[h1]Turn 6[/h1] Points of interest are now a more noticable color. Spes Donare has disappeard from the map. [hider=Map][IMG]http://i60.tinypic.com/2d139l3.png[/IMG][/hider] [@KaiserAuto] [hider=Ironborne]Your expeditions return from the mountains to the north and south. They have made contact with primitive Bear-men in the north mountain who live in tribal societies in caves. They seem friendly for now, but they seem not to want to talk to your people. They give you odd looks, sniff you and look at to the horizon where your mountain can be seen towering over the forests. Do they know something you don't? From the south, all your expedition can find are caves and grottos. It appears there are no living beings close to the surface (maybe further down, who knows) but what makes the mountain glow is some sort of crystal-formation growing all over the caves. They sparkle with gloomy orange light during the day and seem to store the sunlight in them to shine during the night. No further action taken this turn. Efforts are focused on Ultor ascending the mountain and the construction of your city. Prep turn 1. [b]Ultor ascending the mountain:[/b] Turn 2 of 3. [b]Construction of Hazan-Khar city:[/b] Turn 2 of 7. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 180 men, 130 women, 28 children. [b]Livestock:[/b] 22 boars, 11 rams. [b]Military:[/b] - Roughly 70% of adult population. [b]Food level:[/b] - Good [b]Resources:[/b] Furs, stone, wood. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Bold [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@Evangelyne] [Hider=Tribe of Lumen][b]Prep turn 4.[/b] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 115 men, 95 women, 36 children. [b]Military:[/b] - Roughly 30% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Low [b]Morale:[/b] Happy [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@ActRaiserTheReturned] [hider=The Saurians]Indeed, bananas have been right in front of your noses this entire time without you noticing. A healthy diet of meat, vegetables and fruits further bolster the well-being of your people. Tak, the Savage God is however displeased. He demands at least one more sacrifice before he will be sated for the time being (a few more turns), otherwise he will revoke his blessing given to you. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 109 men, 100 women, 60 children. [b]Military:[/b] - Roughly 70% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Herbal medecine (low quantity), wood, furs. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Indifferent [b]Savage God Standing:[/b] Detereorating. [Your standing with your god. As you progress in this religion, your standing with your god will become stronger and you will gain more power. DO NOT attempt to gain power on your own, it is only something you may ask for. As the GM, I will determine what Tak gives you and what he demands in the long-term game. Short-term, you may interact with him as you wish.] [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@Voltus_Ventus] [hider=Ventium]No action taken this turn. Prep 1. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 128 men, 122 women, 75 children. [b]Animals:[/b] 37 Horses. [b]Military:[/b] - Roughly 30% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@solamelike] [Hider=Greenland Goblins]A mighty manor has been made in Fungclaw's name! The greatest goblin hut ever seen! Probably the only actual house made by any goblin ever, but who cares! The other goblins are awed by Fungclaw's ever-growing status, and they make themselves their own huts at the foot of the hill. No more shall goblinkind wake up in holes, covered in their neighbour's filth! Maybe their own, but hey, at least it's theirs! [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 375 adult goblins, 110 goblin spawnlings. [b]Military:[/b] - Roughly 40% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@Zendrelax][hider=Pantref Y Obaith Terfynol]No action taken this turn. Prep 1. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 106 men, 100 women, 48 children. [b]Military:[/b] - Roughly 30% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Furs (medium quantity) [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Hopefull [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@barkmeat2][hider=Citrus Crest]It seems up-river indeed lived some folk! But... Not the kind of folk you imagined. As your envoy finally ascend the hill overlooking the plains, his jaw drops as he sees a big camp of Ogres! Their skin is biege, almost like humans, and they've got nothing but a club and a loincloth each. Some seem busy eating unedible-looking things while others are busy smashing things (or each other). One or two notice your envoy however, and look on curiously as he approaches the camp. What will you do? [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 146 men, 118 women, 65 children. [b]Livestock:[/b] 55 cattle. [b]Military:[/b] - Roughly 30% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Happy [i](Bonus, 3 turns left)[/i] [b]Foreign relations:[/b] -Ogre Camp: Indifferent (Strangers)[/hider] [@TheWildHost][hider=Spiregull]Your people are diverse, and so some of brown-skinned heritage figure out you might be able to tame the Raptors. Dubbing themselves Raptor Masters (or beastmasters), they devise a plan for how to capture and domesticate the magnificent beasts. [Result in 3 turns] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 123 men, 55 women, 44 children. [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Low [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Low [b]Morale:[/b] Worried [b]Foreign relations:[/b] -Maktor: Hated (Enemies)[/hider] [@Cyclone][hider=Ard]You begin plans of how to domesticate the mighty wolves. Your hopes are high, but you know not if you will manage this task. Dag has gotten quite the reputation however for fighting off a pack of wolves by himself with nothing but bitemarks and scratches. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 118 men, 117 women, 65 children. [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@Pirate][hider=Genevy]You have been blessed with this island. Appearantly, there's a larger landmass to your west that you have not yet set foot on, but you focus your exploration on the island you're already on. Here, you find plenty of forest and game to the north, with strong spruce and oak to use as materials. To the south, the cliffs and mountains seem to rust in some places and gleam in others. You don't know much about minerals, but these rocks seem full of em'! The downside is that the island is narrow, and the northern woods are filled with bears, and perhaps the biggest downside of them all is that the southern cliffs and mountains are filled with TROLLS! Gray-skinned, rock-hard, bloodthirsty trolls. When a group of five got too close, the trolls captured him and cooked him over a fire. The other four managed to escape to tell the tale, while the trolls laughed at them. It seems you weren't so blessed with this island after all... [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 113 men, 114 women, 63 children. [b]Military:[/b] - Roughly 30% of adult population. [b]Food level:[/b] - Low [b]Resources:[/b] Lumber, furs. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Low [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] -Rock Trolls (not LOTR-like): Unfriendly (Enemies)[/hider] [@ForeverBWFC][hider=Crooked Arrow]No action taken this turn. Prep 1. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 100 men, 100 women, 12 children. [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Low [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Nonexistant [b]Morale:[/b] Low [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@Murtox][hider=Tasphira]The quarry starts yielding stone for building and clay for crafts. The 'Inti', the sun-God you follow has demanded a temple according to your elder. With your newly aqcuired stone from the quarry, you begin construction of the temple. [Temple complete in 2 turns.] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 104 men, 104 women, 55 children. [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Stone, clay, lumber. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider]