[h1]Turn 5[/h1] Points of interest are marked with stars on the map! Map updated soon... [hider=Map][IMG]http://i58.tinypic.com/2vxke9l.png[/IMG][/hider] [@KaiserAuto] [hider=Ironborne]Ultor begins the journey to the mountain peak with enough supplies and tools... At least whatever you can spare, for most the tools (while in good shape) are used in the construction of the city, the carving of the mountain. Both of these actions, the ascension of the mountain and the construction of Hazan-Khar will take several turns to complete. Scouts have seen lights in the mountains surrounding this one during the night. By daytime, all seen of the mountains are various grottos and nothing to represent Dwarven architecture... There are four major mountains in the region. To the north your scouts encounter what seem to be tribal effigies decorating the rocks and caves. Animal-skulls on sticks, cloth with red-painted symbols hanging as tribal banners and rocks simply stacked to create walls (about 10 feet high at max). Your attention is drawn mostly to the southern mountain however, for it is the mountain that lit up the most during the night. It is decorated with many hollows, caves and grottos on it's surface, and your explorers venture into them to find... Well, whatever they're hoping to find. [i]Results of your expedition will come next turn.[/i] [b]Ultor ascending the mountain:[/b] Turn 1 of 3. [b]Construction of Hazan-Khar city:[/b] Turn 1 of 7. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 176 men, 126 women, 22 children. [b]Livestock:[/b] 20 boars, 10 rams. [b]Military:[/b] - Roughly 70% of adult population. [b]Food level:[/b] - Good [b]Resources:[/b] Furs. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Bold [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@Evangelyne] [Hider=Tribe of Lumen][b]Prep turn 3.[/b] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 112 men, 93 women, 33 children. [b]Military:[/b] - Roughly 30% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Low [b]Morale:[/b] Happy [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@ActRaiserTheReturned] [hider=The Saurians]A mighty, giant and powerful being has appeared before you. He claimed a sacrifice to let the tribe live, and left without a trace. With the mighty diety still on your minds however, Uroth has left to find it. After many days and nights, Uroth faced starvation on the fields. The temperature was much lower here than in their jungle, and he was all alone. He sank to his knees, hope almost gone of finding the diety named Tak every again... But then suddenly, there he was. With a crash, the giant reptile stood before him, staring at him. Uroth froze, still on his knees, looking up at the creature... Both in awe and fear. Tak's mouth did not move, yet he spoke. Uroth could hear words in his mind. [i]"You have shown great resilience."[/i] the mighty beast spoke. [i]"But why have you abandoned your people to find me?"[/i] he tilted his mighty head, leaning in closer to Uroth. His teeth flashed and dripped of saliva, as if to swallow Uroth whole. Uroth rose to kneel on one knee. [i]"Mighty Tak! I ask for your blessing! Grant my people the power to survive in this world, and we will woship you!"[/i] he yelled out to the reptile God. [i]"Intruiging."[/i] Tak spoke again, and stood up straight. He towered above the tallest trees, and the wind raged as he wagged his mighty tail. The mighty beast was thinking... Perhaps these Saurians could be of use to him. Their worship would empower him, and he could claim sacrefices. He would grow as a diety, and take his place as the Savage God among the pantheon... But then he must nurture these Saurians. Like they were his own children... Which they very well may be. [i]"Very well."[/i] Tak's voice boomed, still in Uroth's mind. [i]"You will worship me and I will claim sacrifices from your people. You will spill your blood for me, go to war should I wish it, give yourselves entirely up to my will... Then, I will grant you my blessing, and power beyond your wildest dreams. Your scales would be impenetrable, your claws sharp as swords, your petty magic-less race would gain magical powers at last, and destroy all those who oppose the Savage God, TAK!"[/i] The beast roared, shaking the ground and ripping trees from their roots from the shockwave... However Uroth was unharmed. He felt a power unlike anything he had ever felt before. [i]"You shall be the prophet of my pressence in this realm. I grand you power so that you may convince your puny race the awe that is Tak."[/i] Uroth had been empowered by Tak's magic. He had become the first [b]Dragon Disciple.[/b] [Your people has not yet learned magic, but Uroth has grown incredibly strong and can resist magic very effectively. In time, he will learn to wield it and from there on he may teach your people to wield magic as well. First, Uroth must return home however and tell his people of Tak, the Savage God.] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 105 men, 02 women, 55 children. [b]Military:[/b] - Roughly 70% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Herbal medecine (low quantity) [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Indifferent [b]Savage God Standing:[/b] None. [Your standing with your god. As you progress in this religion, your standing with your god will become stronger and you will gain more power. DO NOT attempt to gain power on your own, it is only something you may ask for. As the GM, I will determine what Tak gives you and what he demands in the long-term game. Short-term, you may interact with him as you wish.] [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@SgtEasy] [Hider=The Dunewalkers]The Dunewalkers have grown quiet. What has happened to their civilization, so suddenly?