What the fuck is going on. [quote=@Willy Vereb] Yeah, my nation eventually building a city in less tunrs than you can make sense. My people are part of a well-planned journey to colonize a new world instead of being just plain refugees. That and as you'll later find out my nation specializes in crafting. They have a pretty good technological aptitude. I feel that forcing the RP to play out like a videogame is even more selfish. This is an actual fluid story which shouldn't be inhibited by gameplay limitations. That and unlike Civilization, the "turns" don't last for a few minutes but days. Add up the fact that most roleplays go cold after a few or several months and you have an issue. Seriously, forcing the mechanics of a whole different kind of game is the worst thing you can ever do. You won't play Call of Duty according to Dungeons&Dragons rulebooks. You can try but that no longer will be an FPS. [/quote] I'm all for a new player, and you having your dwarfs do what they do is fine, but hating on the system as it is now, is trouble. Kaiser didn't spend 7 turns just copy pasting "build city" in each post, we're allowed to continue our stories and write and take other actions as we want. Granted, actions whilst city building are nerfed as allocation of labor and all that, but his story continues. The system has worked as is, and Chenzor is a trooper for keeping up with 9+ people. If anything this makes the Nation RP function as a sort of tabletop RP, where resources and time management determine your civ stats, so yeh the turn system is necessary.