The team engage the SWAT Officers guarding the rooftop stairwell. Rocksmith blindly shoots fireballs down the hallway at the SWAT Officers, inadvertently hitting his teammates as they arrive up the stairs. [indent][indent][b]Rocksmith[/b] is currently [i][b]Disorientated[/b][/i]! (1/2) - [color=ed1c24]-2 Attack[/color], [color=00ccff]-2 Defence[/color] [b]SWAT Officer 1[/b] hit by [b]Rocksmith's[/b] fire-based ranged attack for [color=ff0000]4 Attack[/color], [color=00ccff]4 Defence[/color], [color=00ff00]0 Health[/color] loss. [b]SWAT Officer 1[/b] is [i][b]Startled[/b][/i] for one turn! - [color=00ccff]-1 Defence[/color] [b]SWAT Officer 2[/b] hit by [b]Rocksmith's[/b] fire-based ranged attack for [color=ff0000]4 Attack[/color], [color=00ccff]6 Defence[/color], [color=00ff00]0 Health[/color] loss. [b]SWAT Officer 2[/b] is [i][b]Startled[/b][/i] for one turn! - [color=00ccff]-1 Defence[/color] [b]SWAT Officer 3[/b] hit by [b]Rocksmith's[/b] fire-based ranged attack for [color=ff0000]4 Attack[/color], [color=00ccff]6 Defence[/color], [color=00ff00]0 Health[/color] loss. [b]SWAT Officer 3[/b] is [i][b]Startled[/b][/i] for one turn! - [color=00ccff]-1 Defence[/color] [b]Sigma[/b] hit by [b]Rocksmith's[/b] fire-based ranged attack for [color=ff0000]4 Attack[/color], [color=00ccff]4 Defence[/color], [color=00ff00]0 Health[/color] loss. [b]Sigma's[/b] is not affected by [i][b]Startled[/b][/i]: robot mind manages to process incoming attack. [b]Flare[/b] hit by [b]Rocksmith's[/b] fire-based ranged attack and absorbs [color=ff0000]4 Attack[/color], healing [color=00ff00]2 Health[/color]. Flare feels temporarily [i][b]Invigorated[/b][/i] by the influx of power, gaining [color=ff0000]+1 Attack[/color] for one turn! [b]Brick[/b] avoids [b]Rocksmith's[/b] fire-based ranged attack: No effect! [i]Rock Hard[/i]: bonus 1 XP![/indent][/indent] Flare shoots his 'Firearm' at SWAT Officer 1 [indent][indent][b]Flare[/b] is no longer [i][b]Inspired[/b][/i]! [b]Flare[/b] is currently [i][b]Armed[/b][/i]! (1/2) - [color=ed1c24]+2 Attack[/color] [b]Flare[/b] is currently [i][b]Disorientated[/b][/i]! (1/2) - [color=ed1c24]-2 Attack[/color], [color=00ccff]-2 Defence[/color] [b]Flare[/b] is currently [i][b]Invigorated[/b][/i]! (1/1) - [color=ed1c24]+1 Attack[/color] [b]SWAT Officer 1[/b] hit by [b]Flare's[/b] fire-based ranged attack for [color=ff0000]7 Attack[/color], [color=00ccff]3 Defence[/color], [color=00ff00]4 Health[/color] loss. [b]Flare[/b] gains 4 XP![/indent][/indent] Brick uses Flare's attack to help guide his own, firing at the SWAT Officer down the corridor. [indent][indent][b]Brick[/b] recovers [color=fff200]+1 Energy[/color] [b]Brick[/b] is no longer [i][b]Inspired[/b][/i]! [b]Brick[/b] is currently [i][b]Weaponized[/b][/i]! (1/3) - [color=ed1c24]+5 Attack[/color] [b]Brick[/b] is currently [i][b]Armed[/b][/i]! - [color=ed1c24]Base Attack = 4[/color], all hostile targeted abilities disabled [b]Brick[/b] is currently [i][b]Disorientated[/b][/i]! (1/2) - [color=ed1c24]-2 Attack[/color], [color=00ccff]-2 Defence[/color] [b]Flare[/b] is currently [i][b]Guided[/b][/i]! (1/1) - [color=ed1c24]+1 Attack[/color] [b]SWAT Officer 1[/b] hit by [b]Brick's[/b] ranged attack for [color=ff0000]8 Attack[/color], [color=00ccff]3 Defence[/color], [color=00ff00]5 Health[/color] loss. [b]Brick[/b] gains 5 XP![/indent][/indent] Sigma fires Bullet Barrage down the corridor towards SWAT Officer 1 using Incendiary Rounds, other two SWAT Officers are caught in the conflagration. [indent][indent][b]Sigma[/b] recovers [color=fff200]+1 Energy[/color] [b]Sigma[/b] is currently [i][b]Primed[/b][/i]! - Next attack will be AoE with heat-based damage and will cause [i]Burning[/i]. [b]Sigma[/b] uses [i][b]Bullet Barrage[/b][/i]! [b]SWAT Officer 1[/b] hit by [b]Sigma's[/b] [i][b]Bullet Barrage[/b][/i] for [color=ff0000]6 Attack[/color], [color=00ccff]3 Defence[/color], [color=00ff00]3 Health[/color] loss. [b]SWAT Officer 1[/b] is now [i][b]Burning[/b][/i]! [b]SWAT Officer 1[/b] automatically suffers [color=ff0000]3 Attack[/color] heat-based damage each round. [b]SWAT Officer 1[/b] hit by [b]Sigma's[/b] [i][b]Bullet Barrage[/b][/i] for [color=ff0000]6 Attack[/color], [color=00ccff]3 Defence[/color], [color=00ff00]1 Health[/color] loss. [b]SWAT Officer 1[/b] is already [i][b]Burning[/b][/i]: No effect! [b]SWAT Officer 1[/b] is now [i][b]KO'd[/b][/i]! [b]SWAT Officer 1[/b] missed by [b]Sigma's[/b] [i][b]Bullet Barrage[/b][/i]: Already [i][b]KO'd[/b][/i]! [b]SWAT Officer 2[/b] hit by [b]Sigma's[/b] [i][b]Bullet Barrage[/b][/i] for [color=ff0000]6 Attack[/color], [color=00ccff]5 Defence[/color], [color=00ff00]1 Health[/color] loss. [b]SWAT Officer 2[/b] is now [i][b]Burning[/b][/i]! [b]SWAT Officer 2[/b] automatically suffers [color=ff0000]3 Attack[/color] heat-based damage each round. [b]SWAT Officer 2[/b] hit by [b]Sigma's[/b] [i][b]Bullet Barrage[/b][/i] for [color=ff0000]6 Attack[/color], [color=00ccff]5 Defence[/color], [color=00ff00]1 Health[/color] loss. [b]SWAT Officer 2[/b] is already [i][b]Burning[/b][/i]: No effect! [b]SWAT Officer 3[/b] hit by [b]Sigma's[/b] [i][b]Bullet Barrage[/b][/i] for [color=ff0000]6 Attack[/color], [color=00ccff]5 Defence[/color], [color=00ff00]1 Health[/color] loss. [b]SWAT Officer 3[/b] is now [i][b]Burning[/b][/i]! [b]SWAT Officer 3[/b] automatically suffers [color=ff0000]3 Attack[/color] heat-based damage each round. [b]SWAT Officer 3[/b] hit by [b]Sigma's[/b] [i][b]Bullet Barrage[/b][/i] for [color=ff0000]6 Attack[/color], [color=00ccff]5 Defence[/color], [color=00ff00]1 Health[/color] loss. [b]SWAT Officer 3[/b] is already [i][b]Burning[/b][/i]: No effect! [b]Sigma[/b] gains 8 XP! [b]Sigma[/b] is no longer [i][b]Primed[/b][/i]! [b]Sigma[/b] is now [i][b]Overheated[/b][/i]! - May not attack until weapons have been [i]Cooled[/i]. [i]Target incapacitated[/i]: bonus 