Nah, post by post on here, Skype is an optional pleasantry :)@Blackmist16
Firstly I want people to put all info I will need concerning roles etc in a hider which I can C&P into a IC post for reference :)
"I'll be a wizard someday soon! Well, hopefully... I think... Until then I'll fight to make my parents and teacher proud!"
Sol's Equipment and character sheet:
http://www.myth-weavers.com/sheet.html#id=238123
Alignment: Neutral Good
Class: FighterDeity: Deneir, god of writing
Alignment: Neutral Good
Domains: Knowledge
Symbol: Lit candle above an open eye
Dogma: None
Race: Human
Originated from: Gerwidd
Age: 16
Size: Medium (5'6)
Weight: 143 pounds
HP: 12
AC: 17
3 extra points from ancestral roll
+2 on all Proficiencies
- 8 Strength (-1 mod)
- 14 Dexterity (+2 mod)
- 15 Constitution (+2 mod)
- 16 Intelligence (+3 mod)
- 14 Wisdom (+2 mod)
- 8 Charisma (-1 mod)
Speed. Your base walking speed is 30 feet. (So speed = 6 squares)
If your campaign uses the optional feat rules from the
Player’s Handbook, your Dungeon Master might allow these
variant traits, all of which replace the human’s Ability Score Increase trait.
Ability Score Increase.
Two different ability scores of your choice increase by 1.(dex, int)
Skills.
You gain proficiency in one skill of your choice.
(Investigation)
Feat.
You gain one feat of your choice.
(War Caster, able to cast spells with a sword and shield in hand,with hands full)
http://www.giantitp.com/forums/showthread.php?391649-War-Caster-Feat-Sentinel-Feat
Languages. You can speak, read, and write Common.
- Additional Languages gained by Class & Background
- Primordial
- Elvish (You know Elvish. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires
Ability Score Increase. Your Dexterity score increases by 1. Your intelligence score increases by 1.Armor: All armor, shields
Weapons: All simple and martial weapons
Saving Throws: Strength, Constitution
Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival
Sol's Chosen Skills: Animal Handling, Perception
Fighting Style:Dueling:
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Second Wind:
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.Once you use this feature, you must finish a short or long rest before you can use it again.Spells:N/A atmWizard’s apprentice
Skill Proficiencies: Arcana, History
Languages: Two of your choice (Elvish),(Primordial)
Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common
clothes, and a belt pouch containing 10 gp
Feature: Researcher
When you attempt to learn or recall a piece of lore, if you
do not know that information, you often know where and
from whom you can obtain it. Usually, this information
comes from a library, scriptorium, university, or a sage
or other learned person or creature. Your DM might
rule that the knowledge you seek is secreted away in an
almost inaccessible place, or that it simply cannot be
found. Unearthing the deepest secrets of the multiverse
can require an adventure or even a whole campaign.
- I’m willing to listen to every side of an argument before I make my own judgment.
"Wait, so... You're not a thief? Oh, you're stealing because of your family... Let me help you so you don't have to steal."What is beautiful points us beyond itself toward what is true. (Good)
"The beauty of life and it harshness at times shows us the truth."
- I’ve been searching my whole life for the answer to a certain question
"My teacher once asked me an odd question. To sum it up it's...
'Why do we exist?' I still don't know what to say. Perhaps when I get older I'll find out myself or meet a god then ask them."
- I am easily distracted by the promise of information.
*Is supposed to be on errands for his Teacher and gets distracted by a chatty person who can't get away for hours*
"You also know how to tie a rope knot for sea vessels? Please tell me more!"
Additional Information:
Sol's Horse: Has a standard riding horse he uses to travel.
Sol's Religion: More of a god he asks favors for everyday. He's not entirely fervent, though he hopes that he'll find an answer someday from this god to his questions.