[quote=@hivekiller] I agreed with you on this. I joined a few Gods RP previously somewhere else and most of the RP crashed when players playing as god, kept on fighting on who's going to win or more powerful, The ICs were on hold and fights can be seen everywhere in the OOCs, everyone had no choice but to quit the RP after a while. I think the setting of this RP will prevent that from happening, which is why I'm interested at the moment I saw this on casual rp interest check. [/quote] Agreed. However, should Gods come to blows - as they may do - I will simply give my approval or disapproval of any event with finality... and I will elect a neutral party to judge me, should I be in such a situation. Though I don't normally like to be the "OMFG I WIN LOL :D" type, preferring to be the defeated party as I find it much more fulfilling to write about. If my decision in a God death match is unpopular, then those unhappy with it can just leave the RP. I'd rather that, than have some kind of differing democratic decision making process that causes more problems and a slow death. Anyway, here's the Mage Lord section, that can be found on the first post: [i]Mage Lords is the term given to mortals who are born with the ability to tap the Creator's residual powers, left behind by the methods he used to create the world, and the life within. A hundreth of the planet's population are eligible to become Mage Lords, but they are not simply born with the knowledge and power to thrown down a God, and the world they live in is a hostile one. Often, Mage Lords are great Kings, or Emperors - warlords, and leaders of realms. Ordinary mortals struggle to oppose them, no matter how heroic or skilled in arms they may be. For this reason, Mage Lords tend to be paranoid about those who may usurp them - mainly infants who possess the ability to contest their reign. Therefore, some Mage Lords are bloody, brutal rulers who systemically murder anyone and everyone who can tap the Creator's powers. Others however, are relatively wise and peaceful beings, who live in remote areas and seek a life of meditation and knowledge. Most Mage Lords are semi-immortal, able to extend their lives through the use of "magic" - the name given to the powers they wield. When it comes to using powers, the Mage Lords are able to tap a wide range of abilities, from necromancy, elemental, arcane, chaos and all of the other powers God use. However, as they are mere mortals in truth, they cannot summon the same amount of power in any of these schools of magic. If a Fire God could reduce a continent to ashes, then a Mage Lord may only be able to reduce a city with similar effects. Therefore, they are not as strong as Gods, but they are numerous. In the War against the Gods, the Mage Lords united and used their superior numbers and combined strength to out fight the Gods. Since the defeat of the Gods, the Mage Lords have sought to replace them. Some have gone so far to attempt actual Godhood, but so far none have succeeded and these rituals usually end with bad results. Nevertheless, with their minor Godlike powers, they are able to both shape and sustain the world.[/i] I hope this clears some things up.