[quote=@thewizardguy] If you want plot, you need conflict. At first I thought Cataclysm was supposed to be the big bad guy, and go around punching everyone in the dick until we all ganged up on him. Of course, the reveal of his true motives removes him as a likely candidate for a villain, and removes most of the conflict in the roleplay. A 'Big Bad' is the easiest way to generate conflict. This could come in the form of an organisation, a large amount of mooks with a couple of actually dangerous folk. A single or group of highly powerful beings (usually more powerful than the characters in order to encourage creative table-turning and cooperation), or perhaps a single entity. It could also be an invading army, perhaps a legion of demons and perhaps an alien military seeking to conquer earth. Their goals could range from taking over the world, to resurrecting an ancient God, to wiping out all superhumans, to isolating this reality from all other realities. They can be sympathetic (if they are, some players may even join them) as long as their means and ends are controversial enough to make them a Bad Guy. Once players have something to fight, a story can be crafted from there. You could go gritty, force them to make sacrifices to take down the greater threat. Go lighthearted, with great explosions and thrilling heroics saving the day. But a starting point needs to be created, and I would recommend something Big and Bad as the easiest route. [/quote] That's what I got going on Cuccoruler's [url=http://www.roleplayerguild.com/topics/81611-remembering-the-past-always-recruiting/ooc]other roleplay[/url].