This is a WIP map of Voldoa, with brief descriptions of every district. Enjoy. [hider=Map of Voldoa][center][img]http://i.imgur.com/IxhPbQph.jpg?1[/img][/center] [h1]South Commons[/h1] [indent]Home to the southern gateway leading in and out of Voldoa, the South Commons district is home to many Tier I Engineers. The proximity to the gates eases their workload, and the area is more heavily guarded compared to most of the city. Most of the buildings are in fact community shelters, often home to many newly arrived Voldoans, or those who simply prefer to live simpler lives among human folk.[/indent] [hr] [h1]East Commons[/h1] [indent]The East Commons district runs a little further into the more rural stretch of the city. The population is primarily Voldoan, and features much taller buildings than the rest of the city, save for Overlook and Old Voldoa. For those who are more comfortable living among nonhumans, this is an ideal residential location.[/indent] [hr] [h1]Market[/h1] [indent]As the name suggests, the Market lies in the central area of Voldoa, and is home to myriad shops and businesses, run by both Voldoans and Engineers alike. Goods, trinkets, supplies, and many other items brought in from the outside world can be found here. There is no established economic norm however, so be warned. Prices [i]will[/i] vary.[/indent] [hr] [h1]West Commons[/h1] [indent]The West Commons district is, like its eastern counterpart, home to more Voldoans than Engineers. The difference, however, lies in its abundance of separate, freeform establishments. Here you will find a good deal of independent shops, clinics, restaurants, and other such places dealing in more supernatural goods and services than you would find in the mundanity of the Marketplace.[/indent] [hr] [h1]Arboretum[/h1] [indent]This is where many Voldoans feel truly at home. With the aid of many a magical force, the Arboretum district is plentiful in dirt, grass, trees, all the like. With fields to run around in and fresher air to breath, it is an attractive living area for many Voldoans who prefer nature to industry. The Engineer and Flesh Golem population here is the second lowest in the city, compared to the rest of the districts. And for some, that's a good thing.[/indent] [hr] [h1]Overlook[/h1] [indent]For Voldoans who prefer to lead solitary lives away from the greater population, Overlook is a paradise. Employing the northern mountain range as more an architectural norm than a mere foundation, Overlook stands tall above the rest of Voldoa. The Engineer population here is the lowest in the city, but the local Watchtowers manage to keep a dutiful vigil on things.[/indent] [hr] [h1]Old Voldoa[/h1] [indent]Old Voldoa was where construction of the city first began to branch outward. The largest and most well-guarded district by far, it is populated almost exclusively by Engineers. Despite its size, however, most of it is not residential. Various factories and plantations reside here, as well as the Church of the Maker and the Engineers' Observatory, which houses Tarblatt's office and the Announcement Tower.[/indent] [hr] [h1]Workshops[/h1] [indent]Dotted around every district of Voldoa are the Engineers' Workshops, which act as resupply stations and passageways both into and out of the Undercity. Inside you will find an abundance of machinery, equipment, spare parts, and two large elevators per Workshop. Most Voldoans are normally not permitted inside them, save for Hands. They are all constantly guarded by at least one Flesh Golem each.[/indent] [hr] [h1]Watchtowers[/h1] [indent]Surrounding the city are eighteen Watchtowers, populated solely by Engineers tasked with keeping watchful eyes on the districts and whatever happens in them. They report fallen and malfunctioning Flesh Golems, hostile events, and other such things to the Observatory to be announced publicly. And like the Observatory, they are only accessible through the Undercity.[/indent][/hider]