[hider=Quinn Avery Davis] [u][b]Basic Information[/b][/u] [b]Name:[/b] [INDENT][i]Quinn Avery Davis[/i][/INDENT] [b]Nickname/Alias/Etc:[/b] [INDENT][i]Faith, Miracle, The Dove[/i][/INDENT] [b]Gender:[/b] [INDENT]Female[/INDENT] [b]Age:[/b] [INDENT]23[/INDENT] [b]Height:[/b] [INDENT]5'7ft[/INDENT] [b]Weight:[/b] [INDENT]139lb[/INDENT] [b]Home District:[/b] [indent]None. Quinn's just a wanderer passing through the city.[/indent] [b][u]Appearance[/u][/b] [b]Hair Color:[/b] [INDENT]Brown[/INDENT] [b]Eye Color:[/b] [INDENT]Brown[/INDENT] [b]Ethnicity:[/b] [INDENT]Canadian, Armenian, & German[/INDENT] [b]Physical Appearance:[/b] [INDENT]Quinn doesn't have the appearance of someone who'd stand out in a crowd on the physical side. She would be best defined as bland. Quinn is a few inches taller than the average female standard at 5'7, and weighs a normal amount for her size. She's very thin and lanky, she has the solid build of a swimmer. There's a layer of firm muscle tone on her body because of all the field-work she did. She has very thin and bony limbs, and a tight stomach. To some people, that's considered to be good shape. Her height is made up by her longer legs, her arms also look long due to the fact that she has a short torso.  Her breasts aren't very large (Being B-cup), and she's far from what someone would call "curvy". Though her behind is round. Quinn is obviously Caucasian, with her skin being a light color, almost pale. She has plenty of brown freckles all over her face and upper body. Quinn doesn't have any distinguishing scars, just simple scars without any story. All topped off with her straight, dark-brown, back-length hair. Her European heritage really shows in her facial features. They're distinctly European, but a mixed of several different nations and backgrounds. French, German, Dutch, and Irish. Quinn's head is heart-shaped, and plenty of her facial features are rounded and small. Starting off with her round jaw, her chin is square-shaped and pretty small, it'd quick to blend into her jawline. She has a straight, triangle-shaped, nose. That is hooked somewhat, with some small nostrils. Her lips are medium-sized, not particularly large, but not small. A little impasse in between both sizes. Quinn has some rather large, round cheeks that only show up once she's smiling - otherwise, they're pretty small. Her eyes are pretty small, but they usually have that focused look in them. They're a dark-brown color. Quinn has naturally thick eyebrows. Quinn has rather large and round ears, they're pretty pronounced. If she were to open her mouth, people would see that she has a mouth of white, straight teeth.[/INDENT] [b]Attire:[/b] [INDENT]Just like her appearance, Quinn doesn't have too much fashion sense. She has a very Southern look to her attire. She dresses like someone who spent a great chunk of their life outside the city, and in the sticks. She wears dress shirts, jean shorts, skirts, boots... etc. Outfits like hoodies never came to the woman, while boots did. She sometimes wears hats, mostly the hats that are made out of straw. Quinn isn't the type to wear jewelry other than her silver cross necklace. However, she owns a shining white robe from a crucial part of her past. Obviously, sometimes she's seen wearing this. For... special occasions.[/INDENT] [b][u]Personality[/u][/b] [b]Innate & Outward Personality:[/b] [INDENT]Quinn is a lot of things. Snarky, responsible, mature, etc. Despite Quinn's past, she is surprisingly warm and receptive towards other people. There are two shades to Quinn, and how she responds to other people. Around strangers, Quinn is amazingly polite and respectful - quiet too, she never opens her mouth unless she has something to say. People can interpret her as overly polite. She tries extra hard not to screw things up. Because this is because of her compulsive need to make a good first impression with people, stemming from a nervousness around people she doesn't know. When she fails to make a good first impression, then expect her to go into wallflower mode. When around her friends, people get to see a side of Quinn that she doesn't show to everyone: her playful friendly side. Quinn is incredibly playful and open when she's used to people. Shedding that introverted shell like it was nothing. She's sarcastic very sarcastic, but makes sure to never cross the line into downright mean-spirited. She'll constantly make jabs at her friends, long as they can take it, of course. She's always seen with a smile on her face. Despite this, Quinn is very mature and collected, even with her humour. Other than that, while blunt, Quinn can be a great chat. Very warm and friendly. She's capable of discussing serious matters, and she can be pretty introspective, and wise. She regards herself as the leader of their trio, and thus, she has to act leader-like. She's the one to command her friends around, and she's also the one to talk them out of doing something stupid. Quinn feels that her two allies are quite immoral, and need a moral compass like her to guide them on the right track. It's something she feels bound to at this point. Quinn is very careful, and she doesn't like taking any risks. If there's