@ActRaiserTheReturned That is true.
And, you technically are your own main character here. I'm all for balance and stuff, as well as diversity, but technically Arcane Warriors are not just an exclusive Gig. (Made Wynn one on a Playthrough, well, all the mages really.) So it isn't just exclusive, and if you remember the Temple of Sacred ashes, there is a boss who is an Arcane Warrior who has the Spellweaver. (Which is one of the most broken weapons when you know how to manage your entire party.)
And I might sound extremely left field, but I kinda wanna have co-op attacks, mostly because it is something new that would make sense in terms of "Well, they all are mages in a way. So why not have attacks work in conjuction?" As in if two Spirit healers use the Party heal, it will just be a stronger version of it. ("But Chris, you can just have them both do it anyways."
I suppose I want to establish a trust system a bit between companions?
Also- to the GM, you said I should have more Rouge oriented skills? They are there if you read carefully. (For example, it does not directly say "playing Dirty" but he pretty much has it there. But if you'd like, I'd add a skill or two.)
He is more of an Agility Tank.