10 XP! [i]Heavy Weapon[/i]: bonus 1 XP![/indent][/indent] Heretic uses unholy speed to storm up the stairs and pounce on his opponents. [indent][indent][b]Heretic[/b] recovers [color=fff200]+1 Energy[/color] [b]Heretic[/b] is no longer [i][b]Inspired[/b][/i]! [b]Heretic[/b] moves to [i]Upper Hallway[/i] - [b]Heretic[/b] is no longer [b]Ranged[/b]! [b][i]Demonic Chorus[/i][/b]: [color=yellow]-5 Energy[/color]; [b]Heretic[/b] is now [i][b]Weaponized[/b][/i] for two turns! - [color=ed1c24]+1 Attack[/color] and attacks cause [i]Bleeding[/i] [b]Heretic[/b] is currently [b]Rushed[/b]! - May use 2 additional Actions next round. [indent][b]Heretic[/b] attacks [b]SWAT Officer 1[/b] [b]SWAT Officer 1[/b] missed by [b]Heretic's[/b] melee attack: Already [i][b]KO'd[/b][/i]! [b]Heretic[/b] attacks [b]SWAT Officer 2[/b] [b]SWAT Officer 2[/b] hit by Heretic's melee attack for [color=ff0000]5 Attack[/color], [color=00ccff]5 Defence[/color], [color=00ff00]0 Health[/color] loss. [b]SWAT Officer 2[/b] is now [i][b]Bleeding[/b][/i]! - [b]SWAT Officer 2[/b] takes an extra 10% damage (rounded up) while [i][b]Bleeding[/b][/i] is in effect.[/indent][i]Hellspawn[/i]: bonus 2 XP![/indent][/indent] Bumblebee grabs SWAT Officer 2, lifts him over the main hall and drops him. [indent][indent][b]Bumblebee[/b] recovers [color=fff200]+1 Energy[/color] Float Like A Butterfly: -1 Energy; Bumblebee is Levitating! - Immune to ground-based attacks and effects [b]Bumblebee[/b] is no longer [i][b]Inspired[/b][/i]! [b]Bumblebee[/b] is currently [i][b]Armoured[/b][/i]! - [color=00ccff]+3 Defence[/color] [b]Bumblebee[/b] is currently [i][b]Disorientated[/b][/i]! (1/2) - [color=ed1c24]-2 Attack[/color], [color=00ccff]-2 Defence[/color] [b]Bumblebee[/b] uses plummet attack [b]Bumblebee[/b] is now [i][b]Speeding[/b][/i]! - [color=ff0000]+5 Attack[/color] [b]SWAT Officer 2[/b] is now [i][b]Speeding[/b][/i]! - [color=ff0000]+5 Attack[/color] [b]SWAT Officer 2[/b] hit by [b]Stone Floor's[/b] melee attack for [color=ff0000]9 Attack[/color], [color=00ccff]5 Defence[/color], [color=00ff00]4 Health[/color] loss. [b]SWAT Officer 2[/b] is [i][b]Bleeding[/b][/i]! - [color=00ff00]+1 Health[/color] loss. [b]SWAT Officer 2[/b] is now [i][b]Ranged[/b][/i]! - May only use ranged attacks and abilities on the opponents. Opponents gain [color=00ccff]+5 Defence[/color] against ranged attack and abilities. [b]Bumblebee[/b] gains 5 XP [i]Flight Control[/i]: bonus 1 XP![/indent][/indent] Stumbling to his feet SWAT Officer 2 runs for the stairs, heading back up to rejoin the fight. [indent][indent][b]SWAT Officer 2[/b] is currently [i][b]Mind Controlled[/b][/i]! (2/20) [b]SWAT Officer 2[/b] is currently [i][b]Armoured[/b][/i]! - [color=00ccff]+5 Defence[/color] [b]SWAT Officer 2[/b] is currently [i][b]Ranged[/b][/i]! - May only use ranged attacks and abilities on the opponents. Opponents gain [color=00ccff]+5 Defence[/color] against ranged attack