[hider=My Hider] [b][url=http://www.myth-weavers.com/sheet.html#id=238123]Temp[/url][/b] [i]Human(variant) Fighter 1 [/i] [b]AC[/b] 17 [b]HP[/b] 12 [b]Speed[/b] 30ft [b]Str[/b] 8 (-1) [b]Dex[/b] 14 (+2) [b]Con[/b] 15 (+2) [b]Wis[/b] 14 (+2) [b]Int[/b] 16 (+3) [b]Cha[/b] 8 (-1) [b]Attacks[/b] [b]Rapier 1d8 (piercing)[/b] +4 1d8+4 [b]Sling (bludgeoning) (range 30/120)[/b] +4 1d4+2 [b][/b] [b][/b] [b][/b] Sage:Wizard’s apprentice Second Wind You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again. Fighting Style Dueling When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. Feats War Caster All armor, shields, simple and martial weapons +2 prof bonus [/hider] What I've come up with so far, orange link.