[hr] [center] [img]https://lh6.googleusercontent.com/-oIbDruBRNPs/U4depzcwy0I/AAAAAAAAADk/ugmGADTBHQ8/Dark+elf+pic.png[/img] [i]"The strength of the mind will move any mountain."[/i][/center] [b][i][u]::GENERAL INFO::[/u][/i][/b] [b]Name:[/b] Asrai [b]Age:[/b] 125 [b]Gender:[/b] Female [b]Race:[/b] Erdevar [b]Element:[/b] Dark [b]Background:[/b] Asrai was born in Juren in the capital but soon afterwards her parents sent her away to live with her Grandparents upon the islands of Kamisai upon which she could could learn the proper training and philosophy of her people. The training of the Erdevar focus on the belief that a strong mind and strong body working in harmony can overcome any challenge. From their view the fall of the Ashan shows this exactly as their great power corrupted and weakened their mind which could only lead to their downfall. Asrai spent most her youth within the temple located in the small fishing village that her grandparents called home. Taught in history, Philosophy, marital arts and spiritual teachings all of which the Erdevar valued upon greatly . The education was rigorous and her teachers stopped for nothing forcing them to learn self dependece and they attempted to keep up. The physical training was just as hard to keep the body as quick and sharp as the mind. They were running for miles before the sun even rose in the sky, in between lessons of study and magic their were sparring classes, weapon classes and constant physical evaluation. To be of value in Erdevar society you had to fit the mold of a perfect citizen who could defend their land to their last breath. Eventually as the seasons come and go her training comes and goes as well. There is an old saying amongst the Erdevar [i]"Where life goes, so too, should you"[/i] and when the time comes usually after their training an Erdevar well set off into the world to find their place in society and within it. Most Erdevar find this place eventually either within their own lands or somewhere else. Asrai left her home behind at the age of twenty three and set off in the bright and wide world on a journey to figure out her purpose within it. During this time she became a world weary traveler having set foot from each of the four corners of civilization and beyond. Looking for her purpose her given task in life that she must complete. It was at the age of thirty that she found her way to a recruitment office of the Vukodavs. The test were hard bringing back old memories of her training on Kamisai. They pushed her physical and mentally beyond the breaking point to see if she could keep on moving, to keep fighting. Most can't do it but she was able to pass these tests. Starting off as a junior hunter among this age old mercenary organisation she began taking on contracts fighting monsters and saving the peasantry of the empire. And it clicked for once in her life, her heart and mind felt the same harmony among themselves as the work she did fulfilled her wants and desire. Having finally found her purpose she pushed harder and harder readying herself and growing stronger making a name for herself and what she did. At the age of sixty she was deemed ready enough to become a senior hunter able to take missions by herself. She still remains with the Vukodavs taking solo contracts content to wander the wilderness forever to hunt beasts and other monsters. Though she still very much remains one of her people taking a pilgrimage once a year back to her homeland to rest and recuperate amongst the temples of Kamisai to not forget where she came from and where she must go. Though this has been come hard of late as the imperial war machine marches ever closer to the kingdom of her birth. In time she may have to leave her position as a hunter to help protect her homeland as it is the duty of the Erdevar to defend it until death. [i][u][b]::ADVANTAGES::[/b][/u][/i] [list] [*][b]Serene mind:[/b] Self-discipline and rigorous mental training has made Erdevar immune to mind-affecting magic. [*][b]Magical sense:[/b] Because of their restraint with magic Erdevar can more easily notice when magic is used around them. They can also sense the anima of those around them, making it very hard, if not outright impossible, to ambush Erdevar. [*][b]Focus:[/b] Erdevar can only develop element they are attuned to, but this also makes their magic harder to resist. [*][b]Archery lvl 4:[/b] Asrai can shoot a bow straighter and further than the common untrained man and so has some options when it comes to ranged combat and moving between close, medium and far ranged combat situations. She carries several different types of arrows with her for a variety of occasions and uses a [url=https://s-media-cache-ak0.pinimg.com/736x/90/fc/c5/90fcc55d60c1822f3cf5adaab4cf4d74.jpg] recurve bow[/url] of her own design and make designed to get the most omph and distance out of her shoots to take down her foes. [*][b] Hand To Hand lvl 2:[/b] The Erdevar philosophy of honed mind and honed body means that Asrai has at least some skill in hand to hand combat, not enough to turn any heads but enough to keep her alive in situations that become pretty dire. She prefers to keep the bow if she could though. [*][b]Hunter's Grace lvl 1:[/b] She's pretty quick on her feet and can dodge incoming attacks with some skill with some well placed dodges. She isn't doing any triple backflips but she ain't some lumber giant either. [*][b]Adramelechk lvl 1:[/b] More commonly called Adra, Adramelechk is the name of a [url=http://i.ytimg.com/vi/34TOY_vYsSQ/maxresdefault.jpg]Spectral Wolf[/url] that the Erdevar befriend when it was still a pup. The creature is a close friend and defends its perceived master with its life though it is still comparably young having just reached size of a normal sized wolf while mature Spectral wolves can rival creatures much larger in size and so does not have the fully unlocked devastating strength of a mature beast of their kind. Because of this he acts more primarily as Asrai's tracker looking for scents and helping her find her next prey. Still a good, trustworthy companion that knows where to place its bite with its bark. [/list] [i][u][b]::POWERS::[/b][/u][/i] [list] [*][B] [url=http://img01.deviantart.net/eea9/i/2009/277/9/4/pagan_temple_spirit_by_hamsterfly.jpg]Summon Abyssal Spirit[/url] lvl 2:[/b] Asrai from the depths of her mind draws up an aspect of the abyss. This creature at is height stands at 2 meters and with a reasonable level of strength comparable to its size to tear and lash at its opponents. At its current level it lasts for an average of five minutes. [*][b] [url=http://img1.wikia.nocookie.net/__cb20121231040620/darksouls/images/7/7e/Dark_souls_2_concept1.jpg]Summon Ancestral Warrior [/url] lvl 2:[/b] Asrai can summon a sword and shield wielding warrior to act as a companion in the heat of battle if needed. At its current level she can create one Guardian who last for an average of eight minutes or she can split it into two warriors that last for an average of four minutes each and can be dispelled easier. [*] [b]Manipulate Dark lvl1:[/b] Asrai can manipulate the shadows around her to a small degree nothing major only able to snuff out candles, torches and small campfires mostly from a distance. [/list]