[quote=@Zero Hex] So what are you going to do about specific powersets required to battle certain opponents on even terms? We have a Drive rider and now a Kabuto one, Clockup and Heavy Acceleration can readily deny any action enemies and allies might try to make at any point, same could happen if someone wanted to use Faiz with Accel or if I'd taken an Accele-Vent card. My guy could drag people into the mirror world and leave them there, after which they'd have a few minutes to live tops. Roidmudes need to be destroyed by Drive tech otherwise they just reform, Makamou need to be fought with pure sound and Undead need to be sealed or destroyed by other undead. I'm sure there's other examples I'm missing but this is the stuff that jumps to mind, particularly on how overpowered Clockup and Heavy Acceleration are when in settings where they aren't used by every Rider and monster out there. Or hell my own possibility of nulling any threat long as I can push it towards a reflective surface. [/quote] I had myself thinking about that as well, my biggest problems were Heavy Acceleration, the Roidmudes and the Makamou as well. Clock up isn't as much as problem as you think. Decade series proved us, one with an enhanced perception (Such as Pegasus Form Kuuga) can attack someone with this ability activated, I think in Kabuto episode 1 Tendou defeated a Worm in clock up while he was in masked form. Also in Kamen Rider Taisen, Stronger managed to land a hit on Kabuto with his electro kick. For Heavy Acceleration, there will be an organization aiding us, I'll get them to fetch us something made out of the same technology of the shift cars to withstand it. That leaves us with the Roidmude regeneration and Makamou problem, I'll still need to think about that though. Any suggestion is more than welcome. Great question by the way.