[s]Reserving a slot, seems interesting.[/s] Well I will be releasing the Kingdom first. [hider=Land of Zlore] [color=#DF7401][h2]Land of Zlore[/h2][/color] [hider=Zlore][img]http://i.gyazo.com/6c67b430e43d915611ce42128616fb66.png[/img][/hider] [color=#DF7401][b]Location:[/b][/color] Zlore is situated in the northern foothills, it stretches throughout the region. This Nation is quite young only spanning hundreds years of age, as compared to the other nations of old, but has been fairly bustling. The land has been targeted by many greedy Nobles who sought to rule it for themselves, but the Land has stood firm and stoic. The main hub is naturally, the trading centre which is the located at the heart of Zlore. Houses, Blacksmiths, Shops and the like are situated near the center for easier trade. [color=#DF7401][b]Society:[/b][/color] [color=#81F7F3][b][i]Royal Family[/i][/b][/color] The land itself was founded the family of Fallenrun, they have pioneered the exploration of the Northern foothills and after a time, had finally been able to settle and build a Kingdom. The Royal Family of Fallenrun has the say in the finality of decisions- what they say goes, though the Family has been called by many inhabitants as fair and impartial. The King, Patrix Fallenrun IV is well known throughout the land for his wisdom. His nature, though, is not one you would expect from a king, cracking quips and jests whenever he deems it necessary, though he is serious when the situation calls for it. [b][i][color=#F3F781]House of Nobles[/color][/i][/b] To be promoted to Noble status, the house has to have provided to the Land of Zlore and it's kingdom, only the Royal Family has the right to promote commoners to the rank of Nobles. There are only three Houses that have been recognized and uplifted to the rank of Nobility by the Family of Fallenrun, these Noble houses have all pushed Zlore's growth and has provided for it's Kingdom. [list] [i][b]~ House of Ley'gard[/b][/i] The Ley'gard family has provided military and soldiers to aide the Family of Fallenrun during its past tribulations that was mainly produced by war during the early beginning. The head is Ned Ley'gard, it is in-charge of the military defense of the country. Known for producing the finest archers throughout it's region. They provided the bulk of the archer militia during the unwritten era. The house has around only for 1/3rd of the Kingdom's age. [i][b]~[color=#CC2EFA] House of Wintermaw[/color][/b][/i] The Wintermaw family has been a close second to the Ley'gard family, coming into fruition only a few years after the Ley'gard family was uplifted to the ranks of Nobility, having a friendly rivalry and standing long time friends of the Ley'gard family. During the unwritten era of war, they kept the country running and afloat through smart practices and trade with other countries. The head is Geome Wintermaw. of of the most known trader in the land. Known for the shrewd and astute traders. [i][b]~[Color=#FE2E2E] House of Dawnshard[/color][/b][/i] Not many people know how the Dawnshard family became nobility, as this house is as old as Zlore itself. The head of the family is Saursong Hammercrusher, and is one of the most fiercest warrior, despite his age. The Dawnshard family provided the bulk of militia during the unwritten era and had the most battle hardened soldiers, hearsay talk about how the war would have been lost had it not been for the Family of Dawnshard. They typically don't like fraternizing, especially with the Ley'gard, as they believe a bow is a cowards weapon. [/list] [i]Common Folk[/i] As with most, if not all, kingdoms are made up of the Common Folk. The Family of Fallenrun belives in fairness and equality, though strongly urges people to be independant as they don't help people who don't help themselves. The Common folk generally look up to the Noble Houses and the Royal Family as their treatment has been fair, though there are quite a few who dislike them as much. The country itself is Capitalistic, but the Fallenrun family do try to help the people who deserved to be helped. [i]Adventurers[/i] The Royal Family welcomes Adventurers to Zlore with warmth, though they are intolerable if said adventurers cause a problem and a ruckus in their lands. There are a set of rules made by the family of Fallenrun designed for Adventurers. These rules include fair treatment of Adventurers. Many people dislike Adventurers for their unpredictable and explosive nature, but has been changing recently as even the ones who despise Adventurers see them as 'necessary evil'. [color=#DF7401][b]Unique Notes:[/b][/color] Zlore houses a [color=#04B404]Guild of 'Rangers'[/color], hearsay talk about how it was founded by Ley'gard and knowledge of it are only told to select few. Rumors also talk about how the Guild is mingled with the military force, that it is inchrage of catching and putting down dangerous criminals that have happened their way into Zlore. Many people try to deny the guild authenticity but a few are beginning to suspect something in the country. [color=#DF7401][b]Other:[/b][/color] Relationships with other Kingdoms. Kingdom of Negotia: [Wip] [/hider] I will be releasing the CS if I can, but before that, for the 'other' section, I have put "Relationships with other Kingdoms", I hope thats alright. If the Kingdom sheet conflicts, then do tell me, so I can adjust in accordance xD Well, I finished my CS I'll post it here. [hider= Chase (WIP)] [color=#A9F5F2][b]Name:[/b][/color] Chase Dawnshard [color=#A9F5F2][b]Age:[/b][/color] 25 [color=#A9F5F2][b]Gender:[/b][/color] Male [color=#A9F5F2][b]Sexual Orientation:[/b][/color] Heterosexual / Demisexual [color=#A9F5F2][b]Role in Society:[/b][/color] Noble [color=#A9F5F2][b]Occupation:[/b][/color] Ranger, works for the Guild [color=#A9F5F2][b]Legend:[/b][/color] Rumors and hearsay talk about a phantom, a shadow beneath the walls of Zlore. One says that this [i]being[/i] appears as quickly as he leaves. [i]They[/i] say that not many has got in his way and live to tell the tale. Many inhabitants of Zlore flinch when this entity coined as the 'Specter' is mentioned, and fewer even know of his objectives. One says that he is a 'menace' in the lowest of whispers, another proclaim him as a 'savior'. Numerous adventurers