OK, I edited the second post, so hopefully everything makes sense now. And believe me, as soon as I saw elevated platforms, I knew that there was going to be at least one positioning dispute. In my experience, arenas like these are the single most difficult place to hold a fight due to the complexity of the terrain. In the other arenas, the most the players have to deal with is "big rock at point A." We have to deal with mandatory jumps to account for periodic gaps between circular platforms arranged in a hexagonal pattern. I can definitely understand why it's hard to give precise descriptions of positioning. As for taking criticism, I honestly don't understand why some people get as upset as they do. It's a fake fight between fake people with literally zero real-world consequences. Furthermore it's supposed to be [i]fun[/i] and i find it more fun to simply resolve the dispute and carry on with the RP then to let the fact that somebody doesn't like the fake actions of my fake character cause an existential crisis, which it seems to do to some people. And just because I like math, the revised Pythagorean equation representing all of Fuchsia's possible altitudes is 25 ft if he is directly above Tomaru, 20 ft if he is above the middle of the platform, i(16.58) ft if he is above the near end of the platform. Basically he'd have to enter hyperbolic space to keep the Hitler Rocket 25 ft from Tomaru at that distance. lol.