The way I understand the changes in skills available runs like this: Combat skills[list][*]Shotgun Proficiency [*]SMG Proficiency [*]Pistol Proficiency [*]Assault Rifles Proficiency [*]Martial Arts Proficiency[/list] Physical Skills[list][*]Stealth [*]Toughness[/list] Technical Skills[list][*]Tech Savvy/Hacking [*]Gadgetry [*]Conversationalist/Psychology [*]Medical Knowledge[/list] I'd suggest adding 'Athletics' to the Physical Skills set, to differentiate it from Stealth, which should then give [@Avanhelsing] the option to make a stealthy character who can get in anywhere while not being combat orientated. If you classed Lockpicking as a Stealth ability rather than a Tech Savvy one this would also help. Making Patch Athletic/Tech might be worthwhile too, since he wouldn't be able to sneak around much, but would be able to climb in though a second storey window if required. :)