Once long ago, The Great Beasts stood above man ruling the world. It was a dark time known as the Age of Beasts. But over 500 years ago a group of Humans known as the Black Order rose up to fight the Beasts. The resulting war was fierce and bloody but humanity proved its will to survive and drove the beasts to the Shadowlands. Since then the Order has stood as humanity’s defender against any and all forms of beast who dare encroach on humanity. But even the Order doesn't realize what is brewing in the Shadowlands, and what terrors they will soon unleash on mankind. Will you join the Black Order and protect mankind from the creatures of Darkness?
Count Salezenathor of Hesse, Vassal of Talos, Sworn to the Black Order
Bio Count Salezenathor was born as the younger brother of the current Duke Ironclast of Hannover. Ironclast and Salezenathor were opposite in some ways: Ironclast preferred to fight close and be comfortable with the masses, while Salezenathor preferred to fight from a distance and only open up around smaller groups. For the reign of their sickly father however, they complemented each other in maintaining the house. They became better friends as they became worked more closely.
Their father, realizing his death was approaching, wrote in various gifts to each of his children. This included an Shardbow for Salezenathor and a magical sword for Ironclast.
When illness finally killed their father, the duchy went to Ironclast and some ducal lands went to Salezenathor as a county. For a while they remained friends, but then Ironclast got married and had a child, and then another one the next year. Realizing that while his brother remained, his second born would have no lands to inherit. Sal's brother, wanting to maintain his line as noble, started trying to get rid of Sal. After a few minor skirmishes within the duchy the Count left, naming Ironclasts second son regent and heir.
Salezenathor signed up with the Black Order, maintaining his title but losing the lands as a requirement. Ironclast's murderous intentions remained however as he thought Salezenathor was just being clever.
While accomplishing nothing extremely note-worthy, Sal has started building a reputation as an excellent marksman and a skilled politician. He has hunted in the evil woods for monsters of small to mid size as practice though, waiting to jump on the big game for when he as accurate with his bow as with his eye.
Age: 40
Fighting Style Sal prefers to maintain a distance, shooting his arrows with great skill. If he has to he will use a simple knife on them.
Skills Marksman: Salezenathor can shoot far and accurately, or mid distance and quickly depending on his bow. Horseman: Salezenathor can ride like a knight, as comfortable on horseback as on foot. Politician: While not able to speak to crowds, Sal is clever and in a conversation involving less than five people will get the better of the others. Singer: Every camp needs a bard. Sneaky: Although not a tracker, Sal can hide in the shadows.
Equipment Icon. Rankoric Horses are bred for speed and intellect, moving faster and longer. Small in stature yet strong, they have one defining characteristic: they choose a person and stick with them. They will only obey commands from that person, will fight to defend them, and die for them if necessary. They also live to be as old as the person who rides them, usually dying no later than a year after they do (although sometimes they change to a close friend, making some live for stupidly long lengths of time). Icon chose Sal when Sal first left for the Order, in a way a sign from God that this was the right choice for him. Boots of Silence: Make no noise as he walks. Cloak of Weather Resistance: Anything natural has no effect on the wearer: a strong storm will not hit them, rain will not touch them, and ants will not bother them. Monsters and magic will still hit the wearer though. Folding bow: A bow that folds at the middle in a unique manner, allowing Sal to carry it discretely in his cloak if necessary. Made to shoot quickly and at a mid range. Shardbow: A bow of massive strength and size, it is theorized that from the Age of Gods this was a weapon that brought down deities. When drawn, it will never snap no matter the tension, and it seems to shoot exponentially harder the stronger it is pulled, meaning if something tugged the string REALLY hard... (Note: For a human this will only be maybe twice to three times as strong as normal, so he won't be shooting a railgun) Jester: A magical flute. Salezenathor is still trying to figure the damn thing out.
