[center][color=39b54a][h3]Character Sheet[/h3][/color] [/center] Name: Doctor or Patient: Gender: Age:(15-70) Physical & mental condition: Your fitness, general health and (mainly for patients) mental conditions: See's people who aren't there. Constantly humming etc. Personality: Appearance: preferably a realistic picture Clothing: (patients wear white shirt/vest tops and pants/skirts/shorts) Inventory: (patients are only allowed one item, and this item cannot be a weapon in its current form Eg a picture of their family, a necklace or a toy soldier) Brief history: Past asylums or occupations: Training: Doctors will have degrees etc patients perhaps basic knowledge from schooling and guards will most likely have some combat and security based training Relationships: (Not romantic) Anyone your character particularly dislikes (don't spam npc names- one or two) as well as gets on well with. Can be both co-workers/fellow patients or patients/doctors. Other: can include particular strengths and weaknesses [color=00aeef][h3] Just a Side Note [/h3][/color] Another thing that me and my co-creator ([@Pripovednik])where thinking about was something that was recommended to use by a user and here is what we decided upon. It may be a bit sketchy, but the recommendation was that each character should have a ability that relates to there personality, or person in whole. Instead of ability, we sort of just added it to something like a skill. Here is an example: "Marcus becomes enraged whenever he is hurt, rampaging until he is subdued." is the sort of thing we want to see as a trait or skill instead of "Marcus becomes twice as strong whenever he is hurt, unable to feel pain he only stops his rampage when he is subdued." Get me? [center] As always, happy to here from the lot of you so get to posting darlings! [/center]