[color=fff200]Faction Name[/color] Eudaimonia Colony [color=fff200]Faction Type[/color] Large Colonist Faction [color=fff200]Leadership:[/color] Prime Minister Victoria Mayhew, governor of Eudaimonia Colony. General Adrian Garroway, Commander of the Army. General Tsetsiliya Suvorov, Commander of the Militia and Director of MycoPro Foodstuffs. CEO Melanie Winters, owner and director of Pentagral Industry, the largest shipping and industrial corporation in Eudaimonia, as well as owner of the Astra spaceport. Tactics/Wander, commander of the Dirty Deeds Eudaimonia mercenary brigade: A dirty asset of Eudaimonia unknown to its leadership, militia company leader James Wander is host to the ex-Skyguard analysis and logistics AI known as Tactics, embedded in cybernetic implants in his brain and replacement right eye. How the two came together is a mystery to both of them, with only fragmentary memories of something called “The Shadow Bazaar” giving them a clue to how a amnesic Martian spaceport laborer-turned militaman and high-grade Skyguard AI came together in such a way. Regardless, Tactics (via Wander) is responsible for beginning Eudaimonia’s recent militia reform and can impart superhuman perception, analysis, and reaction times to his host meatpuppet human. However Tactics/Wander’s desire not to show up on Skyguard’s radar means they can’t act at large yet, and they primarily focus on honing their mercenary brigade to survive the coming storm. [color=fff200]Orthodoxy:[/color] Survival at any cost. Protection of the innocent from the war. [color=fff200]Military:[/color] Primary Units Militia: The vast majority of Eudaimonia’s military is made of irregular militia brigades drawn from its abundant population as patrol infantry and emergency defense and security forces. While their training and degree of equipment is highly variable and often inferior to proper security or military forces, efforts are currently underway to rework militia training and organization for greater effectiveness, particularly in training militia mortar and heavy weapon teams and more standardized training doctrine. Regulars: The small standing infantry force of Eudaimonia are well-rounded troops originally meant for meant for garrison operations and riot control, with recent political turmoil only now prompting their militarization. While their leadership is shaky and they haven’t seen real combat besides staving off occasional mercenaries and bandits, they are ready to defend Eudaimonia and its people. Secondary Units Militia Attack Teams: Raised in response to recent political turmoil, Militia Attack Teams consist some of the best militia drilled with aggressive shocktrooper training and equipped with short-range submachineguns, plentiful grenades, and disposable panzerfaust-type rocket munitions. Their objective is to seek and destroy enemy armor and heavy weapons. Despite the higher-casualty nature of their operations, there are plenty of volunteers out of desire to protect their homes, flee the slums, or want the hazard pension funds for their families. Heavy Weapon Teams: Some regular units are outfitted with heavy armor and equipped with automatic shotguns, heavy machineguns, and a few mining plasma cutters repurposed into anti-armor weapons. While their heavy burdens are cumbersome and Eudaimonia can’t field many, they can anchor down strongpoints for other units to follow. Kestral-class Shuttles: An old and rugged shuttle design, Eudaimonia colony uses and manufactures these venerable shuttles to move and deploy its limited standing forces when and where needed. Typically they are unarmed, but equipped with active armor and defenses to keep themselves safe while deploying troops before rapidly boosting out of the battlespace. Special Units Dirty Deeds Unorthodox Engagement Brigade: Tactics/Wander’s mercenary brigade charged with protecting the precious spaceport and serving as Eudaimonia's de facto special ops force in dealing with the occasional corporate merc or operative force, the Dirty Deeds Brigade is notorious for its brutal inventiveness in combat and even more creative commander. A hotbed of former criminals, mercenaries, homesteaders, and even some ex-Skyguard deserters or dishonored, Tactics/Wander have succeeded in turning them into a well-honed unorthodox engagement unit. A great deal of their abilities primarily stem from better-than-usual logistical coordination and inventiveness of their leader, paired with copious support from the colony to maintain their only "real" offensive force. [color=fff200]Holdings:[/color] Eudaimonia Colony Arcologies: Location:E2 Three large arcology pyramids meant to be symbols of post-scarcity space age living, surrounded by more rough-hewn and traditional urban development. The failure of the hyperfusion designs and cost overruns and bankruptcy of the founders resulted in the termination of further build plans and crowding of the arcologies with colonists and workers who built them while the Founders fled, but each arcology and surrounding dormitories and hab-blocks is still a decent to good living and possess considerable urban vertical farming and built-in nuclear power assets besides their large population bases. Most of the local industry is geared towards artisanal workshops than heavy industry, but sheer numbers of people tasked to even sweatshop work can get tasks done. Archangel Spaceport: Location: E3 A giant modern starport and space elevator station meant to be a symbol of the technological progress of the Space Boom Era and symbol of Eudaimonia Colony, it is now the economic lifeline of the colony and center of its trade and limited heavy industry under Pentagral Industries, who now also controls majority shares in the space elevator and primary spaceport. Container City: Location: E3 Sprawling around south of the spaceport is a large vertical slum of stacked prefab housing and cargo containers converted into homes for the massive lower-class and refugee population of Eudaimonia and assorted corporations holding assets and workforces at the spaceport. Once conceived as a cheap temporary housing solution during Eudaimonia’s construction, now permanent housing to tens of thousands who were abandoned in place by corporations or seeking refuge from the Earth wars. Infrastructure improvements have brought some degree of power, water, and public transportation to the slums, but they are still hotbeds of crime, dissent, and overcrowding.