[@Heroic]The pace will probably depend on the players; I'm expecting somewhat of a moderate speed. I don't want this RP to be 2fast4us since that becomes quite confusing and somewhat frustrating. That being said, I will take measures to keep it from moving 2slow4us. Custom specials are variations on moves that were introduced in SSB3DS/WiiU. I'm thinking of implementing them this way: before a story arc starts/continues, players can decide the custom movesets of the character(s) they select, but have to stick with them for the duration of the arc. I'll have a sheet up soon.