/80040-werewolf-roleplay-plus-some/ooc
I want to do a roleplay based off the Anita Blake series, at least in reference to the first ~11 books before the whole sex marathon nonsense. Primarily, I would like to simply focus on werewolves, but I think if people are willing to be sensible, we can add in other shifters and even vampires, but I only have a plot in mind for werewolves. If people want to add other shifters in, then the plot needs to be adjusted more. Besides the way the books portray shifters, nothing else need match up, so knowledge of the books aren't needed!
I have never GM'd before, so I would love to have a co-GM or two, perhaps someone to take the lead a little.
I'm willing to hear extra ideas or plot pieces (I have a couple in mind). Modern is not necessarily required, either.
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With JUST werewolves in mind, here is my idea:
Werewolves have always been, it would seem. They were hunted to what was thought to be extinction, fading into legend for the majority of the world. Some, however, know the truth: they know that werewolves still exist and they could be your neighbor, your boss, your friend. In an effort to survive, werewolves adopted the methods of their more 'natural' brethren, wolves. Most werewolves can be found living in packs, with loners seen as potential problems more than anything else. These packs can range from a couple members to a few dozen, depending upon the region: large cities, for instance, can be home to hundreds of werewolves.
Becoming a werewolf is like a disease, and the first transformation can be deadly. Most do not survive it, with the result being that the average werewolf is fairly young and healthy. It can be transmitted by a scratch or bite, but not every scratch or bite will lead to infection.
A few centuries back, a curse befell all werewolves due to a hateful witch, who found them to be detestable and unlovable beasts. Her curse required that each werewolf find a mate to love and be loved in return within one year of their turn date, lest they succumb to a wasting disease that would ultimately lead to death. This has kept the werewolf population in check more than anything else.
Deep in the Colorado mountains, the Odessa pack lives. Their claim is to the town nearby, Odessa, home to about 1,500 residents, with heavy traffic from adventurers passing through. Occasionally an adventurer goes missing and sometimes they reappear as a newborn werewolf, though not due to the Odessa pack, who has a strict rule about turning humans. That is: don't. Of course, not everyone abides by the rules. The Odessa pack is currently at about 40 members, but the focus lies with the youth of the pack, who are placed in something of a required resort (safe-house) until they are deemed safe to the public. Part of this is in hopes that the young werewolves might choose each other as mates, which is far safer than seeking out humans, and in part simply to keep the world from finding out werewolves exist.
Other packs exist and occasionally clash with the Odessa pack, especially if the pack primarily recruits enforcer types. There are a few packs that like to move through towns and dominate smaller packs, claiming both the people and the territory. Since the Odessa pack is fairly ordinary, with members ranging from elderly to child, sometimes bluster is the best defense.
Human (desire to be turned or not)
You could play an unsuspecting human who might blab or want to become a werewolf. Your partner/friend/child could have disappeared recently, and you're trying to find out what happened to them.
Human hunter
I only want a few of these, since they will aid in plot development but preferably the whole RP isn't battling. Perhaps a hunter who is enlightened? A hunter who is turned?
Werewolf
Probably the primary character choice here. These werewolves will be based off those found in the Anita Blake series (http://anitablake.wikia.com/wiki/Werewolves). You can have found a mate, you could be dying (but unlikely, since thus far not a reversible illness---unlessss), you could be newly turned, you could be itching to be pack leader, so on and so forth.
Werewolves can shift at will, but must shift at moon. Shifting at will requires command of the beast, and accidental shifting can occur due to strong emotions, especially in young werewolves. Stronger werewolves (alphas) can control their shifting more precisely and range anywhere between human and wolf form. Forms available are human, 'wolfman', and wolf, but an alpha could alter their teeth or nails without changing any other aspect. Both of the latter forms are larger than the human form. All of the forms have enhanced speed, strength, stamina, and senses. Werewolves emit a certain energy that humans can feel if they're sensitive to such paranormal things, and the level of the energy display can differ depending on werewolf status as well as emotions.
Pack hierarchy:
It is achieved by dominance battles. The pack leader is customarily male due to it being a battle to the death, but that could change. The pack leader's partner is an alpha in name and can refuse challenges, though even trying to challenge the pack leader's mate is an unwise move.
Dominance battles are simple fights up until the fight for pack leader, in which case it's a battle to the death. If one chooses not to fight, they automatically lose. Dominance is throughout the pack: any dominant can order a lesser pack member unless they are similarly outranked. A dominant pack member can protect lesser members, thereby taking on any challenges to the weaker person.
Wolfpack roles:
Ulfric - Pack Leader
Lupa - Pack Leader's mate, selected.
Skoll – primary enforcer for the Ulfric, selected (can fight for dominance, but position isn't lost)
Hati – secondary enforcer for the Ulfric, selected. (can fight for dominance, but position isn't lost)
Geri – second-in-command
Freki – third-in-command
Bolverk – punisher of the pack for the Ulfric
Fenrir – challenger to the Ulfric, must defeat both Geri and Freki.
Any member not involved in the higher levels of dominance do not have terms and are merely considered pack members.