have tried to find the 'Specter' in hopes of testing their mettle with him, only to come back with nothing, an arrow or a dagger in their back. They say that his archery can hit the eye of the needle from a hundred yards away, others mention that he has subdued all the criminals of Zlore while they also say that he himself is a criminal. People all agree that his skill in the sword is unparelled within Zlore. [color=#A9F5F2][b]Appearence Picture:[/b][/color] [hider=Chase][img]http://i.gyazo.com/62c2a6dbd8fb00ff18a032052d9d07e4.png[/img][/hider] [b]Appearence:[/b] A few scars here and there, running amock his body. Has a particular scart that runs his across his left eye. [color=#A9F5F2][b]Personality:[/b][/color] Chase is a kind and gentle person, he generally likes to deal quips and likest to banter with his close friends, usually with a grin or smirk. He finds it easy to socialize with other people of different ages. He would also usually try and go out of his way to help people in need, something people don't expect a noble to do, because of this he is well known and relatively respected amongst the commoners. During times of duress and battle, he takes a quiet and analytical psyche where he would try and assess the situation and do things based on analysis rather than emotional, though sometimes his emotions get the better of him. [color=#A9F5F2][b]Skills:[/b][/color] •Master Swordsman: Under the tutelage of his father and the guild, and after ardous training, he had achieved mastery over the sword, preffering to duel wield longswords or scimitars •Master Martial Prowess: His father had strictly warned him that a swordsman without his weapon, is a dead one, so he was taught how to fight without a sword. After years of training, it had become his second most honed skill. •Expert Stealth: The Guild requires usage of stealth to further their missions and so has taught Chase the art of Stealth. •Expert Analysist: Under the mindset set by his father, he always takes an analytical approach to battles, but is sometimes hindered by his emotional state. •Journeyman Parkour/Stamina His self training had increased his stamina and has generally been able to get through relatively harsh terrain. •Apprentice Marksmanship: While his father thinks Bows are for cowards who can't fight, he still thinks that bows are useful to an extent. [color=#A9F5F2][b]Flaws:[/b][/color] •Unpredictable opponents: Chase has a problem with opponents who changes their moves erratically, he finds it difficult to keep adjusting how to fight unpredictable opponents. •Merciful: Chase is regarded as a fool by his peers for being merciful-to a fault. •Cooking: He always seems to burn whatever meal he is cooking, cookable or otherwise. [color=#A9F5F2][b]Magic Spells:[/b][/color] The Dawnshard family has been allowed to dabble in some Weave magic, approved by the Fallenrun •Stutter Step: Augments his speed, making him look like a 'specter' •Disarm: Makes the enemy unable to use their weapon for a moment. [color=#A9F5F2][b]Abilities:[/b][/color] •Legendary Swordsmanship: Since this is his most honed and focused skill, it would undoubtedly be laced with Deep Magic. ~Lightning Step: An improvised version of his stutter step, increases his speed, to a speed, uncatchable by the untrained eyes. ~Dancing Blades: Blades made of magic energy materialize to help Chase ~Eleventh-Hour: A last ditch effort to use when Chase is in danger, this ability pushes him the brink of his body, greatly increasing his speed, overall power and stamina. After two minutes of use, it causes Chase to be knocked out for half a day. •Legendary Martial prowess: His second most honed tenant, it would also be laced with Deep Magic. ~Dashing blow: Rushes to an enemy and dealing a swift strike to the solar plexus, stunning the enemy for a brief while. ~Seven sided blows: Hits the enemy seven times, in a short time span. [color=#A9F5F2][b]Backstory:[/b][/color] Being born into nobility, most of Chase's childhood was mostly rotten, had it not been the rather rough intervention of his father, he still would've have been spoiled in present day. After the day of the intervention, Chase had become more quiet and kinder than usual, which shocked the people around him. Being part of the Dawnshard family, he always had a penchant for swordmanship always asking his father to train him in the art. Though his father initially refused due to his age, he had slowly started to train him at the age of 14. His father frequently gave snide remarks about how ironic it was that he had no talent for the sword and yet was a part of Dawnshard, even his peers began to jest at him. While his psyche did take a blow, the jests and quips made his resolve ever stronger and more firm, he would train whenever he had the chance, sneaking out at dusk to self train. His father had also made him join the ever elusive 'Rangers' guild. After months of training, even with little talent,his ever increasing prowess with the bow caught the attention and jealousy of his peers, and they set off to sabotage his crucible, which was an integral part of training. They set up traps and purposely provoked the monsters in the area to try and deter him from passing the crucible. The Crucible day came, all his peers had a pretentious smirk, and most of them giving him false 'Good lucks'. Days passed and Chase comes out, with an entire new look on his face, finishing his apparent objective. Chase spoke little of his experience, only becoming distant when it's mentioned. His skills had vastly improved, being able to match the strongest pupil of the Guild, much to the dismay of his fellow peers. Throughout his training, his peers had always resented him for many reasons, though Chase didn't let this get to him, he was pretty much ostracized in the Guild. Years later he had finally become a full fledged member, through beating two full fledged members, and he had gone to a variety of missions, most involving stealth and assassination. Perhaps it was his tenacious resolve of not giving into the jests of his peers or his willingness to accept his skill and improve, Perhaps it was another thing Jergal saw in Chase, but he had bestowed his blessing of Deep Magic to Chase, something Chase was happy, yet confused about. [/hider]