I'll just post what I have; still need images, information from that military development section, allies (if none, I'll be making them up just so the company has someone to trade with, an NPC if you will), a unique color code, proofreading for accuracy and conventions, and company history. That said, I stuck most information into hiders because the below contents came out to be 16,400 characters approximately. I'll finish things up when the missing bits are put in the OOC. [hr] [color=f08080][h2]Talon Security Development Corporation (TSDC)[/h2] [/color] -insert some fancy image here- [b]Faction Type[/b]: Corporation (military development) [b]Flag[/b] [hider=Flag] -undefined- [/hider] [b]Alignment[/b]: [i]Neutral until either hired or provoked.[/i] [b]Leadership[/b]: The company is divided into departments (within each section, those in charge of the departments and a description thereof are included) [hider=CEO] [i]The leader of the company, who is in his (or potentially her) position for life. Chosen from a vote by other department leaders; once chosen, the CEO has absolute authority over the company and can override the decisions of specific branches. Can be ousted by a 100% vote consisting of each department leader.[/i] [hider=Argus Marvalic] [b]Title[/b]: CEO [b]Description[/b]: Middle aged (54), Fairly short and bald, but also muscular. Always wears his company suit and has an artificial arm with a built-in blaster from his days in combat. [b]Personality[/b]: Tough, prideful, but dedicated to the advancement of his company. This could include double-crossing allies and adopting a generally ruthless attitude to achieve what he feels to be the best goals. He isn’t very open to suggestions and is more than willing to lay off people or make them “vanish”, although there are some in the company he is more open with. [b]Personal History[/b]: Born in a mining colony with a slightly below average education, he joined his company at the age of 20 as a defense contract soldier for a smaller mining company against brigands. He quickly proved to be quite effective and was recruited into the TSDC, where he made several friends in the higher epochs of the company that allowed him to advance quickly. With these connections, he modified various elements of how the company worked, making it more efficient and re-structuring the Jump Corps. When the former CEO died, he became the unanimous leader for his contributions and connections (mostly the latter) in the company. [/hider] [/hider] [hider=Research and Development Department] [i]The primary department of the company, which oversees the research and implementation of technologies that are developed. Development is in two primary labs, and resources are created at other small ones.[/i] [hider=Logan Farrisborne] [b]Title[/b]: Overseeing Project Coordinator (manages and creates new projects, keeps track of others) [b]Description[/b]: Tall, middle aged (45), with blonde hair with striking blue eyes. Looks friendly and can win trust easily enough. [b]Personality[/b]: A generally optimistic attitude, standing in contrast with his boss in outwards observation. More inwards, he agrees with many of his boss’s policies (most likely why he has stayed in as long as he has). Projects have completed successfully under him more often due to his system of efficient development. He is a bit ruthless, however, in that his reputation for getting things done is probably helped by what he does with those who fail - typically involving their immediate removal from the company. He easily can get permission for things a little out of his range of authority from Argus and is the most “comfortable” man in the company as of the moment. [b]Personal History[/b]: Born in the richer side of Mars, he took a lucrative opportunity to join the very profitable primary development side of TSDC when he was acknowledged for his pursuits in higher education in engineering and military development. He chose the company life over an offer to work in the planetary government. His works include revolutionizing how projects are run and overseeing the development of the UOBC second version and helping to make breakthroughs in fuel efficiency, as well as overseeing current developments. [/hider] [/hider] [hider=Engineering and Logistics Department] [hider=Tessandra Cimmik] [b]Title[/b]: Chief Engineer (in charge of maintaining and keeping up on all company equipment; department head) [b]Description[/b]: Younger end (36), fairly tall with long blonde hair. [b]Personality[/b]: Friendly but with a bit of a temper and a tendency to hold grudges. [b]Personal History[/b]: One of the newer faces in the company, she advanced quickly boasting a strong education and family background while doing good at her job. She was barely considered over several candidates for appointment after her former boss was fired for botching up a repair operation on a highly delicate ship-level energy core. [/hider] [hider=Marcus Allen] [b]Title[/b]: Supply Manager (Ensures that all required resources are at the labs as needed) [b]Description[/b]: Younger, (38) Average stature and appearance, always wears a business suit and has a stoic expression that he has on even when he hears something particularly good or bad. [b]Personality[/b]: Ultimately, he has “the lawyer” feel. He is good at arguing his point, even if he knows it’s wrong or just in his own best interests. Still, it suits his position, as that has allowed him to get what he needs (or wants) with various things from business to his personal life. [b]Personal History[/b]: A man of higher education, he was born in the Eudaimonia Colony before he joined one of the higher level universities on Mars, one which TSDC has some strings in. He was recruited on his being one of the higher men in his class and was appointed as Supply Manager quickly for his specialised interest in management, and because of the fact the last Supply Manager was fired. [/hider] [/hider] [hider=TSC Security Department] [i]The Security Department manages both company security, and hired security for company assets not on company grounds or allied company resources. Generally does its own thing but stays outside of affairs not its own unless absolutely necessary. The supervising division of the Jump Corps.