[quote=@Behemoth542] [@SimplyJohn] So, what's the final version of your [i]Float like a Butterfly[/i] thing going to be? Is it an activated buff? [/quote] I think it's best if [i]'Float Like A Butterfly'[/i] was a Skill rather than a Trait, and that it grants Bumblebee the [i][b]'Levitating'[/b][/i] Status Effect until disabled. This would give Bumblebee immunity to ground-based attacks and effects, but would also mean that it could be countered by an enemy able to cancel status effect (basically knocking her out of the air.) If this happens then Bumblebee would have to spend an action to recover and launch herself back into the air, losing the chance to attack in the same turn. There may also be enemies who can take advantage of anyone with a status effect, making the Skill into a double=edged sword at times. The Skill would still have a continual power drain of [color=yellow]-1 Energy/Turn[/color], since the immunity is quite a powerful effect to have, but Bumblebee could choose to land and cancel the effect at any time, restoring her Energy regenerating but losing the immunity. Bumblebee wouldn't get any increase for defence or evasion from the Skill, but I may take a Trait for her next level which would give her a bonus as long as [i][b]'Levitating'[/b][/i] is in effect. That or a boost to her [color=yellow]Energy[/color] regeneration in order to make up for the power drain from her flying. [hr] Looking at the way the Status Effects were handled in the last battle, I was thinking of playing around with my earlier idea for combo attack Skills and Traits too (since I'd still like to use the idea if possible.) The way I thought it could work would be something like: [indent]Skill [indent]'[i][b]Stings Like A Bee:[/b][/i] [color=yellow]Cost 3[/color]; If Bumblebee is [i][b]Levitating[/b][/i] she gains the [i][b]Speeding[/b][/i] Status Effect until after her next attack, target takes an extra 5 Damage when attacked.'[/indent] Trait [indent]'[i][b]Sonic Boom:[/b][/i]: Triggers at the beginning of the turn after Bumblebee makes a [i][b]Speeding[/b][/i] attack, all enemies take 5 Damage and are [i][b]Unbalanced[/b][/i] for one turn. Bumblebee may not take an Action or make an Attack in this round.'[/indent][/indent] So basically Bumblebee would have to take an Action to activate [i]'Floats Like A Butterfly'[/i], then take another Action to activate [i]'Stings Like A Bee'[/i] before making an attack with +5 Damage on her third turn and causing a basic 5 Damage and the Statue Effect on all enemies for her fourth turn. Of course, she could always skip all that and just dive bomb an enemy again, gaining the [i][b]'Speeding'[/b][/i] Status Effect and triggering [i]'Sonic Boom'[/i] on the second turn instead, but she would then have to suffer damage when she hit the floor, as she did in this last battle. Fluffily she'd be recovering from her fall, rather than hitting the airbrakes, to explain why she wouldn't be able to act or attack.