[quote=@Genni] I think it's fine as it is, since you'd have to wait for an enemy attack before triggering it. Would this skill work for any enemy attack though, or only attacks which directly target Pierce? If an enemy was using an area attack or a field attack it might not work in the same way. [/quote] I feel that, if something did global/field damage it wouldn't trigger the buff, but if someone, say, used a more local AoE at him/where he was (eg, went to throw a grenade in his direction) then it might trigger it. Of course, local AoE doesn't really mean too much in this setting, since distance is not kept track of. [quote=@Behemoth542] [@BBeast] Trait seems fine. Regarding Quick Draw, you can only use it once per turn. Rephrase the skill to show the change. [/quote] Will do. [hr] It was mentioned that some traits or abilities may cost more than one skill point. I may as well get that out of the way by presenting my suggested traits for Pierce. [list] [*][i]Extended Clip[/i] - +5 to maximum energy [*][i]Keen Aim[/i] - Pierce's attacks ignore any dodging or evasion abilities. [*][i]Final Stand[/i] - If Pierce receives the KO debuff, on the start of his next turn he loses that debuff, all of his Energy and heals one Health. This trait may only trigger once per battle. [*][i]Dual Wielding[/i] - When Pierce uses the normal Attack action, he may attack twice rather than just once through that attack action. This trait does not apply to attacks done through Skills. ((This one will probably cost a fair few SkP's)) [/list]