a chance they won't come out on top, she'll go the safest route. She takes things slow and steady. Though, this could be taken as a flaw since she does everything by the book, rather than relying on cleverness or thinking outside the box. However, she's always known for being reliable and responsible as humanly possible. She's also quite tactical. She makes up for her lack of combat skills with cleverness. She can come up with a plan on the fly. Quinn chooses non-violence above all else. She's not a fighter, and she'd prefer to be left alone. When other people fight, she waits on the sidelines to support rather than get directly involved. In case she does need to fight, she won't do things directly. Rather than fight directly, Quinn is the type of person who'd wallop you in the back of the head with a fire extinguisher. Quinn is quite irate when it comes to her healing powers. It greatly irritates Quinn when people shove their scraped knees at her expecting her to heal them. She'd heal them, but it'd certainly piss her off. She feels greatly taken for granted when people do this, and wants to scream. Though, she feels morally compelled to do so. As a coping mechanism, she has become a massive smartass when she heals people. Even when she's saving someone from a mortal wound, she'll be snarking it up, and recommending them a book on how to dodge. Don't expect her to help anyone she doesn't like. One of Quinn's major problems is that she never accepts responsibility for her actions. It's always someone else's fault, someone else's fault that she's stuck roaming around the US. This arises in all situations she gets herself in. If shit falls through with her plan, then she'll be pointing fingers at whoever. This keeps her from downright self-deprecation. Quinn feels a bit of restlessness and fatigue because innately, she feels that her life has no real direction or purpose. The one thing she hates is that the only direction she gets is from other people. Which is why she's desperate to find that purpose, that reason to live. Quinn is also very judgemental, to a fault. She'll judge people for their actions and hold that against them whenever she makes her decisions. In terms of morality, Quinn is safely white on that scale. In the past, she helped criminals by donating her power to help them. Criminals that probably hurt a lot of people. That makes her feel very guilty about what she did to get herself a quick buck. Which is why she tries to help people whenever she can - whether she likes it or not. Now, don't get the impression that she's out to save the world, and right every wrong - she just wants to help whenever she can. Whenever she can't help (Or it's illogical to do so), then she'll gtfo like there's no tomorrow. Quinn has a fear of spiders, and bees. It comes from the time she was attacked by a swarm of bees. And spiders. At once, they formed an alliance to screw her over. If she sees either, she'll get very uneasy.[/INDENT] [b]Hobbies/Interests:[/b] [INDENT]Quinn doesn't have too many hobbies anymore, and she hates that fact. She used to love farm work, computers, and hunting. Now she can't do any of those anymore. Though, she will always be known for her love of flowers and animals.[/INDENT] [b]Skills/Talents:[/b] [INDENT]Working as a farm-hand for several years certainly honed Quinn. Quinn knows a bit about animals, and how to manage them. She also knows how to ride horseback, and still retains that skill to this day. Someday, she wishes to actually ride another one. Quinn was also taken out hunting plenty of times, and thus, knows a few skills related to that sport. Skinning, how to use a rifle, and how to use a knife. Quinn was also taught gardening... which is mostly a hobby for her that she doesn't have the opportunity to do. Computers was something that interested Quinn enough for her to invest time in learning how they work. Before Quinn had to stop, she was working towards a degree in computer science. She knows basic coding/programming, and how to put together a computer.[/INDENT] [b]Prized Possession:[/b] [INDENT]Diana prizes nothing anymore.[/INDENT] [b]Quote(s):[/b] [INDENT][i]"Nice job getting hit. Have you ever thought of, you know,[/i] dodging?[i]"[/i][/INDENT] [b]History/Bio:[/b] [hider=Quinn's Story][INDENT]Quinn originated in the rural parts of the United States, specifically South Carolina. The part of it that was far away from any city. Quinn was born on a dark and stormy night, to her parents (Who were two simple farmers, living on a large ranch full of animals). The second she came out of her mother's lady parts, she was surrounded with a strange green aura. The doctors had literally no idea what it was, but when her mother touched her, she recovered some of the blood she lost, along with other effects of her birth being corrected. Shortly enough, Quinn was tested and it was revealed that she was a Metahuman, NEST clearly deemed her a Healing-type. They advised that they take responsibility for Quinn for awhile, as Metahuman children ([i]Especially[/i] those born with their powers) tend to go missing. While it was a tough decision, the two Davis parents willingly gave up their child. For a few