[quote=@Genni] You might have a better job with a [i]Dungeon Keeper[/i] RP if you based it around a single dungeon, with players taking on the roles of the monsters vying for the favour of their Master, rather than giving everyone a dungeon of their own. [/quote] That could actually work. [@Kangutso] I also like the original concept. It's a very nice concept. Sadly it is, as Cyclone has made clear, exceedingly difficult for it to gain traction, due to the long timescales, patience and periods of solitude required to play it out. It takes a very long time before things get exciting. That said, maybe the people in the Nation section might be more likely to stay. I can't say for sure, as I haven't visited the Nation section here, but I definitely feel that the way Dungeon Keepers is currently set out is more akin to a Nation RP than anything else. Which brings us back to Genni's idea, which removes all these Nation RP elements and makes it fit better with a more standard RP while keeping the theme. I have not got time to commit to GMing a new RP, but I can visualise the idea now. We play as monsters- Constructs and Rogue Beings, mostly- who serve under a grand and glorious Keeper. He'll be well established already at the start of the RP, but that means he also has enemies (I'm defaulting to he, but the nature of this Keeper will be up to the GM to design). The GM will control the Keeper- probably not play directly as the Keeper, but have the Keeper issue orders out to us underlings. While the Keeper resides in the safety of the Heart for all but the direst circumstances, us Constructs and Rogue Beings will need to go out on his behalf, sometimes leading a legion of terror, and pillage villages, besiege castles, raid opposing Keepers' Dungeons, etc., all while striving for whatever personal goals we have, be they the thrill of battle, a need to eat (on flesh or souls or whatever), cravings for wealth, a desire for power, or just wanting to be recognised by our evil overlord as the best of his minions. For me, this feels like a good, refreshing change from before, where I can now focus on a single character rather than having to micromanage an entire realm (which can be fun itself at times, don't get me wrong). The GM would need to design who our Keeper will be, what the world is, and on some plot elements. The Keeper would need to be broad enough in theme so as to not restrict the players in designing their characters. The world, well, we have three worlds of Keepers already built and ready to be used- Outremar, Elysium and Cyprus. Which one you pick, I suppose, will depend largely on what plot appeals. Fortunately, having some form of plot, or even a story line, should be much easier in this RP, where you can send the players where you want rather than having to somehow tie together an entire sandbox world and all the scattered players in it into one big plot. Good luck with all that, [@Cyclone]. When it's ready, count me in.