Hidden 10 yrs ago Post by tubba
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Set in 19th Century Japan, the player takes on the role of a ronin who wanders into a remote village and becomes involved in a conflict between rival clans. A known feature of Way of the Samurai game is the Choose Your Own Adventure style branching storyline, which allows minor decisions by the player to radically alter the course of the story.

The story takes place in 1877, after the fall of the Tokugawa Shogunate and the start of the Meiji Era, during the Satsuma Rebellion, a time when the samurai who were once at the top of Japanese society are all but outlawed. The game begins with the player, taking the role of a wandering ronin, arriving in a fictional outpost called Rokkotsu Pass.

Rokkotsu Pass is a thinly populated village, whose main attractions contain a railway crossing, a small restaurant, and an iron foundry. Three separate factions are competing for total control of Rokkotsu Pass, each with their own agenda. The first is the new centralized government, whose army has been sweeping through the country securing power from the local warlords. The government army is well-funded and equipped with modern weaponry, including firearms and cannons, making them difficult opponents for the former samurai lords.

The second faction is the Kurou family, who previously held control in Rokkotsu Pass and continue to exert their influence on the people through extortion and intimidation. Lead by Tesshin Kurou, the family is resisting the government's attempt to take control of Rokkotsu Pass, however the samurai cannot compete with the modern army. In an attempt to secure funds, the Kurou intend to sell the iron foundry to the government.

This decision by the Kurou puts them in direct opposition to the Akadama clan, whose leader, Kitcho, is the illegitimate son of Tesshin Kurou. The Akadama wish to expel the government forces from Rokkotsu Pass, and plan to stop the Kurou family's attempt to sell the foundry.

Caught in the middle of this power struggle are the village peasants, who are likely to be oppressed regardless of who is in control.
Hidden 10 yrs ago Post by tubba
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Looking for 3-4 players for a pbp style game with slight modifications such as sword styles and atk/def percentages.

Will post charts and cs later
Hidden 10 yrs ago 10 yrs ago Post by tubba
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Name
Age
Appearance
Roku¥
Weapon(s)basic no bonuses at start
Weapon hp(25) sharpness(+1)durability 10
Weapon attribute(s)
Atk%(base5)
Def/parry%(base5)
Hp100
Weapon style(s)
(pm me on custom styles with a description for approval)
Armor reduction:
Traits


{durability -sub tract the durability mod from the total damage you inflicted by blocking, partying or hitting armor. The sum will B taken from its health.}
{sharpness-a bonus mod to dang only. When weapon hp is half cut bonus in half as sword loses its edge. Tho can be fixed by a sword smith for a fee}
Hidden 10 yrs ago Post by tubba
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Post starting styles and percentages later as well as traits and attributes
Hidden 10 yrs ago Post by boomlover
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boomlover The godfather of explosions

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Damm man this is cool ill have cs up later this day

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boomlover The godfather of explosions

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1 question though whats a roku ?
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Hidden 10 yrs ago Post by tubba
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@boomlover its the currency
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Sword styles

Muso Jikien Eishin-ryu: A style focused on iaido. Iaido,derived from iaijutsu,developed the samurai skill of drawing the sword and attacking in the same movement, rather than attacking from the traditional stance after already having drawn the sword. Eishin-ryu contains sitting and standing techniques for use against multiple opponents
Atk%+3/def*parry%-2


Hyoho Niten Ichi-ryu: This styles Name translates to "Two Heavens,One school" and refers to the trademark stance of both swords held above the head to attack. The swords work in sequential rhythm as one sword defends the other attacks.
Atk%+1/def*parry%+1
Hidden 10 yrs ago Post by tubba
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I'll post more later. By the way atk/defense,parry% base is 5. Working on 2 more sword styles then ill post traits and weapon attributes
Hidden 10 yrs ago Post by boomlover
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ok i just dont know how the whole attk and parry works
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Hidden 10 yrs ago 10 yrs ago Post by tubba
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@boomlover
You role play out your attack as normal then at the end in () put your atk and or def/parry % which I will role against my npcs %'s. It's how to judge the difference in fighter skills
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oh i thought this was without all that. in that case i am saddend to say that im not joining. my apologies
Hidden 10 yrs ago 10 yrs ago Post by tubba
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Sword Enhancement

Each of the swords available in the game has several attributes which influence its effectiveness when engaged in combat. These attributes can be enhanced using special items found in the game, or by visiting the in-game swordsmith.
•Sharpness: Attack strength, increases/decreases the amount of damage caused when an opponent is struck with the sword
•Flexibility: Defensive strength, increases/decreases the amount of damage suffered when the player is struck by an opponent
•Durability: Sword strength, increases the amount of heat the sword can generate before breaking (heat is generated by striking or blocking.
•Life: Increases/decreases the total number of the players HP.
Hidden 10 yrs ago Post by tubba
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@boomloverno problem its cool
Hidden 10 yrs ago Post by boomlover
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thanks for your understanding
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