[b]Name:[/b] Darkwraith Kor [b]Physical Form:[/b] The darkwraiths are beings that were once humans, but were twisted to depravity through the temptation of a dark serpent. These beings feast on the souls of their victims, and also on their very humanity. The darkwraiths have a drug-like addiction to humanity and in feasting on it, they drain the sanity from their victims to retain their own. Their skeletal appearance is actually a suit of armor granted to them by the serpent. Beneath it, the a healthy darkwraith looks very much human, but a starved one will have their nature revealed with wrinkled, rotting flesh. Kor stands at about six feet. Beneath his helmet, his face his stern and gaunt, with unkempt black hair and dark brown eyes. He has a muscular build derived from years of hunting down his prey. [Hider=He Hungers for Souls][img]http://img01.deviantart.net/f9ad/i/2014/225/a/3/darkwraith_by_moni158-d7uz7nw.png[/img][/hider] [b]Abilities:[/b] [i]The Dark Hand-[/i] This is the magic weapon granted to all darkwraiths by the serpent. It is a manifestation of the darkness in their souls, and in its idle form appears to be an ethereal orb of blackness with streaks of red squirming about its wielder's hand. The Dark Hand can warp into both a sword and a shield with a complete physical manifestation. Due to the ethereal nature of the Dark Hand, it cannot be broken, but at the same time it will often yield to sturdy materials. [i]Lifedrain-[/i] The most feared of the darkwraith's abilities. The user channels his hunger into his Dark Hand and lunges at a victim. Upon contact, he drains the victim of his humanity. This does no physical damage to the target, but destroys its sanity, turning it into a soul-starved creature that will attack friend and foe alike. This ability does not work on those that are already corrupted or depraved, but on those that are valiant and righteous. [i]Abysswalker-[/i] In this world, there exist magics, indeed entire planes, forged from darkness itself. The darkwraiths are one of the few beings that thrive in such darkness. They are immune to the effects of darkness-based magic and can freely navigate through any realms made of darkness. [i]Red Eye Orb-[/i] A blood-red orb with a menacing eye carved into it. This orb seeks out the pure of heart, and once a target is located the orb will begin to pulsate. Once the target has been located, no amount of walls or barricades can stop a Darkwraith. They can use the Red Eye Orb to transport them to the general vicinity of the target. This comes with great risk, though. The orb does not reveal who the target is or what defenses are established, and it will only bring them withing 100 feet of the target. The darkwraith may be stepping into his own doom. [i]The Dark Sword-[/i] The melee weapon of choice for darkwraiths. The Dark Sword is a straight sword with a thick, wide, blade. The additional mass makes it good for staggering heavily armored foes. Though heavy, Kor can wield this blade masterfully, preferring to unleash a flurry of quick strikes rather than large single strikes. [i]Ring of the Evil Eye-[/i] Legend has it the this ring contains the spirit of a terrible monster that assaulted the lands long ago. Now, the power of this beast's cruelty is channeled into the bearer. With every slain foe, some of the wearer's energy is restored, and light wounds begin to heal. [b]Personality:[/b] In a word, voracious. Where others look at a battle and see terror and carnage, glory and honor, Kor sees a king's feast. These peaceful times have left Kor anxious and irritable from his hunger, but once his appetite becomes satiated he becomes as morbidly jovial as the next minion of darkness celebrating his victory. [b]Wants/Needs:[/b] Kor is driven by a relentless hunger for souls and humanity, but also takes pleasure in the dark. However, Kor is also reasonably intelligent, so any tools that would assist him in his hunt would be seen as an ample reward. [b]Backstory:[/b] Kor was once human, but that is all he remembers of his days before he was a darkwraith. For one reason or another, Kor found himself at the bottom of a pitch-black chasm, unmarked on any maps. He was terrified a first, but then he heard the voice of the serpent. It was a soothing voice, an infallible voice: "You were born from the Dark, why do you fear it?" Kor's pulse slowed and he sat upright. That's right, it was only darkness, there was no reason to be afraid. "Ah, you are not like the others who tremble at the Dark! Come, let me give you this gift, and you can be the savior to usher in a new age!" Naturally, the years of hiding in the shadows merely to sustain his own existence was grueling for Kor. However, when he heard of the new dungeon keeper, the prospect of open combat was appealing, plus he liked the new age that the dungeon keeper wanted to usher in.