[@Dungeon Blaster] [b]Guild Name[/b]: The Wayfarer’s Guild [b]Guild Mark[/b]: None [b]Guild Type[/b]: Spy's Guild/Information Brokers [b]Guild's Location[/b]: New Village, though few in the guild know this. [b]Guild's Aims[/b]: The dissemination of information, for the right price. [b]Guild Master[/b]: Namal Inthus, though few in the guild know this. [hr] [b]Guild[/b]: Wayfarer’s Guild [b]Primary Alias[/b]: Ariston Kalas. [b]Age[/b]: Unknown (Forties) [b]Gender[/b]: Male [b]Race[/b]: Human [b]Physical Description[/b]: Ariston has many faces crafted from the expert application of expensive makeup and related products. These different faces range in apparent age from the thirties to the sixties, and range in physical features widely. While someone of particularly sharp gaze may pierce the disguise, if you do not know what to look for he can walk right by you or even hold a conversation without you noticing. Unaided, he is 5’9” at his tallest, but can disguise his height rather effectively with the limp of a cripple or hunched back of a worn out elder. He remains lean, roughly 150 lbs. because it is easier to appear bulkier than you are than it is thinner. [b]Skillset[/b]: [list][*][i]Master of Disguise[/i]: Through years of practice and connections to various exotic merchants, Ariston has learned to disguise more than just his physical appearance. Everything from his voice to his personality can be changed at the drop of a hat if need be. [*][i]Smooth Talker[/i]: Ariston has talked his way out of so many hairy situations it would be difficult for him to [i]not[/i] have an excuse on hand. [*][i]Unarmed Combat[/i]: Put a sword in Ariston’s hands and he’ll make a fool of himself, but take it away and he’ll shatter your knee, collapse your throat, or simply pin you. He may be out of his weight class, but he’s a wily fighter who knows how to find the right leverage to bring you to the ground and keep you there. [*][i]Quiet[/i]: Self-explanatory. Ariston’s life has depended on moving silently more than once, and he’s still alive.[/list] [b]History[/b]: Ariston’s history is enigmatic to everyone but himself. He ran away from home as a boy, choosing to be raised by the streets of Fenstone rather than his own father. The man wasn’t abusive, he was simply impoverished, the result of trying to live an honest life in a dishonest town. Ariston thought life on the streets, following know rules but his own, would be easier. He tried being a cutpurse, but his infringing on guild territories nearly led to his death on more than one occasion, and he had to fight bullies to keep what he did manage to steal. It was this fighting that started him on the path of unarmed combat, without any advantages on his side he realized he needed to fight smarter than his opponent to survive. Eventually his persistence earned him invitations to thieves’ guilds when he was twelve. In the thieves’ guild everything was different. There were cuts, demands, and a pecking order. It no longer felt like he in charge of himself, but if he did good he ate well and it was comforting knowing there were people on his side, even if he had to sleep with one eye open. He stayed with the guild for a few years, until there was an incident. During a raid on a wealthy merchant’s warehouse, they were discovered by the merchant’s hired swords. Everyone made it out except for Ariston, who was clubbed and captured. When the merchant threatened him with death, he ratted out his own guild and the mercenaries raided their hideout incurring severe casualties for the thieves. This was Ariston’s first taste of the power of information. Knowing what happened to rats, the merchant let Ariston go. Ariston realized the gravity of his mistake when he was nearly cornered by a couple of guild thugs. He escaped with a stab wound right through the meat of his arm, but he did escape. Everyone knew his face, and nobody trusted him. His attempts to join another guild were met with refusal at best, and violence at worst. He knew that in Fenstone nobody survives with a target on their back, so he changed his face. It was his first experience with disguises, and while they were crude to begin with, they slowly improved until after a few years nobody could tell the difference. Although he had returned to the good graces of the guilds as a new man, he was no longer satisfied with thievery and assassination wasn’t his cup of tea. After a few years of building ideas and establishing discreet connections, he founded the Wayfarer’s Guild. The Wayfarer’s Guild was a slowly spreading network designed to encroach on all areas of Fenstone. Their goal was to disseminate information to the guilds, and even the merchants. Little escapes the attention of their network, whether it is a raid by the city guard, a new shipment of exotic valuables, or an impending assassination attempt. The Guild’s largest shortcoming is that’s its network is too expansive for anyone to truly control, but this also makes it very difficult to pin down. To receive information from the guild, you need to know one of its members, but these could be anyone. A merchant, a thief and assassin, or day laborer could all have ties to the guild. The safest bet for someone looking for the guild is to ask someone affiliated with the underworld, they’ll refer you to a broker who can accept payment and retrieve the information you seek. Under certain aliases, Ariston still holds positions of significance within the guild, but otherwise he has let it grow beyond the control of any one man, even though his subordinate Namal Inthus is its official head. Ariston has achieved exactly what he wanted, prosperity and comfort. In reality, he has enough wealth stashed away to retire comfortably, but where is the fun in that? He prefers to move around the city, playing many roles from beggar to inn keeper when it suits him. [b]Psychological Profile[/b]: Devious and curious, Ariston gets his thrills from every person who passes him by without recognizing him, and from every secret he uncovers. He likes the money, but more than that he likes the challenge. Twenty years with his life on the line, and it is still thrilling to him. Although the arrival of the Prince has cost the Wayfarer’s Guild lives, Ariston is pleased by the development. The game has just gotten more interesting, and more dangerous. [b]Equipment[/b]: (Only what he carries on his person) [list][*]A half-eaten loaf of bread. [*]Two nondescript iron keys. [*]Ragged garments. [*]A leather coin-purse with a handful of the lowest denomination of coin in it.[/list]