Well there are ten unique skills. And we only have...five I think. So yes, you can create a unique skill and see if we like it. As for time skips, and the first floor, I do not think it is good to just jump to the first battle. We need a little character development and group development. I was thinking maybe a week, and by then, quests should be known. There are a few quests we can do, which I can put up, but we have a lot of quests in a document that aren't suitable for floor one. What we did last time was of a player triggered a pre requisite, a quest notification would come up. And guilds, I will make a form that has to be filled out and then accepted, but that might not be for a few days, and even then, guilds won't be created on the first floor. Have I addressed everything?