[/hider] [@Voltus_Ventus] [hider=Ventium]With the discovery of oranges, your people soon begin realizing a lot of fruits and berries are edible in this region. Your horses seem to love them too! Food and growth has been improved as a result. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 120 men, 115 women, 70 children. [b]Animals:[/b] 35 Horses. [b]Military:[/b] - Roughly 30% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@solamelike] [Hider=Greenland Goblins]After the loss of about 12-20 goblins (you are terrible at counting), some goblins finally manage to calm the Byters as they ride them. It will take you a while to learn how to ride these around, but certainly your future looks bright! ...Unless everyone dies from a Byter revolt, but eh what's the chance of that really. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 360 adult goblins, 100 goblin spawnlings. [b]Military:[/b] - Roughly 40% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@Zendrelax][hider=Pantref Y Obaith Terfynol]Your elders have reached a conclusion! Those who grew weak from the pressence of the mountain soon find themself in good health again, and the Elders detect magical potential within them. They are physically weaker than their brethren but could be taught how to wield magic, as you once did long ago. Those who grew empowered from the mountain however seem to instead lose the magical potential they had, if they had any. Instead, they are physically stronger than their brethren and can endure higher amounts of pain. These begin priding themselves in their strength and soon, both kinds of empowered begin worshipping the mountain. Surely, it must be blessed by your god! [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 103 men, 98 women, 45 children. [b]Military:[/b] - Roughly 30% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Furs (medium quantity) [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Hopefull [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@barkmeat2][hider=Citrus Crest]A group travels north to see what cause the campfires and smoke in the horizon, and if possible interact with them. While they're gone, the rest of you start partying like it's 1969! Slowly you begin developing pagan beliefs and grow a close connection to the earth. Perhaps this will become something greater one day? [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 140 men, 113 women, 60 children. [b]Livestock:[/b] 52 cattle. [b]Military:[/b] - Roughly 30% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Happy [i](Bonus, 4 turns left)[/i] [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@TheWildHost][hider=Spiregull]After your defeat, you lay low in your mountains and hope for everything you're worth that the prisoners that were taken aren't going to be tortured to reveal the location of your village. You set out to find whatever food you can, and when journeying south you find a pack of goat grazing the grounds peacefully. Your orcs stalk up to the herd and prepare to strike, when suddenly a screech is heard and ten ferocious raptors have jumped out from the bushes and grabbed a goat each. Your orcs were stunned. You had never seen such savage predators before so close to the mountains. You thought raptors only kept to the jungles! Something must've rallied them? Either way, they stole your kill and you come back to your village with far less food than you hoped for. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 115 men, 53 women, 41 children. [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Low [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Low [b]Morale:[/b] Worried [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@Cyclone][hider=Ard]Skraelings. Surely such things wouldn't have followed you here? Either way, you prepare for the worst and set out to explore the new lands you've arrived at. While the expeditions are out, the remaining builders construct a small pier and some fishing rafts to catch saltwater fish. [Effect from fishing boats come next turn] [Results from expeditions come next turn] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 110 men, 110 women, 60 children. [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@Pirate][hider=Genevy]No action taken. Prep turn 1. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 109 men, 108 women, 59 children. [b]Military:[/b] - Roughly 30% of adult population. [b]Food level:[/b] - Low [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Low [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@ForeverBWFC][hider=Crooked Arrow]Your village has been established, and your meat smoked for extra tastiness! Mmm! Food and growth increased as a result. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 100 men, 100 women, 8 children. [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Low [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Nonexistant [b]Morale:[/b] Low [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@Murtox][hider=Tasphira]It takes you quite a while to get the quarry operational, but eventually you your people begin working there with plans of improving your settlement, already upgrading the houses to stone and wood rather than simple wood. [Resources from the quarry will start benefiting you next turn.] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 100 men, 100 women, 50 children. [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider]