[hider=Sol] [center][i]"I'll be a wizard someday soon! Well, hopefully... I think... Until then I'll fight to make my parents and teacher proud!"[/i][/center] [b]Sol's Equipment and character sheet:[/b] [url]http://www.myth-weavers.com/sheet.html#id=238123[/url] [hider=Aurum Sol] [img]http://s21.postimg.org/3usr7w1xh/Isaac_Golden_Sun_full_670173.png[/img] [/hider] [b]Alignment:[/b] Neutral Good [b]Class:[/b] Fighter [hider=Deity] [b]Deity:[/b] Deneir, god of writing [b]Alignment:[/b] Neutral Good [b]Domains:[/b] Knowledge [b]Symbol:[/b] Lit candle above an open eye [b]Dogma:[/b] None [/hider] [b]Race:[/b] Human [b]Originated from:[/b] Gerwidd [b]Age:[/b] 16 [b]Size:[/b] Medium (5'6) [b]Weight:[/b] 143 pounds [b]HP:[/b] 10 + 2 CON mod [b]AC:[/b] 15 + 2 DEX mod [b]Ini:[/b] +2 [list] [*] 8 Strength (-1 mod) save: +1 [*] 14 Dexterity (+2 mod) save: +2 [*] 15 Constitution (+2 mod) save: +4 [*] 16 Intelligence (+3 mod) save: +3 [*] 14 Wisdom (+2 mod) save: +2 [*] 8 Charisma (-1 mod) save: -1 [/list] short sword: +4 attack, dmg: 1d6+4 sling: +4 attack, dmg: 1d4+2 Skills: 5+: Arcana,history,investigation 4+: perception, Animal handling 3+: Nature, religion 2+: Insight,medicine,Survival,acrobatics,sleight_of_hand,stealth -1: Athletics,deception,intimidation,performance,persuasion [hider=Variant Human Traits] [b]Speed.[/b] Your base walking speed is 30 feet. (So speed = 6 squares) If your campaign uses the optional feat rules from the Player’s Handbook, your Dungeon Master might allow these variant traits, all of which replace the human’s Ability Score Increase trait. [b]Ability Score Increase.[/b] Two different ability scores of your choice increase by 1.(dex, int) [b]Skills.[/b] You gain proficiency in one skill of your choice. [i](Investigation)[/i] [b]Feat.[/b] You gain one feat of your choice. [i](War Caster, able to cast spells with a sword and shield in hand,with hands full)[/i] [url]http://www.giantitp.com/forums/showthread.php?391649-War-Caster-Feat-Sentinel-Feat[/url] [b]Languages.[/b] You can speak, read, and write Common. [list] [*]Additional Languages gained by Class & Background [*]Primordial [*]Elvish (You know Elvish. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires [/list] [b]Ability Score Increase.[/b] Your Dexterity score increases by 1. Your intelligence score increases by 1. [/hider] [hider=Fighter Proficiencies and Skills] [b]Armor:[/b] All armor, shields [b]Weapons:[/b] All simple and martial weapons [b]Saving Throws:[/b] Strength, Constitution [b]Skills:[/b] Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival [b]Sol's Chosen Skills:[/b] Animal Handling, Perception [b]Fighting Style:[/b][i]Dueling:[/i] When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. [b]Second Wind:[/b] You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.Once you use this feature, you must finish a short or long rest before you can use it again. [/hider] [hider=Spells and Cantrips] [b][i]Spells:[/i][/b]N/A atm [/hider] [hider=Traits] [hider=Sage, Wizard’s apprentice] [b]Wizard’s apprentice[/b] [b]Skill Proficiencies:[/b] Arcana, History [b]Languages:[/b] Two of your choice (Elvish),(Primordial) [b]Equipment:[/b] A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch containing 10 gp [b]Feature:[/b] Researcher When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign. [/hider] [hider=My Personality Trait] [list] [*] [i]I’m willing to listen to every side of an argument before I make my own judgment.[/i] [/list] [i]"Wait, so... You're not a thief? Oh, you're stealing because of your family... Let me help you so you don't have to steal."[/i] [/hider] [hider=My Ideals] What is beautiful points us beyond itself toward what is true. (Good) "The beauty of life and it harshness at times shows us the truth." [/hider] [hider=My Bonds] [list] [*][i] I’ve been searching my whole life for the answer to a certain question[/i] [/list] [i]"My teacher once asked me an odd question. To sum it up it's... 'Why do we exist?' I still don't know what to say. Perhaps when I get older I'll find out myself or meet a god then ask them."[/i][/hider] [hider=My Flaws] [list] [*] [i]I am easily distracted by the promise of information. [/i] [/list] [i][b]*Is supposed to be on errands for his Teacher and gets distracted by a chatty person who can't get away for hours*[/b] "You also know how to tie a rope knot for sea vessels? Please tell me more!"[/i] [/hider] [/hider] [b]Additional Information:[/b] [b]Sol's Horse:[/b] Has a standard riding horse he uses to travel. [b]Sol's Religion:[/b] More of a god he asks favors for everyday. He's not entirely fervent, though he hopes that he'll find an answer someday from this god to his questions. [/hider]