[quote=Nightwing] Alright , your character is accepted, I'll list you as a Co-Gm on the chart., I'll allow the safe house. Though during the night, I'm not too certain how that kind of building would hold up when the mutants come out. Another thing that I'm a little off on is the extremely durable case, it will be allowed, but I'll only allow a minimum of two items, and if they're small, three. Keep in mind though, it may be durable, but cases are generally harder to move around with; which you can counter with your parkour skills. It will rattle though, that's a given. Otherwise your character is fine: if you agree to the limitations, he'll be allowed. [/quote] Yeah, it's meant to be a small case. No larger than a suitcase internally, although likely a bit bulkier due to the added protection. So enough for a change of clothes wrapping around a basic medical kit, or something similar in size, and something else. I still think it would be easier to throw a case up onto a ledge while jumping for it, or dropping one during a fall to roll, than trying to do the same with a backpack. And in case of emergency, it can serve as a decent blunt weapon. And eh, the rattling would depend what he stores inside the case. As for the safe house, yeah it's mostly supposed to be a hideout rather than a fortress. He's not supposed to bail to it with a horde on his tail like the main character does in one of the demos. If a "Tank/Ram" comes knocking, he's going to have to bail of course, but I doubt regular Infected will have the attention span to break or figure their way through. Night Hunters/Volatile are another story. I'm not sure, but I think they're shown briefly in the sewers where they manage to tackle down one of the survivors, but ultimately fall to their doom. If that's the case I doubt they'll be smart enough to figure out the proper way into Adrian's safe house, or physically capable enough to simply jump across the gap.