Ooooh, ow. The knight didn't seem to be fairing well in his battle with his flailed opponent. Perhaps the last fight took all the energy and speed out of him, because on top of the dynamics of the chain - the user of which actually seemed to be practiced with its use - the looter was dancing around the knight with each charge he made. Was the knight really so simple-minded that he would resort to the same old tactic? Surely they've learned better by now. Before he got himself tangled up, perhaps it would have been better throw him the sword or shield that the looter had been ensnared in the first place. His flail is then tangled in what you've thrown at him and then you're free. "But no, by all means, continue what you're doing now... It's obviously working." Arastoph muttered. His ears perked as soon as the looter began talking and taunting the knight. At least the looter was unarmed, but what he had said set off an alarm. Reinforcements... Arastoph ran out of his hiding place and into the open, his full appearance now being visible to the group and to his enemy. His dragoon in hand, although unloaded (but his enemy didn't have to know that), he yelled at what he saw as the buffoons he had aligned himself with. "Kill him quickly, already! Before more arrive!" Enemy reinforcements also meant that he wouldn't be able to get these fools to carry the wine kegs for him. Whether or not this knight was actually a paladin didn't matter. He couldn't defeat an army alone.