I want to do a roleplay based off the Anita Blake series, at least in reference to the first ~11 books before the whole sex marathon nonsense. Primarily, I would like to simply focus on werewolves, but I think if people are willing to be sensible, we can add in other shifters and even vampires, but I only have a plot in mind for werewolves. If people want to add other shifters in, then the plot needs to be adjusted more. Besides the way the books portray shifters, nothing else need match up, so knowledge of the books aren't needed!
I have never GM'd before, so I would love to have a co-GM or two, perhaps someone to take the lead a little.
I'm willing to hear extra ideas or plot pieces (I have a couple in mind). Modern is not necessarily required, either.
-
-
-
With JUST werewolves in mind, here is my idea:
History
Werewolves have always been, it would seem. They were hunted to what was thought to be extinction, fading into legend for the majority of the world. Some, however, know the truth: they know that werewolves still exist and they could be your neighbor, your boss, your friend. In an effort to survive, werewolves adopted the methods of their more 'natural' brethren, wolves. Most werewolves can be found living in packs, with loners seen as potential problems more than anything else. These packs can range from a couple members to a few dozen, depending upon the region: large cities, for instance, can be home to hundreds of werewolves.
Becoming a werewolf is like a disease, and the first transformation can be deadly. Most do not survive it, with the result being that the average werewolf is fairly young and healthy. It can be transmitted by a scratch or bite, but not every scratch or bite will lead to infection.
A few centuries back, a curse befell all werewolves due to a hateful witch, who found them to be detestable and unlovable beasts. Her curse required that each werewolf find a mate to love and be loved in return within one year of their turn date, lest they succumb to a wasting disease that would ultimately lead to death. This has kept the werewolf population in check more than anything else.
Currently
Deep in the Colorado mountains, the Odessa pack lives. Their claim is to the town nearby, Odessa, home to about 1,500 residents, with heavy traffic from adventurers passing through. Occasionally an adventurer goes missing and sometimes they reappear as a newborn werewolf, though not due to the Odessa pack, who has a strict rule about turning humans. That is: don't. Of course, not everyone abides by the rules. The Odessa pack is currently at about 40 members, but the focus lies with the youth of the pack, who are placed in something of a required resort (safe-house) until they are deemed safe to the public. Part of this is in hopes that the young werewolves might choose each other as mates, which is far safer than seeking out humans, and in part simply to keep the world from finding out werewolves exist.
Other packs exist and occasionally clash with the Odessa pack, especially if the pack primarily recruits enforcer types. There are a few packs that like to move through towns and dominate smaller packs, claiming both the people and the territory. Since the Odessa pack is fairly ordinary, with members ranging from elderly to child, sometimes bluster is the best defense.
Characters
Human (desire to be turned or not)
You could play an unsuspecting human who might blab or want to become a werewolf. Your partner/friend/child could have disappeared recently, and you're trying to find out what happened to them.
Human hunter
I only want a few of these, since they will aid in plot development but preferably the whole RP isn't battling. Perhaps a hunter who is enlightened? A hunter who is turned?
Werewolf
Probably the primary character choice here. These werewolves will be based off those found in the Anita Blake series (http://anitablake.wikia.com/wiki/Werewolves). You can have found a mate, you could be dying (but unlikely, since thus far not a reversible illness---unlessss), you could be newly turned, you could be itching to be pack leader, so on and so forth.
Werewolf type
Werewolves can shift at will, but must shift at moon. Shifting at will requires command of the beast, and accidental shifting can occur due to strong emotions, especially in young werewolves. Stronger werewolves (alphas) can control their shifting more precisely and range anywhere between human and wolf form. Forms available are human, 'wolfman', and wolf, but an alpha could alter their teeth or nails without changing any other aspect. Both of the latter forms are larger than the human form. All of the forms have enhanced speed, strength, stamina, and senses. Werewolves emit a certain energy that humans can feel if they're sensitive to such paranormal things, and the level of the energy display can differ depending on werewolf status as well as emotions.
Pack hierarchy:
It is achieved by dominance battles. The pack leader is customarily male due to it being a battle to the death, but that could change. The pack leader's partner is an alpha in name and can refuse challenges, though even trying to challenge the pack leader's mate is an unwise move.
Dominance battles are simple fights up until the fight for pack leader, in which case it's a battle to the death. If one chooses not to fight, they automatically lose. Dominance is throughout the pack: any dominant can order a lesser pack member unless they are similarly outranked. A dominant pack member can protect lesser members, thereby taking on any challenges to the weaker person.
Wolfpack roles:
Ulfric - Pack Leader
Lupa - Pack Leader's mate, selected.
Skoll – primary enforcer for the Ulfric, selected (can fight for dominance, but position isn't lost)
Hati – secondary enforcer for the Ulfric, selected. (can fight for dominance, but position isn't lost)
Geri – second-in-command
Freki – third-in-command
Bolverk – punisher of the pack for the Ulfric
Fenrir – challenger to the Ulfric, must defeat both Geri and Freki.
Any member not involved in the higher levels of dominance do not have terms and are merely considered pack members.