"War, War never changes."
In the days after the war many factions began to gain power, the Brotherhood of Steel, the New California Republic, and the Enclave. However with the Brotherhood divided, the NCR having just barely beaten the Legion, and the Enclave having been pushed almost to the brink of extinction. The NCR would out the western Brotherhood after the fight letting them leave in peace. Destroying or taking all their tech left to meet with the East coast Brothers.
This newly united brotherhood fell under the rule of Elder Lyons as his forces had proved the largest and most prepared. With the Brotherhood moving North towards New York and other hubs of technology, the South-East of the United States has seen the return of the Enclave. With small stations of Brotherhood troops being wiped out before they could report the return of the old enemy.
Supermutants had evacuated after their hideouts discovering, now more and come from further in South, up from Florida. Mercenaries and other groups have taken to fighting them off but with the Enclave impressing soldiers and killing those who will not serve more and more have entered the Carolina’s.
With the southeast in conflict it will take a brave few men and women to sort out this mess, more than just a lone wanderer. It will take some big damn heroes to build up a force that can stop the return of Enclave. So if you're satisfied with your choices, let us begin.
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Hello, this is a roleplay set about twelve years after Fallout 3. If I get enough interest I’ll post up a character sheet, the basic idea is a group of wanderers are trying to stop the Enclave. I’d like to world build the cities and enemies with the players. Will also be looking for Co-GM’s.
In the days after the war many factions began to gain power, the Brotherhood of Steel, the New California Republic, and the Enclave. However with the Brotherhood divided, the NCR having just barely beaten the Legion, and the Enclave having been pushed almost to the brink of extinction. The NCR would out the western Brotherhood after the fight letting them leave in peace. Destroying or taking all their tech left to meet with the East coast Brothers.
This newly united brotherhood fell under the rule of Elder Lyons as his forces had proved the largest and most prepared. With the Brotherhood moving North towards New York and other hubs of technology, the South-East of the United States has seen the return of the Enclave. With small stations of Brotherhood troops being wiped out before they could report the return of the old enemy.
Supermutants had evacuated after their hideouts discovering, now more and come from further in South, up from Florida. Mercenaries and other groups have taken to fighting them off but with the Enclave impressing soldiers and killing those who will not serve more and more have entered the Carolina’s.
With the southeast in conflict it will take a brave few men and women to sort out this mess, more than just a lone wanderer. It will take some big damn heroes to build up a force that can stop the return of Enclave. So if you're satisfied with your choices, let us begin.
*******
Hello, this is a roleplay set about twelve years after Fallout 3. If I get enough interest I’ll post up a character sheet, the basic idea is a group of wanderers are trying to stop the Enclave. I’d like to world build the cities and enemies with the players. Will also be looking for Co-GM’s.