[quote=@Terminal] [@Willy Vereb], I've reviewed your nation sheet and for the most part I do not see any problems of note, but there is one issue I have some ambivalence for. Specifically the description of your ship sizes. I realize you were describing city-ship like structures meant to house enormous populations, but they still seem somewhat larger than the average for the setting. In tends to be a case in most space NRPs that nobody can ever agree on any sort of standardized ship sizes/classifications. One person will want their largest ship to be no more than five hundred meters long. Others want two kilometers. Some want ten. Some want one hundred. It leads to continuous arguments and never tends to be resolved satisfactorily. I personally tend to avoid defining the exact dimensions of all my vessels for exactly this reason. The easy workaround here would just be to remove the actual numbers for your ship sizes and simply describe them as being colossal in size. If you're really attached to those particular figures though, I suppose you could ask for both [@Queen Raidne] and [@Keyguyperson] to chime in with their opinions on the matter. If I had to make a hard ruling, I would be inclined to let you keep your ship sizes. I'm only bringing it up because of the problem described above. [/quote]It's because these aren't space ships but mobile colonies. Their purpose has nothing to do with fighting space battles. Sure, they are armed and practically the only thing which has energy shields in Krugstahl but their purpose is to carry Knights over interstellar distances and also serve as their habitat during peace. My actual warships are roughly 250-450 meters long albeit even those are more like semi-carriers which deploy the mechs. Yes, mechs are the main form of combat for Krugstahl. They have poor endurance and can be brought down with relatively minimal firepower but they are fast, agile and use compressed energy systems to make their weapons notably powerful compared to their size. Also I really don't get what's the deal about the size of ships. It's a nice info and that's it. A ship could be 100m or 100km long it doesn't matter compared to how powerful it actually is. It may be different if I make the Kriegslösser as large as moons and then make a million of them. That'd tell a ton about my industrial capacity and would scream OPness for this setting. Anyways,Kriegschlösser are colony ships, they are living habitats which are absolutely not sacrificeable. They mean the world for each knight order, these are their homes. These colonies were also amassed over the period of hundreds of years. I bet some nation can create entire fleets in a year. So yeah, I don't see a point. I already ran through this NS with Keyguy and Duck via PMs. I apologize that I forgot to invite you into the discussion. To my (weak) defense I only read the co-GM list today. :lol