[quote=@Cyclone] [@Willy Vereb] I think you should stay. Sure, a lot of emphasis is on what you do with your turns, but there is still plenty of room for narrative to explain why/how your people do what they do. And if you look at my posts I'm pretty guilty of doing a lot of stuff in one turn; really I view the choices like Improve Food as focuses rather than individual actions. What I'm getting at is that in my opinion the turn system only impedes narrative if you allow it to; I've been able to do basically everything I've wanted without being hindered by it. And Chenzor can correct me if I'm wrong, but I'm under the impression that it's about 100% narrative when two players decide to interact with each other. As in we could actually write out what happens in a battle between us rather than say what we're going to try to do and then have Chenzor write out the results. [/quote] You are correct! I don't want to dictate what happens and what doesn't in battle - I'll just place out flags on the map where your armies are and you will decide with each other what happens and eventually who wins and who loses. Just remember the rule: don't kill a player off completely unless he/she gives his/her consent! I'm confident you guys will work things out if problems arise, either through PM or here in the OOC. [quote=@Willy Vereb] Meh, my decision seemed to be hasty. So long I won't be forced to do metagaming choices and the actions I decide are closer to a focus than literally everything meaningful my nation does, I'm still game. I don't feel the "turns" are actual gameplay like limitations. It just a measure to give a GM time to respond to everything and generally to keep time consistent in an RP with so many different plotlines. So yeah, sorry if I caused some drama here. I'll be continuing with this game for now. [/quote] No harm done! I'm glad you decided to stay. If you feel later on that this wasn't for you then I wont hold it against you if you decide to leave. For now, welcome to CIV!