[quote=@Eklispe] Name: Shinon "Valkyrie" Stats: [color=green]15[/color]/[color=blue]11[/color]/[color=red]0[/color] Last modification: 6/13/15 +4 atk and added trait [i]Lockon[/i] [/quote] If you increased Attack by 4, why has Shinon go 0 Attack and 11 Defence? :? [quote=@BBeast] Should there be some sort of turn limit on its duration as well (if so, how long?)? Or is it fine?[/quote] I think it's fine as it is, since you'd have to wait for an enemy attack before triggering it. Would this skill work for any enemy attack though, or only attacks which directly target Pierce? If an enemy was using an area attack or a field attack it might not work in the same way. [quote=@BBeast]Also, with Quick Draw, there is an ambiguity in its wording, one which I'd like to sort out. Would I, or would I not, be allowed to trigger Quick Draw multiple times on the same turn? Each use would, of course, use energy, but maybe using it multiple times on the same turn may be considered too powerful. I'd like to get a verdict on this before I try to use it as such.[/quote] Since as it's worded now Quick Draw doesn't count as an action at all you could just keep activating it as many times as you liked as long as you had Energy to power it. This could make for a very powerful 'alpha strike' attack where you pump all your bullets into an enemy in one turn, but would leave your Energy depleted for the next few rounds. Personally I'd be happy with that, since you'd be able to hit the enemy for 24 damage (before Defence is taken into account) in the first turn, but would then be unable to use any other abilities until the sixth turn. If we're facing an enemy who can regenerate health being able to pull out a heavy attack like that would be vital, while a well defended enemy would still be able to shrug off the attack since their Defence would still kick in three times as well, once for each shot.