years, Quinn was placed in the hands of NEST officials, inside a special facility known as the [i]Playground[/i] (Located in Verthaven, California). Made for Metahuman Infants who either had no families, or were there for their own protection. There, Quinn was raised for the next couple years. She fortunately was not without her family, they visited her plenty of times. It was like one big daycare. She was given plenty of education, love, and interaction with the other children - more importantly, they gave her a small amount of training so she could at least [i]understand[/i] her power. Which was enough to ensure that she grew up a healthy and happy child. She remained here for years, until Quinn was six years old. Which NEST deemed was the safe age for her to head back home. After six years there, Quinn was finally sent home... For the first time, actually. It was a little hard adjusting to the sudden changes. While she grew up happy and secure, she wasn't close to her family - as the NEST agents had mainly imprinted on her. Obviously, this made the little girl quite distant from her family. The family did everything they could to finally get close to the little girl, which had varying levels of success. Quinn's family owned a ranch, and Quinn was naturally expected to work on there. She wasn't given the big jobs, but after school and homework, she had plenty of things to do. Though, they did let her ride horses, and play with the baby animals more than they let her do work. Quinn also put her healing powers to work whenever someone (Animal or human) got injured. Like that one time the family cow had broken it's leg, Quinn healed it to full health in a few minutes. Or the time that her mother burned herself, Quinn had caused the wound to disappear near instantly. This boosted the young Quinn's confidence a great deal. She felt that she was a Princess of sorts, like in the movies. One that'd help people. Life progressed naturally, and normally. Quinn was given a bit more freedom and flexibility that came with maturity. She was taught how to hunt, along with her father teaching her hunting, and knifeplay. Her mother was also teaching her the basics of cooking, and gardening. Gardening was a ton of fun for Quinn, she thought that it was a ton of fun. Life hit a bit of the snag once she was seventeen, however. The Farm went under hard times. The family wasn't making enough money to get by, if they hadn't paid enough money, they wouldn't have been able to get by. Which caused her father to go to desperate measures. While groveling... He watched Quinn heal a baby calf, and got an idea. It's obvious: use that healing power of hers to make some quick cash. Her father went on the internet, and found some people who'd need healing through ads. From all over South Carolina, and beyond. Her father simply drove her out there to their first "client". The first person who needed help had suffered a leg injury that left him disabled. Quinn was reluctant at first, but with a bit of convincing (And manipulating), he got her to heal the man. She healed him perfectly, and he rained money on them. Enough to pay off a few bills. From there, Quinn began healing more and more people. She healed their wounds that were seemingly irreparable by modern medicine in a surprising amount of time. Getting paid in return. They got enough money from this to support the Ranch, and more. Quinn had pretty much become a Metahuman doctor, and it got her paid, so it didn't matter. This went on for at least two years, becoming a thing she did after school in order to keep the barn afloat. She had enough of the money in order to support her growing interests in computers. Quinn had the goal of becoming a software engineer when she was old enough. The money bought her coding lessons, and books about computers. Until the woman became pretty savvy in the computer world. Why did it go on for two years? Tragedy and bigotry happened, my boy! She had become a bit known for her work... and being known was not a good thing. In her small town, there were people who followed the beliefs of the Pure organization. That all Metas must die. One night, after the family went to sleep, an angry mob attacked the house of molotovs and pitchforks. Fortunately, they lacked subtlety, so the family was tipped off... Right when the house was on fire. Quinn's mother rushed in, and woke Quinn up. They tried to escape as a family, but her father had breathed in a lot of smoke. Quinn tried to use her powers to help him, but it was difficult with the, you know, raging fire burning down their house. They had to drag him out. They climbed out the back window together and ran away as their house, their farm, and all their animals, were burned to the ground. Next morning, they reported the incident to the police and sorted out things with the police, the insurance company, and friends. They had their insurance, and they were given enough money to buy a new house. They choose to move far away from this state. After a ton of paperwork they returned to her mother's home state, Ohio. Specifically Stadium City, where they could live without the deep hatred that South Carolina had. They... didn't live