I'm not sure what to say except that I picked these things because they are really cool. XD I have been playing this character for a long time and she has a lot of history, which is good in one way because it makes playing with her more fun and interesting and easier to hear her voice in my head, but harder because when it comes to nerfing her to fit a lower-level campaign it's hard to let things go. :D It's not my intention to break the game or make her overpowered so if that's your concern I will of course remove some things. When it comes to the strength of her abilities it's hard to put numbers on them because I got many of the ideas through free-form RP and not from a tabletop sourcebook. If you would rather decide the outcome of her actions based on a general pass or fail system rather than dice rolling then I would be happy with that. I tend to do things for flavour rather than to "win". I've never been good at or interested in "min/max'ing". I did edit her sheet a bit but I was confused when you mentioned the +4/+6 stat modifier thing, I wasn't sure what you meant there. And then about her being reliant on combos, is that bad? I was just a little confused so I didn't make those changes yet. Originally my intent with this character was to emphasis her ties to her red dragon ancestry, which means a lot of firepower (hah) but not a lot of practical skills (and even perhaps at a higher than usual spell failure rate due to a more "wild" type of spellcasting). I picked feats like not needing materials or components to cast spells because I don't think a dragon would need to do those things. High charisma as a sorceress = skills like bluff, intimidate, and sense motive. I liked the idea of spells and abilities that do multiple types of damage because fire is the most common resistance enemies have, so at least her lava bombs could bludgeon someone for half damage if they are immune to fire. I selected a bit of knowledge and language skills because initially she was a bit of a villain and had some dealings with drow and demons, and it maintains a bit of a darker side to her that goes along with her chaotic neutral rather than chaotic good alignment. In other words, others in the party are never quite sure if she might switch sides. I hope this helped explain? Thanks for listening.