1. Listen to the GM, If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it. 2. Romance and Gore allowed, But keep it in good taste and in site rules 3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC 4. Be civilized and polite please 5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed. 6. The story isn't exactly set, If you have an idea for a hunt feel free to pm me the details and I'll try to work it in. 7. Copy the rules into a Hider in the "other" of your cs so I know you read them. 8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts. 9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC
Bio: Grew up to a very wealthy family that gave a lot of money and not much discipline to him. Giffy often ignored his studies, although he never failed since he was quite naturally smart. Conjuring up excuses and finding ways to manipulate his teachers has turned him into a great spy. His parents didn't like his mischievous ways and made him become a young squire, for the legendary knight Terry The Great. Although Giffy didn't appreciate the opportunities he was being handed. He did learn some basic horseback riding and he was actually pretty advanced at hand-to-hand combat(mostly because he found fought dirty and found ways to use his environment, his opponents legs, and others compassion to win.) Except he struggled to learn chivalry and this upset his master. Terry later got into a war over land with Giffy's old family. Giffard enraged by Terry's refusal to accept how he fought and by the fact that he got into a war with his old family, killed Terry The Great. He was disgraced, banished, and not allowed home since his parents thought Giffy wasted his opportunities. Now Giffard has recently joined the Black Order who except his “innovative” fighting style, although they do try and teach him to act chivalrous.
Skills: Giffard can ride horses averagely, fight very well, and has many of the talents of a spy. As in he can gather information ok, persuade/manipulate others amazingly, and is decent at hiding.
Equipment: A short sword given by his parents(Nightbane) and another shortsword(Desolation) taken from the dead body of the knight he squired under Terry The Great. He also has a magical cloak that he found, the Champion's Wrap of The Eclipse.
A normal child, the daughter of a guard but shamed by her gender. Her father wanted a boy and found it preposterous for a girl to train as a warrior. The father found it odd for a women to be swinging a sword instead of caring for the family so he disgraced his own daughter. Ty'ura the girl in which wanted to be a warrior; as she grew, amazed by her father as he swings his swords and bashes with his shield. Amazed and yet scared, Ty'ura knew the risks of being a supposed 'warrior'...but she was too young to realize that they were wearing armor and that it was extremely durable in battle but! Aside from that Ty'ura was scared of her own ambition. The father, noticing her eagerness to fight with a sword he got through...Ty'ura had a small chest (no pedophile) and so it made it easier for her to be recognized as a boy, by cutting her hair she would be changed into a boy and not be found as odd or weird. The father began teaching the 'boy' and thus she began her training as a warrior. Oddly Ty'ura found that she was more energized than any human...supposedly, the strong armor restricted her movements so she moved to extremely light armor and her found out that Ty'ura was very acrobatic...but he didn't know why. Her father soon realized that it was a magic birthmark...wind. Ignoring the fact he continued Ty'ura's training. Age was inevitable, he died leaving the world with no regrets. And now Ty'ura was free...she was at the correct age and was now able to live freely from her fathers grasp. But she needed guidance, having the heart of a warrior to help those in need she decided to join the Black Order.
Fighting Style
Ty'ura is a acrobatic fighter, with the aid of her skills she can preform flips, rolls, and others to preform her dodge. And since she has no exact fighting style she just creates her own. Let it be swing and dodge or bash and swing, the possibilities are endless and she won't let and single style restrict her.
Equipment Light Robes
The light robes, created by a blacksmith on her journey to Black Order.
Artist
<<Skills/Abilities>>
Fly| Seemingly invisible wind wings form behind the users back supporting them running, acrobatics, and so on. Fly can be used to glide but it might be risky so it is used for low ground gliding.
Stamina Control| Ty'ura's acrobatics has increased her stamina range now she can preform multiple dodges without being tired.
<<Other Information>>
-=Rules=- 1. Listen to the GM, If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it. 2. Romance and Gore allowed, But keep it in good taste and in site rules 3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC 4. Be civilized and polite please 5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed. 6. The story isn't exactly set, If you have an idea for a hunt feel free to pm me the details and I'll try to work it in. 7. Copy the rules into a Hider in the "other" of your cs so I know you read them. 8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts. 9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC
Well that is more than enough interest for me to move this forward, and thanks Aiyva and Anubis for coming back, but you didn't need to post the old CS' lol