in the best place. They lived in an apartment in the bad part of town, in order to conserve funds. Since they couldn't get a solid job, with farming being their only real skill. Her father wanted to become a teacher for agriculture. Though, at the bare minimum, they had to get low-end jobs as clerks in order to support themselves. Quinn wanted to help, but the only job she could find was a waiter - and she barely made enough money to pay for anything like a college. It put a stress on them like no other. Quinn also felt like she wasn't helping people enough. In her spare time, Quinn adopted a white robe that obscured her face, and went around the city healing people. While hospitals were reluctant to let her, she helped a great deal with the people in critical condition. All without giving a name. Though, one day, things changed. A man approached her when she was healing an injured hobo. She was expecting him to try to rape her, but he assured her that he was coming with a job proposition. He was with the notorious Tyrants, a gang that basically owned Stadium City's underworld, and they were in need of a healer. They'd pay her for her help. Once again, Quinn was hesitant, but Erik was basically shoveling money in her face. She doubted she could get enough money for college by being a waiter, so she agreed - but made it clear that she was not one of them. She was merely going to be a doctor they called - to which, Erik agreed. For the next few months, Quinn healed various members of the Tyrants and was paid in return depending on how important they were. It didn't matter to Quinn, long as she got paid. She felt dirty for putting these criminals back onto the streets, but for her education, she had no choice. In particular, Quinn met one person who wasn't one of the Tyrants, but one of the people who participated in their fights. Jessica Rosefey. A chippy woman for a brutal fighter, they got along well, and Quinn became friends with her. Jessica even offered to beat whoever messed with her into the dirt. From there, they kept in contact. However, she discovered another ability of hers while healing a high-ranking member of the Tyrants: the ability to upgrade their abilities. The member she upgraded had phasing, and now he could flash step short distances. This intrigued the Tyrants, and they paid her extra money to upgrade the powers of the Tyrants. Which felt worse, but she couldn't say no to the money. With the money she made, Quinn was able to put herself through college for computer science (Software Engineering specifically). It went on for a year, until NEST had suspected her of working with the Tyrants. She noticed that the NEST Agents were monitoring her a lot more. Which made her paranoid that they were on to her, she left Erik the message that she was done with the Tyrants, and disappeared. She hid in her house, and tried to act as inconspicuous as possible for months. About six months later, Erik demanded a meeting with her, which she went to. He made another demand that she works with the Tyrants, or suffer their tyrannic wrath. Quinn realized that she had gotten too deep. She reluctantly agreed, but also planned to skip town. That night, on the way back home from the meeting, Quinn heard an especially brutal car crash nearby. Quinn ran up to the scene, and saw a teenage girl in the car that went into a wall - who likely wasn't going to survive. Quinn quickly pulled the girl out of the car into an alleyway, and healed her. They had a brief conversation, where she introduced herself as [i]Diana[/i]... and the girl said that what she was doing was super illegal. After sharing their names, Quinn and Diana went their separate ways. While Quinn thought of how to escape her situation with the Tyrants, she had no choice but to continue healing them. Getting her some money in the process. A few days later, Quinn encountered Diana again, who told her that she was thrown out of her own house by her family, and needed a place to stay. Quinn explained her situation, and eventually the two decided to [i]runaway[/i] together. Diana suggested that they steal a car, go to . Quinn knew a place where Diana could easily jack a car. She choose to steal it from one of the locations of the Underground fights. Quinn new about this place because she had healed plenty of people there. In the parking lot, Quinn picked out a camper van she didn't recognize, and Diana went into it. All was going well until the owner came back. Jessica Rosefey. Diana choose to fight the woman, even after she demonstrated her strength. The fight was at a stalemate until Jessica got a lucky shot in and took Diana out in one blow. At this point, Quinn stepped in between the woman and Diana and begged her not to kill Quinn. Jessica put a hand on Quinn's shoulder and started laughing, and said that she never wanted to kill Diana - but asked for an explanation. Sighing in relief, Quinn healed Diana, while explaining their situation. Jessica wasn't mad about what happened, hell, she even offered to take the two along with her on her journey. Quinn saw this as the perfect opportunity to get out of there, and urged Diana to agree. They both ended up going with Jessica, and while things were awkward, they became very close friends. Their adventures were interesting to say the least. [/INDENT][/hider] [u][b]Relationships[/b][/u] [b]Family:[/b] [INDENT]Evan Davis - Father Mia Davis - Mother[/INDENT]| [b]Dynamics:[/b] [indent][b]Diana Belrose[/b] | [b]Good[/b] | [i]"I don't know what to think of her half the time. She's violent, short tempered, and dangerous... but I know she isn't as bad as she looks. I wouldn't have given her a chance if she wasn't."