[/i] [hider=Darron Burnard] [b]Title[/b]: Chief of Security (all security on company grounds, this guy is the boss of) [b]Description[/b]: Older man (64), Tall, dark skinned, always seen wearing a hat, fairly casual clothes, and his trusty hand blaster. Not unattractive, but has scars in various places after having fought brigands for years, and age is starting to catch up. [b]Personality[/b]: Secretive, quiet, and answering only to the CEO. When he does talk, he’s almost always, for lack of a better word, a smartass. He does still have very good reflexes for his age. [b]Personal History[/b]: Born in a backwaters colony and joined the company through a military partnership as a security guard for an external holding. He gained status by successfully fending off an assault on a secondary company lab by armored bandits. He was transferred to company headquarters and proved himself again by taking down an assassin sent from an unknown source who was hunting after Argus. Consequentially, he was promoted to Chief of Security after the last chief quit because of some of the operations Argus had him do. [/hider] [hider=Ivan Narvaos] [b]Title[/b]: Chief of Internal Operations (aka, the company’s spymaster) [b]Description[/b]: Only a little taller than Argus, longer than average hair, one of the less clean shaven of the company’s leadership, and considered one of the less clean-shaven people in the company. [b]Personality[/b]: Grim, a bit sarcastic and a bit of a sextist. [b]Personal History[/b]: Joined the company after a failed operation for a competitor; little is known before then. He was more than willing to do the “dirty work” and earned himself the position of being in charge of everyone in the company doing the “dirty work”. [/hider] [/hider] [hider=Jump Corps] [i]A special military group that has a very highly trained but small division of soldiers with a few twists. They have suits that work on many levels of gravity the same way as they do on work and the suits come with low-tech glider wings. The iconic feature, however, is a fairly efficient rocket pack. Otherwise, think of them as the company SWAT team.[/i] [hider=Judd Hackett] [b]Title[/b]: Jump Corps Supervisor and Trainer (deploys the Jump Corps on missions and trains new recruits) [b]Description[/b]: Middle aged (48), average height, small beard and mustache, usually wearing a security suit. [b]Personality[/b]: Loyal to the company, but in particular the men he supervises and trains. He’s a bit gruff but a friendly guy overall. [b]Personal History[/b]: Joined company security as one of the more educated in the lot; when the Jump Corps was remodeled he was chosen as supervisor and lead instructor. Since then he has done a good job of training new members and deploying them on the few missions they have actually had to do. [/hider] [/hider] [hider=Company and Public Relations Department] [i]The front-line department in TSDC’s diplomacy, both with the public at large and its allies, lead by the Communications Director who is advised by members of the departments.[/i] [hider=Howard Oleman] [b]Title[/b]: Communications Director (aka, the company diplomat) [b]Description[/b]: Older aged (62), Moderately tall, with a serious face and a long scar visible on his left palm. [b]Personality[/b]: He’s good at arguing his cases, but often has a worn and spent aura, especially after a long day of work. Not very open about his life on Earth, and not easy to socialise with in general. [b]Personal History[/b]: One of the few company employees born on Earth, he was part of a family of politicians, with the last name Orsillian. On this course, he received an upper class earth education and went into politics. He fell from grace over a scandal and allegations of potential treachery in his family (which proved true, as his own parents fought against the United Terran Government before being killed). He changed his last name to Oleman and joined the TSDC as the new Communications Director after the last one was fired. Since his appointment some 6 years ago, he has done relatively well and has kept up on the news of Earth’s civil war. [/hider] [/hider] [b]Other Information[/b] [hider=Company Details] [b]Strengths[/b]: Established reputation, particularly one of neutrality (allowing it to have some leeway in the coming civil war, although it must chose a side soon) and quality equipment. [b]Weaknesses[/b]: Manpower, limited amount of contractors and the dependency on several key locations for survival. [b]Diplomacy[/b]: -undefined- [/hider] [hider=Works by the company] [b]OBC and UOBC[/b]: The OBC (Orbital Bombardment Cannon) is a weapon for space warfare designed to bombard entrenched locations from space using a large mass of concentrated energy to generate both enough pressure to crush whatever it hits down through many levels of rock (effectively