[@Willy Vereb] I think you should stay. Sure, a lot of emphasis is on what you do with your turns, but there is still plenty of room for narrative to explain why/how your people do what they do. And if you look at my posts I'm pretty guilty of doing a lot of stuff in one turn; really I view the choices like Improve Food as focuses rather than individual actions. What I'm getting at is that in my opinion the turn system only impedes narrative if you allow it to; I've been able to do basically everything I've wanted without being hindered by it. And Chenzor can correct me if I'm wrong, but I'm under the impression that it's about 100% narrative when two players decide to interact with each other. As in we could actually write out what happens in a battle between us rather than say what we're going to try to do and then have Chenzor write out the results.