[/i] |[/indent] [indent][b]Jessica Rosefey[/b] | [b]Good[/b] | [i]"Friend my mine. Despite her... violent tendencies, she's a great person."[/i] |[/indent] [b][u]Abilities[/u][/b] [b]Power Class:[/b] [INDENT]Elemental:Energy/Super-System & Power[/INDENT] [b]Power:[/b] [i]Healing-Energy Manipulation.[/i] [INDENT]Quinn has a unique energy flowing through herself. A gaseous, bright-green, growing energy that she can willingly secrete and manipulate from there. This energy has a unique properties: Restoration and Growth. Upon coming in contact with a living being, the energy will infuse their body and provide the necessary materials in order to heal wounds (Such as replenishing blood, or extra flesh). This energy's healing properties are amazing. It closes gashes, burns will disappear, and bones will fix themselves in amazing amounts of time. All proportionate to how much energy she pumps them with. The energy also has the ability to remove contaminants (Such as poisons/venoms, diseases, parasites, etc) from the body. Thus, she can cure the ill. The energy works on anything that's alive (Animals, plants, humans), and can heal their wounds. Though, I should note it's effect on plant life. It can quickly induce sudden growth in plants. If she's holding seeds in her hands, she can quickly turn it into a mature plant. Quinn has learned how to use this technique to influence plant growth the way she desires. She could extend a tree branch to block somebody, or wrap vines around people.[/INDENT] [i]Power Upgrading.[/i] [INDENT]Quinn has the power to induce mutations in the powers of others via touch. These power mutations tend to strengthen power, alter specific aspects, remove limits, or add on a whole new trait altogether. For example, she could give Jessica another Super-system power that works to supplement her strength. She could give a Pyrokinetic the ability to create bigger, hotter, flames. *Shrugs* It all depends on the power. Anyone could get any neat trick, with no downsides. These upgrades are always beneficial. These upgrades are permanent, with no limit to how many people she could give upgrades to. I'll be discussing possible upgrades with people for their characters.[/INDENT] [i]Power-Immutability.[/i] [INDENT]Quinn has demonstrated an immunity to powers that affect powers specifically. Her power cannot be charged, replicated/absorbed, nullified, or fiddled with in any way. It's virtually stagnant.[/INDENT] [b]Limits:[/b] [INDENT]As for her healing, there is a limited amount of the Healing Energy Quinn can draw from herself. Once she reaches that limit, she will be unable to heal anybody else. It also tires her out. Quinn cannot bring back the dead, regrow (or reattach) limbs, nor can she cure certain conditions - wounds are the only thing she can fix. She can only move the energy around thirty feet of herself, it cannot travel outside that limit. Almost as if it's trapped in a dome. Though, she barely needs to go beyond five feet. The ability to Upgrade powers is quite new to Quinn, and she doesn't exactly understand how it works exactly. It's capabilities, it's limits, or even how to use it. While Quinn's upgrading power doesn't exactly have too many weaknesses, but it certainly has limits. For starters, she can only give out an upgrade once every few days. Which is a limit in place to make sure that she doesn't just go around giving everyone power boosts. She can only give out one upgrade per person. Neither ability works on herself, only other people.[/INDENT] [b]Weaknesses/Drawbacks:[/b] [INDENT]For starters, Quinn literally has very little offensive options compared to other Metahumans. Her powers can only be used to help others. She can only hope that others are around to defend her. Quinn doesn't have too many weaknesses to begin with. The healing process is quick, but very painful. It's a process that causes her patients to experience intense bouts of pain as the energy goes to work. It can be very disturbing. Drawing from the energy can also cause Quinn physical pain in the way of mirroring their wounds. If she heals someone's broken arm, then she'll feel a bit of pain in her own arm. That stuff. Excessively healing people causes Quinn nose bleeds, and may knock her out for awhile. Quinn could also accidentally upgrade a Meta's power upon contact. It depends on whether or not that "someone" is a friend or a foe. Nor can she control what type of upgrade she gives people. Her Power-Immutability means she can't get benefits from powers such as charging, and etc, etc.[/INDENT] [b][u]Other:[/u][/b] [INDENT][/INDENT] [b][u]Sample Post:[/u][/b] [INDENT] [youtube]https://www.youtube.com/watch?v=Kmk179ac-io[/youtube][/INDENT] [/hider]