and abilities. [b]SWAT Officer 2[/b] moves to Upper Hallway; [b]SWAT Officer 2[/b] is no longer [i][b]Ranged[/b][/i]![/indent][/indent] SWAT Officer 3 panics and opens fire on Full Auto at the group on the balcony. [indent][indent][b]SWAT Officer 3[/b] is currently [i][b]Mind Controlled[/b][/i]! (2/20) [b]SWAT Officer 3[/b] is currently [i][b]Armoured[/b][/i]! - [color=00ccff]+5 Defence[/color] [i][b]Full Auto[/b][/i]: [indent][b]Rocksmith[/b] is hit by [i][b]Full Auto[/b][/i] for [color=ff0000]4 Attack[/color], [color=00ccff]1 Defence[/color], [color=00ff00]3 Health[/color] loss. [b]Rocksmith[/b] gains 2 XP! [b]Bumblebee[/b] is hit by [i][b]Full Auto[/b][/i] for [color=ff0000]4 Attack[/color], [color=00ccff]4 Defence[/color], [color=00ff00]0 Health[/color] loss. [b]Bumblebee[/b] gains 2 XP! [b]Nightingale[/b] is hit by [i][b]Full Auto[/b][/i] for [color=ff0000]4 Attack[/color], [color=00ccff]3 Defence[/color], [color=00ff00]1 Health[/color] loss. [b]SWAT Officer 3[/b] is now [i][b]Out of Ammo[/b][/i]! - May not attack again until he reloads.[/indent][/indent][/indent] Nightingale quickly deals with her wounds and those of her allies on the balcony before darting passed the SWAT Officers to help those at the top of the stairs as well. [indent][indent][b]Nightingale[/b] recovers [color=yellow]+2 Energy[/color] [i]Combat Triage[/i]: [color=yellow]-5 Energy[/color][indent][b]Nightingale[/b] heals herself for [color=00ff00]1 Health[/color] [b]Nightingale[/b] heals [b]Rocksmith[/b] for [color=00ff00]5 Health[/color][indent][i]Healing Hands[/i]: Rocksmith regains [color=00ff00]3 Health[/color].[/indent][b]Nightingale[/b] heals [b]Flare[/b] for [color=00ff00]0 Health[/color] [b]Nightingale[/b] heals [b]Brick[/b] for [color=00ff00]2 Health[/color] [b]Nightingale[/b] heals [b]Sigma[/b] for [color=00ff00]0 Health[/color] [b]Nightingale[/b] heals [b]Heretic[/b] for [color=00ff00]0 Health[/color] [b]Nightingale[/b] heals [b]Bumblebee[/b] for [color=00ff00]2 Health[/color][/indent][/indent][/indent] [hr] [b]Callsign:[/b] SWAT Officer [b]Role:[/b] [color=red][b]Blitzer[/b][/color] [b]Power Origin:[/b] [b]Tech[/b] [b]Power Set:[/b] SMG [b]Abilities:[/b] [list][*][i]Flash Bang[/i] [sup]The SWAT Officer is equipped with [i]Flash Bang[/i] grenades for incapacitating targets. When SWAT Officer throws a [i]Flash Bang[/i] it inflicts [color=00ff00]2 Health[/color] loss on all opponents, which may not be blocked or dodged, and the [i][b]Disorientated[/b][/i] status effect which reduces [color=ff0000]Attack[/color] and [color=00ccff]Defence[/color] by 2 on everyone, even themselves. This status effect lasts for two turns before targets recover.[/sup] [*][i]Full Auto:[/i] [sup]The SWAT Officer opens fire with everything he has, emptying his clip into the crowd. All enemy targets suffer an attack at [sup]2[/sup]/[sub]3[/sub] the SWAT Officer's [color=ff0000]Attack[/color] rating which can be defended against as normal, but inflicts the [i][b]Out of Ammo[/b][/i] status effect, forcing him to reload on the following turn.[/sup][/list][b]Traits:[/b][list][*][i]Mind Controlled[/i] [sup]The SWAT Officer has been mentally dominated by the Gungirls in some way and is being forced to fight against his will. Gunman gains [b]Mind Controlled[/b] status effect for 20 rounds at the start of the engagement.[/sup] [*][i]Armoured[/i] [sup]The SWAT Officer is equipped with police-issue [i]Body Armour[/i], gaining the [i][b]Armoured[/b][/i] status effect - [color=00ccff]+5 Defence[/color].[/sup][*][i]Gas Mask[/i] [sup]The SWAT Officer is equipped with a police-issue [i]Gas Mask[/i], making them immune to the [i][b]Disorientated![/b][/i] status effect.[/sup][/list] [indent][indent][indent][color=red][b]SWAT Officer 1 SWAT Officer 2[/b][/color] [b]Stats: [color=00ff00]0[/color] / [color=00ccff]6[/color] / [color=ff0000]6[/color] Stats: [color=00ff00]8[/color] / [color=00ccff]6[/color] / [color=ff0000]6[/color][/b] [b]Energy: [color=yellow]?[/color] Energy: [color=yellow]?[/color][/b] [color=red][b]SWAT Officer 3[/b][/color] [b]Stats: [color=00ff00]13[/color] / [color=00ccff]6[/color] / [color=ff0000]6[/color][/b] [b]Energy: [color=yellow]?[/color][/b][/indent][/indent][/indent] Bumblebee and Rocksmith are on the edge of a balcony overlooking the main hall of the bank. There's no safe way down without injuring themselves gravely and their best option is to find a way to deal with the SWAT Officer 3 quickly and follow the Gungirls up to the roof. Nightingale, Heretic, Sigma, Brick and Flare are at the top of the stairwell on the far side of the SWAT Officers from the rest of the team. SWAT Officer 2 is on the stairs behind the new arrivals. [hr] [center][b][color=ccffcc]Madison 'Nightingale' Johannson - [url=http://www.roleplayerguild.com/posts/2753695][LINK][/url][/color] [color=yellow][b]Energy:[/b] 1/10[/color] [color=598527]XP: 1[/color] [color=00ff00]20[/color] / [color=00ccff]3[/color] / [color=ff0000]5[/color][/b][/center] [b]Action:[/b] [i]Combat Triage[/i]: [color=yellow]-5 Energy[/color]; Nightingale restores health equal to her [color=ff0000]Attack[/color] rating for herself and all allies. [hr] [@rush99999] [url=http://www.roleplayerguild.com/posts/2753709]Rocksmith[/url] [color=limegreen]Action Complete[/color] [@SimplyJohn] [url=http://www.roleplayerguild.com/posts/2753858]Bumblebee[/url] [color=limegreen]Action Complete[/color] [@Eklispe] [url=http://www.roleplayerguild.com/posts/2754466]Flare[/url] [color=limegreen]Action Complete[/color] [@knighthawk] [url=http://www.roleplayerguild.com/posts/2754600]Brick[/url] [color=limegreen]Action Complete[/color] [@GodOfWar] [url=http://www.roleplayerguild.com/posts/2754807]Heretic[/url] [color=limegreen]Action Complete[/color] [@Behemoth542] [url=http://www.roleplayerguild.com/posts/2755897]Sigma[/url] [color=limegreen]Action Complete[/color]