destroying underground entrenched locations) and enough heat to incinerate anything up top. One of the weaker weapons of its type, it is the cheapest in the field and most easily accessible since the plans were stolen just a year after its development. As an energy based weapon of space level technology, the only weaknesses it has are high-level energy shields (which can still take heavy damage) and interception by a weapon of equal or stronger energy concentration. The plans were stolen by competition companies, but TSDC still offers the best versions and prices for them, even if it does not have the ships to use them. The weapon maintains a reputation as a cost efficient and ultimately low environmental impact (no radioactive matter is left over; damage can be recovered). The UOBC (Ultra Orbital Bombardment Cannon) was a successful project to claim a seat in one of the most effective spacecraft to earth weapons to date, although there are a couple that still can match its level of devastation. A special project undertaken several years after the OBC was stolen and mass produced (still many years before Argus became CEO), it was designed to have five times the impact of the OBC and can cause shockwaves that could come close to the core of moons, and deep into the ground of proper planets, even if it was heavily entrenched with extremely effective metal and energy shields, along with causing earthquakes in locations around its blast zone. It is very sparingly produced - approximately ten rounds of this weapon exist, five of which are owned by TSDC and the rest sold to government institutions. Dispite its power, it still has its predecessor’s reputation of being a bit less of a cost hog than weapons of its type and regardless of the impact, still environmentally friendly (as much as earthquakes, incineration and crushing can be). [b]TSDC Jump Suit[/b]: Based off of a popular model of protective and energy efficient suit, it was custom designed to fit even more environments, accommodate more weapons (including lightweight ballistic and laser weaponry), and make use of rocket packs to make on-the-spot rechargeable fuel to jump short distances, all the while being safe for the wearer and cost effective. This is one technology that was not stolen; the idea has been ripped off, not the design. Under Argus, it is possible to specially order the suits with approval. In terms of jump suits and suits in general, it is the most efficient, although not quite the most powerful. The primary weakness is the lack of shielding; only weak shields are used that barely absorb a few blasts of a lower end military grade blaster, although the armor makes up for it a bit. [b]TSCD Common Purpose Multi-Suit Rifle[/b]: Widely available for its purpose and fairly popular, this weapon is designed for use with high class suits. It integrates a pulse rifle with a self rechargeable cell, an auto-rifle at lower power but faster speed than the pulse rifle with a smaller, slower recharge cell, a flamethrower with another pulse-rifle sized cell that recharges based on oxygen availability, and two detachable side slots compatible with many side-arm weapons, such as the light Gauss Rifle or a flechette cannon. The design is sealed off with safety, relative cheapness and enough armor on it to not be too heavy for a suit to use well, but enough to take a few hits so it doesn’t explode. Should a cell be damaged, it is automatically drained out to protect the user and the charging portion shut off. [b]”Harasser” Skirmisher Tank[/b]: Effective against light targets in a skirmishing environment, this tank was designed a good while ago against brigands raiding the company and has since been offered to those who can afford it. It is the size of a large modern day truck, that looks like a normal tank of it’s time but with six slim barrels up top and a compartment that compresses hundreds of small explosive shots. In combat, it shoots in burst, with roughly 15 shots coming out in a constant stream over the course of 5 seconds before pausing to refill cells for a couple seconds and firing again. Ammo is very common and can be used in other guns, but is most effective when used by this tank. Designed to be a lighter design; no match against aircraft or heavy tanks, but a good match against light infantry or single heavy suit warriors. Relatively cheap but uses an advanced metal alloy that upps the price. [b]”Steel V” Alloy[/b]: An old project that is now a now somewhat common type of metal, first created by TSDC and sold to many companies. Taking the latest advances in steel of its time, it is now one of the most effective metal armor platings. Though not the densest, it is the most common of high quality materials for tanks, suits and other creations. Less common due to advances by other companies into non-metal materials, but used whenever it is the cheapest solution. Currently produced and sold by TSDC from raw deposits found in a few spots on Mars. [b]TSCD Network[/b]: A special, private network which has the reputation of having a high degree of security while being quite effective and fast, outside of any communication networks of the Government or specific colonies/companies. It’s primary weakness is that although it is very effective and has served the company well, it is very out of date and can’t handle as much as it used to when comparing it with some of today’s demands. [/hider] [hider=Company History] [/hider] [b]Military[/b]: -undefined- [b]Holdings[/b]: -undefined- [b]Budget[/b]: -undefined- [hr] ~Vignette~ -undefined- [hr]