[h1]Turn 9[/h1] Three new civilizations have appeared on the continent. [hider=Map][IMG]http://i60.tinypic.com/j6l8o5.png[/IMG][/hider] [@KaiserAuto] [hider=Ironborne]Your military percentage has been reduced by 5% because new adults that have grown up aren't trained for battle as their kin before them were. [You may roleplay Ultor returning to his people as you will] [Prep turn 4.] [b]Construction of Hazan-Khar city:[/b] Turn 5 of 7. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 210 men, 160 women, 45 children. [b]Livestock:[/b] 27 boars, 14 rams. [b]Military:[/b] - Roughly 65% of adult population. [b]Food level:[/b] - Good [b]Resources:[/b] Furs, stone, lumber. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Bold [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@ActRaiserTheReturned] [hider=The Saurians]Your food sources grow by every passing year. Your people are growing to be quite healthy! You sacrifice 10 more of your people to Tak, the Savage God. He is pleased and blesses your Dragon Disciple with more power. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 120 men, 124 women, 74 children. [b]Military:[/b] - Roughly 70% of adult population. [b]Food level:[/b] - Good [b]Resources:[/b] Herbal medecine, lumber, furs. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Good [b]Morale:[/b] Indifferent [b]Savage God Standing:[/b] Favored[b]++[/b] [Your standing with your god. As you progress in this religion, your standing with your god will become stronger and you will gain more power. DO NOT attempt to gain power on your own, it is only something you may ask for. As the GM, I will determine what Tak gives you and what he demands in the long-term game. Short-term, you may interact with him as you wish.] [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@Voltus_Ventus] [hider=Ventium][Prep 1 bonus!] You ride out with your steeds and find many mighty oaks among the plains. They are lonely and it seems their glory days are behind them, for they are thick and hard, but almost leaveless. You see it as doing the trees a favor by chopping them down, to use them as material to become something new. Your horses struggle with dragging them back, but the plains are flat and eventually you manage to get most of the trees back. The axes prove to be a great tool in your endeavors. - Lumber has been added as a resource - Axes are now available as tools and weapons [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 158 men, 156 women, 90 children. [b]Animals:[/b] 46 Horses. [b]Military:[/b] - Roughly 30% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Furs, lumber. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Happy [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@solamelike] [Hider=Greenland Goblins]Prep turn 3. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 430 adult goblins, 140 goblin spawnlings. [b]Military:[/b] - Roughly 40% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Furs, lumber. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@Zendrelax][hider=Pantref Y Obaith Terfynol]As attempts are made to ascend the mountain, results will arrive in 1 turn. You create crude rafts and use them to cross the narrow sea to the south. A landing party of explorers have set foor on the main continent. Where will they go from here? (It's okay to metagame a liiiittle tiny bit so that you meet Cyclone faster) [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 120 men, 111 women, 56 children. [b]Livestock:[/b] 30 Sheep [b]Military:[/b] - Roughly 30% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Furs, lumber (low quantity). [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Hopefull [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@barkmeat2][hider=Citrus Crest]By introducing education to your people, the young will grow up to become smarter than their fathers. Litteracy will increase, and knowledge passed down from generations. The ogres look at each other, confused. [i]"Dey want rocks for food?"[/i] one says. [i]"No, dumbdumb! Dey want -our- rocks!"[/i] another said. The first one spun around angrily at him, [i]"Das what I said!"[/i]. The two started arguing, when suddenly a mighty boom was heard. The other ogres look at each other with open mouths, then stood in two files. Your envoy was once again surprised to learn that the ogres were cordinated. In between the two lines came the biggest ogre you have ever seen. His skin wasn't biege like these ones, his skin was black, with red stripes covering his eyes and chest. Compared to the other ogres, this one was more muscle than fat. A deep, booming and terrifyingly dumb voice escaped his fat lips. So did a lot of saliva. [i]"WHO YOU BE?"[/i] he roared and leaned down at the envoy. [i]"OGRES TELL ME YOU WANT OUR ROCKS, AND OFFER FOOD IN RETURN."[/i] He stares the envoy down. He has a large horn extruding from his forehead, and it almost pokes the envoy in his face. [i]"WE LIKE FOOD. BUT WHY YOU WANT ROCKS?"[/i] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 181 men, 150 women, 80 children. [b]Livestock:[/b] 63 cattle. [b]Military:[/b] - Roughly 30% of adult population. [b]Food level:[/b] - Good [b]Resources:[/b] Food, lumber. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Happy [i](Bonus, 1 turns left)[/i] [b]Foreign relations:[/b] -Ogre Camp: Indifferent[b]+[/b] (Friendly)[/hider] [@TheWildHost][hider=Spiregull]Your craftsmen are finished with making weapons and tools. It wasn't much left for armor, but a few chest-plates (basicly a buckler strapped to your chest) are fitted to your warriors. As you oversee your newly armed warriors, the Raptormasters return from the wild, their heads held high. You spin around to meet their gaze. They have 5 raptors with them. [i]"We have domesticated the raptors! They are loyal as dogs and obidient like soldiers. They are the most clever animals I have ever encountered."[/i] the lead-raptormaster say proudly as he strokes his raptor under the chin. It is the largest of the five, and is fire-red with orange stripes covering it's back. It's scales gleam in the sun. Before you can inspect them however, a lookout raises the alarm. [i]"Sir!"[/i] he yells as he comes running. [i]"Dagor found a red-skinned scout lurking amongst the rocks! We've taken him captive!"[/i] he says. You look over his shoulder to see two more of your lookouts dragging a beaten red-skin with them. He seems too exhausted to yell any curses at you. [i]"What do we do with him?"[/i] The raptormaster also pokes the chieftain's shoulder. [i]"Sir, we also need to make room for the raptors' nesting grounds."[/i] At the same time, your craftsmaster comes poking at you. [i]"We also need to mine more minerals, there's not enough to arm all our warriors and we need to make more armor and tools."[/i] [b]A) The redskin scout requires your attention first. [Open choice, do with him what you will.] B) The raptors need grounds amongst us first. [Order and oversee the construction of nesting grounds for the raptors] C) We need more minerals! [Order the increase of mineral-mining in the mountains before adressing the other two issues][/b] [b]Population:[/b] 145 men, 62 women, 52 children. [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Furs, stone, copper, iron (low quantity), lumber (low quantity). [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] -Maktor: Hated (Enemies)[/hider] [@Cyclone][hider=Ard]You construct new houses for your people to live in, and increase the grandness of the already existing central longhouses. The hill soon becomes the center of power of your settlement. Growth is increased as a result of better living quarters. The larvae you acquired soon grow up to become bees themselves, and before long you have made a living off of raising bees and harvesting their honey. Some have become so close with the bees (their handlers) that the bees almost never sting them. You also learn however that once a bee stings, it's tail breaks off and it dies before long. The honey is considered something of a luxury, however. The prospectors you sent to the mountain have finally returned and informs you that they have set up a smaller mining operation at the base of the mountain. For now it has yielded copper, tin and iron. Overall they suspect the mountain is quite rich, but it is several days travel time from the settlement so transporting the ores is quite a hefty task. The prospectors suggest moving the blacksmiths and craftsmen to the mining operation site so that they can work the ores straight from the mountain. Then it's just a matter of transporting the finished goods, which is easier. The scouts you sent out to the coastlines still have not returned. You expect their return shortly, but if they haven't arrived within the week then you fear something might've happened to them. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 150 men, 147 women, 77 children. [b]Animals:[/b] 22 Northern Wolves. [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Furs, lumber (low quantity), honey. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Happy [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@Pirate][hider=Genevy]You begin making your settlement an actual settlement with the lumber from the north. From the clearing of the trees, you also start dragging up the stumps and flattening the land into farmlands. While it is a slow process and a lot of work for relatively small pieces of land, you are benefited with a larger foodsource. Combined with your fishing, your people are quite healthy. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 140 men, 138 women, 75 children. [b]Military:[/b] - Roughly 30% of adult population. [b]Food level:[/b] - Average [b]Resources:[/b] Lumber, furs, iron (low quantity). [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] -Rock Trolls (not LOTR-like): Unfriendly (Enemies)[/hider] [@ForeverBWFC][hider=Crooked Arrow]No action taken this turn. Prep 4. [color=ed1c24][Warning, auto-dropout in 2 more turns.][/color] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 120 men, 121 women, 24 children. [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Low [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Nonexistant [b]Morale:[/b] Low [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@Murtox][hider=Tasphira]By further increasing your agricultural capabilities and discovering new vegetables, your people grow quite healthy with the amount of food available to you. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 122 men, 120 women, 65 children. [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Good [b]Resources:[/b] Stone, clay, lumber (low quantity), iron (low quantity). [b]Wealth:[/b] Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] Good [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@tubba][hider=Lilla Elunore]As soon as you arrive on the new continent, you plant your seeds among the trees. Your rag-tag settlement is your new home now. What will you do to further the cause of your people, oh great king? But there are different elven kinds in this world. Which one are you? [color=f9ad81]A) High Elves[/color] Known for their great magical prowess of all kinds and their spiritualism. Their skin is fair and their hair blonde, their eyes glowing yellow or white. The greatest mages and wizards are these. [color=f9ad81]B) Wood Elves[/color] The greatest rangers and the best hunters of all elfkind are the Wood Elves. They are known for their ability to befriend any animal and their druidic powers are considered the best. Their skin is fair and their hair brown or ginger, their eyes glowing green or blue. [color=f9ad81]C) Dark Elves[/color] Feared for their powerful weaponry and armor and the best footsoldiers of all elfkind, they bolster their ranks with powerful shadowmages wielding dark powers, sometimes necromantic. Their skin is pale and their hair black or white, their eyes glowing purple or red. [color=f9ad81]D) Folk Elves[/color] This strange breed of elves are known for housing every kind of elf in their presence, effectively become the most diverse and average elf breed, with potential to become adept at everything the other elf breeds can do combined, but cannot reach quite the same height than a specific elf breed. [b]Population:[/b] 140 men, 135 women, 70 children. [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Very low [b]Resources:[/b] - Nonexistant [b]Wealth:[/b] - Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] - Very low [b]Morale:[/b] - Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@hivekiller][hider=The Gold Skull]You have arrived in this new continent after the horrible betrayal of your people. You are broken and brought low for the first time in dwarven history. Your once mighty clan is now but a few hundred in number, and your weapons are as broken as your spirits. However you do not fear, for you are stout and hearty. You believe with all your hearts that you will rise once again. But... There are many dwarven clans in this world. Which one are you? [color=f9ad81]A) Whitebeards[/color] - Great dual-wield warriors, adept at slaying different monsters such as trolls and ogres. [color=f9ad81]B) Ironbeards[/color] - The greatest smiths in the lands, capable of crafting anything. Are very sturdy built and withstands quite a punch. [color=f9ad81]C) Goldbeards[/color] - Excavators, adventurers, explorers and miners. The goldbeards are very good at scouting and discovering locations, or spy on their enemies. [color=f9ad81]D) Blackbeards[/color] - Great twohander warriors, adept at wielding giant weapons into battle, and are also the best siege engineers around. [color=f9ad81]E) Redbeards[/color] - Great dwarven magicians, sorcerers and runemasters, adept at controlling magic and the elements. [color=f9ad81]F) Brownbeards[/color] - The strongest builders and masons the world has seen, the brownbeards are capable of constructing mighty fortresses that are almost impossible to penetrate. [color=f9ad81]G) Longbeards[/color] - Common name for a clan which has a mix of all kind of dwarven beards. Is average at everything, but cannot achieve quite the height as the more specific breeds. [b]Population:[/b] 150 men, 100 women, 50 children. [b]Military:[/b] - Roughly 50% of adult population. [b]Food level:[/b] - Nonexistant [b]Resources:[/b] - Nonexistant [b]Wealth:[/b] - Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] - Nonexistant [b]Morale:[/b] - Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [@Willy Vereb][hider=Yngvar]Your people are disoriented. Too many orders to carry out, and too little manpower to see it done. You must focus on a few things at a time to see greater results. But... There are many dwarven clans in this world. Which one are you? [color=f9ad81]A) Whitebeards[/color] - Great dual-wield warriors, adept at slaying different monsters such as trolls and ogres. [color=f9ad81]B) Ironbeards[/color] - The greatest smiths in the lands, capable of crafting anything. Are very sturdy built and withstands quite a punch. [color=f9ad81]C) Goldbeards[/color] - Excavators, adventurers, explorers and miners. The goldbeards are very good at scouting and discovering locations, or spy on their enemies. [color=f9ad81]D) Blackbeards[/color] - Great twohander warriors, adept at wielding giant weapons into battle, and are also the best siege engineers around. [color=f9ad81]E) Redbeards[/color] - Great dwarven magicians, sorcerers and runemasters, adept at controlling magic and the elements. [color=f9ad81]F) Brownbeards[/color] - The strongest builders and masons the world has seen, the brownbeards are capable of constructing mighty fortresses that are almost impossible to penetrate. [color=f9ad81]G) Longbeards[/color] - Common name for a clan which has a mix of all kind of dwarven beards. Is average at everything, but cannot achieve quite the height as the more specific breeds. [b]Population:[/b] 150 men, 100 women, 50 children. [b]Military:[/b] - Roughly 40% of adult population. [b]Food level:[/b] - Nonexistant [b]Resources:[/b] - Nonexistant [b]Wealth:[/b] - Nonexistant [b]Trade:[/b] - Nonexistant [b]Growth:[/b] - Nonexistant [b]Morale:[/b] - Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider]