I can understand both viewpoints but overall I have to agree with Yorker, as not everything has to be about furthering the plot - establishing and conveying a character's emotions does virtually the same thing, as it sets a precedent for how the character should react to situations that arise later and if the roleplayer truly understands their character then they should know that. However, I would hate to see Beo and Wes leave as I did have ideas in mind for the future but I guess everything is adaptable.