[h1]Turn 7[/h1] No significant changes on the map, so no reason to update it. [hider=Map][IMG]http://i60.tinypic.com/2d139l3.png[/IMG][/hider] [@KaiserAuto] [hider=Ironborne]Ultor has finished ascending the mountain. He stands on the peak, harsh snow blasting in his face. He looks out to the clouds who look like specs of dust beneath him. He hasn't been able to see the forests for quite some time now. He saw it then, a few feet in front of him. The end of the road. The peak. In but 3 more steps, he would be taller than the mountain, and another 5 steps afterward, he would stand on the mountain's highest point. Literally. The first three steps made his entire body ache. It felt as if the wind got harsher with every breath, as if the mountain shook beneath him, trembling, testing him. The next 5 steps were almost impossible. At one point, Ultor was almost knocked down to his knees, but he prevailed. There. The last step. He was not standing on the very top of the mountain. He was higher than clouds, gods and mortals. It was then that he saw it. The sky turned black, the winds parted to form a hurricane around him and he was stuck in the middle of it. The snows appeared to turn red, as something materialized in front of him. The avatar of the mountain. [i]You have come far, Ultor.[/i] a booming voice echoed in his mind, causing him to shiver, shudder and flinch all at the same time. [i]Truly, you are worthy of what you seek.[/i] the voice continued, with each word feeling like the icy winds wrapped around Ultor's heart and squeezed hard. [i]Behold. The Embyrillian.[/i] The avatar of the mountain was a creature of shadow and strength, but Ultor could not make sense of it's shape or size. It is as if it was beyond the realm of reality. What Ultor could only describe as hands reached out to him, with something grasped in the black fingers. A crown? The Embyrillian! Ultor gasped, sucked in what little air he could. He felt the world spin around him as he reached out to accept the gift from the avatar. But... It was not as Ultor had imagined. He thought it to be a shining, legendary metal with golden, jeweled adornments upon it. A crown fit for a king of kings, whose majesty and beauty and power would trump anyone who beheld it. But this was not gold. It was ebon. Instead of silver, obsidian. Instead of jewels, dark rubies that swirled with power. Ultor lost all words. He was beyond awestruck. At first he had been scared of the Embyrillian, but now... Now he felt it's power in his hands! With this, he would be the greatest of all kings! No dwarven clan would match his might, no race in this world would stand before him and live! Suddenly, he realized his own thoughts. He shrugged back, dropping the Embyrillian into the snow-covered rocks in front of him. As it touched the mountain peak, the sky turned to it's normal gray, the hurricane around him stopped and the snow once again turned gleaming white. The avatar was nowhere to be seen, and suddenly everything was calm. An echo lingered in his mind... [i]You have been crowned King.[/i] [You may roleplay Ultor returning to his people as you will] [Your workers have sucessfully crafted a smithy btw, but you don't have much in the ways of minerals] [Prep turn 2.] [color=39b54a][b]Ultor ascending the mountain:[/b][/color] Turn 3 of 3. [b]Construction of Hazan-Khar city:[/b] Turn 3 of 7. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 192 men, 141 women, 35 children. [b]Livestock:[/b] 24 boars, 12 rams. [b]Military:[/b] - Roughly 70% of adult population. [b]Food level:[/b] - Good [b]Resources:[/b] Furs, stone, wood. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Bold [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@Evangelyne] [Hider=Tribe of Lumen][b]Prep turn 5.[/b] [color=ed1c24]Warning: Failure to post next turn will result in a self-dropout.[/color] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 120 men, 100 women, 40 children. [b]Military:[/b] - Roughly 30% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Low [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@ActRaiserTheReturned] [hider=The Saurians]With the loss of 9 Saurians as sacrifices to Tak the Savage God, your civilization suffers a little blow to your growth, but it's nothing mayor. Tak is pleased, and empowers the Dragon Disciple further. While you are in favour of Tak, the Dragon Disciple(s) will have stronger hides/claws, increased senses and not age. You increase your foraging for herbs, but it seems you simply cannot find any more without making the plants go extinct. Tak laughs at your efforts. He would never accept plants over blood. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 110 men, 111 women, 65 children. [b]Military:[/b] - Roughly 70% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Herbal medecine, lumber, furs. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Indifferent [b]Savage God Standing:[/b] Favored [Your standing with your god. As you progress in this religion, your standing with your god will become stronger and you will gain more power. DO NOT attempt to gain power on your own, it is only something you may ask for. As the GM, I will determine what Tak gives you and what he demands in the long-term game. Short-term, you may interact with him as you wish.] [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@Voltus_Ventus] [hider=Ventium]With the newly formed educational system of your civilization, your children will grow up to be more crafty, smarter, more clever. This increases your growth. Also, with the revival of your religion, your people become heartened and emboldened. You have faith to protect you, guide you, strengthen you. What could possibly stop you now? [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 140 men, 140 women, 80 children. [b]Animals:[/b] 40 Horses. [b]Military:[/b] - Roughly 30% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Happy [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@solamelike] [Hider=Greenland Goblins]Prep turn 1. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 395 adult goblins, 120 goblin spawnlings. [b]Military:[/b] - Roughly 40% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@Zendrelax][hider=Pantref Y Obaith Terfynol]As attempts are made to ascend the mountain, results will arrive in 3 turns. Your domestication of sheep is a successfull endeavor. You now have livestock to keep you warm with clothes and keep you fed with meat. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 106 men, 100 women, 48 children. [b]Livestock:[/b] 25 Sheep [b]Military:[/b] - Roughly 30% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Furs, lumber (low quantity). [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Hopefull [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@barkmeat2][hider=Citrus Crest]The Ogres scratch their big dumb heads and their big fat bellies and accept your gifts, but seem not to really notice you other than that. You can't even get closer than the outskirts of their camp. Perhaps another approach would work better... Hmm... However, your fertilizing is a huge success! Never before has your harvests grown this well! [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 157 men, 128 women, 70 children. [b]Livestock:[/b] 57 cattle. [b]Military:[/b] - Roughly 30% of adult population. [b]Food level:[/b] - Good [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Happy [i](Bonus, 2 turns left)[/i] [b]Foreign relations:[/b] -Ogre Camp: Indifferent[b]+[/b] (Strangers)[/hider] [@TheWildHost][hider=Spiregull]Your plan works, and you venture into the many caves and crevices to mine iron and copper from the Spine. Next turn you start benifiting from your newly acquired minerals, and you may work them into whatever crafts you wish. [Results for raptor taming in 2 turns] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 130 men, 57 women, 48 children. [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Low [b]Morale:[/b] Worried [b]Foreign relations:[/b] -Maktor: Hated (Enemies)[/hider] [@Cyclone][hider=Ard]As the expeditions return, you throw a feast with the newly acquired riches of fish from the ocean. Indeed, your tribe's morale are raised by this celebration. The smokehouse and the drying racks are finished almost instantly, enabling you to store food at greater capacity. Also the farms you construct seem to grow perfectly, and soon your tribe is benefited with (finally) a variety of different foods! This feast was a hundred times more better than the last one! [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 130 men, 129 women, 70 children. [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Happy [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@Pirate][hider=Genevy]Your clever plan of harvesting minerals under vigilance of watchmen is successful, but proves to be a slow process. Iron is mined in low quantities and only sufficient to make tools and a few weapons. The trolls come out occasionally to chase you away, but never venture into the grass-fields or the woods. Maybe they fear something among the green? [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 120 men, 118 women, 67 children. [b]Military:[/b] - Roughly 30% of adult population. [b]Food level:[/b] - Low [b]Resources:[/b] Lumber, furs, iron (low quantity). [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Low [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] -Rock Trolls (not LOTR-like): Unfriendly (Enemies)[/hider] [@ForeverBWFC][hider=Crooked Arrow]No action taken this turn. Prep 2. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 102 men, 102 women, 16 children. [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Low [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Nonexistant [b]Morale:[/b] Low [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@Murtox][hider=Tasphira]Your potatofarms yield a steady source of food for your people. [Temple complete in 1 more turn.] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 112 men, 110 women, 60 children. [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Stone, clay, lumber. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider]