The team engage the SWAT Officers guarding the rooftop stairwell. The SWAT Officers steadfastly keep their cool even as their armour burns around them. [indent][indent][i][b]SWAT Officer 2[/b][/i] is currently [i][b]Burning[/b][/i]! [b]SWAT Officer 2[/b] hit with heat-based damage for [color=ed1c24]3 Attack[/color], [color=00ccff]6 Defence[/color], [color=00ff00]0 Health[/color] loss. [i][b]SWAT Officer 3[/b][/i] is currently [i][b]Burning[/b][/i]! [i][b]SWAT Officer 3[/b][/i] is currently [i][b]Out of Ammo[/b][/i]! [b]SWAT Officer 3[/b] hit with heat-based damage for [color=ed1c24]3 Attack[/color], [color=00ccff]6 Defence[/color], [color=00ff00]0 Health[/color] loss. [b]SWAT Officer 3[/b] reloads, [i][b]Out of Ammo[/b][/i] cleared.[/indent][/indent] Heretic pounces on SWAT Officer 2, throwing him down the stairs. [indent][indent][b]Heretic[/b] recovers [color=fff200]+1 Energy[/color] [b]Heretic[/b] is currently [i][b]Weaponized[/b][/i]! (1/2) - [color=ed1c24]+1 Attack[/color] and attacks cause [i]Bleeding[/i] [b]SWAT Officer 2[/b] is [i][b]Bleeding[/b][/i]! [b]SWAT Officer 2[/b] is currently [i][b]Burning[/b][/i]! [b]Heretic[/b] attacks [b]SWAT Officer 2[/b] [b]SWAT Officer 2[/b] is now [b][i]Tumbling[/i][/b]! - [color=00ccff]-2 Defence[/color] [b]SWAT Officer 2[/b] hit by Heretic's melee attack for [color=ff0000]5 Attack[/color], [color=00ccff]4 Defence[/color], [color=00ff00]1 Health[/color] loss. [b]SWAT Officer 2[/b] is now [i][b]Bleeding[/b][/i] more! - [b]SWAT Officer 2[/b] takes an extra 20% damage (rounded up) while [i][b]Bleeding[/b][/i] is in effect. [b]SWAT Officer 2[/b] is [i][b]Bleeding[/b][/i]! - [color=00ff00]+1 Health[/color] loss. [b]Heretic[/b] hit with heat-based damage for [color=ed1c24]3 Attack[/color], [color=00ccff]2 Defence[/color], [color=00ff00]1 Health[/color] loss. [b]Heretic[/b] gains 4 XP! [i]Hellspawn[/i]: bonus 1 XP![/indent][/indent] Flare shoots his 'Firearm' at SWAT Officer 3 [indent][indent][b]Flare[/b] is currently [i][b]Armed[/b][/i]! (2/2) - [color=ed1c24]+2 Attack[/color] [i]Pistol[/i] begins to melt in [b]Flare's[/b] hand - [b]Flare[/b] is now [i][b]Weaponized[/b][/i] for one round! - [color=ed1c24]+1 Attack[/color] on all attacks (holding heated metal slag.) [b]Flare[/b] is currently [i][b]Disorientated[/b][/i]! (2/2) - [color=ed1c24]-2 Attack[/color], [color=00ccff]-2 Defence[/color] [b]SWAT Officer 3[/b] hit by [b]Flare's[/b] fire-based ranged attack for [color=ff0000]6 Attack[/color], [color=00ccff]6 Defence[/color], [color=00ff00]0 Health[/color] loss.[/indent][/indent] Rocksmith plays a mighty riff, summoning a gout of fire. [indent][indent][b]Rocksmith[/b] is currently [i][b]Disorientated[/b][/i]! (2/2) - [color=ed1c24]-2 Attack[/color], [color=00ccff]-2 Defence[/color] [b]SWAT Officer 3[/b] hit by [b]Rocksmith's[/b] fire-based ranged attack for [color=ff0000]4 Attack[/color], [color=00ccff]6 Defence[/color], [color=00ff00]0 Health[/color] loss. [b]SWAT Officer 3[/b] is now [i][b]Staggered[/b][/i]! - [color=00ccff]-4 Defence[/color] [i]Rock Hard[/i]: bonus 5 XP![/indent][/indent] Bumblebee hits her afterburners, heading back towards the fight. [indent][indent][b]Bumblebee[/b] recovers [color=fff200]+1 Energy[/color] [i]Float Like A Butterfly[/i]: -1 Energy; Bumblebee is [i][b]Levitating[/b][/i]! - Immune to ground-based attacks and effects [b]Bumblebee[/b] is currently [i][b]Armoured[/b][/i]! - [color=00ccff]+3 Defence[/color] [b]Bumblebee[/b] is currently [i][b]Disorientated[/b][/i]! (2/2) - [color=ed1c24]-2 Attack[/color], [color=00ccff]-2 Defence[/color] [i]Afterburners![/i]: -4 Energy; [b]Bumblebee[/b] is now [i][b]Mach 1[/b][/i]! - Next attack uses combined [color=ed1c24]Attack[/color] and [color=00ccff]Defence[/color] [i]Flight Control[/i]: bonus 1 XP![/indent][/indent] Sigma charges after SWAT Officer 2 as he tumbles down the stairs and smacks him with the overheated gun barrels. [indent][indent][b]Sigma[/b] recovers [color=fff200]+1 Energy[/color] [b]Sigma[/b] is currently [i][b]Overheated[/b][/i]! - may not attack with guns until weapons [i]Cooled[/i]. [b]SWAT Officer 2[/b] is currently [i][b]Bleeding[/b][/i]! [b]SWAT Officer 2[/b] is currently [i][b]Burning[/b][/i]! [b]SWAT Officer 2[/b] is currently [b][i]Tumbling[/i][/b]! - [color=00ccff]-2 Defence[/color] [b]SWAT Officer 2[/b] hit by [b]Sigma's[/b] heat-based attack for [color=ff0000]6 Attack[/color], [color=00ccff]4 Defence[/color], [color=00ff00]2 Health[/color] loss. [b]SWAT Officer 2[/b] is [i][b]Bleeding[/b][/i]! - [color=00ff00]+1 Health[/color] loss. [b]Sigma[/b] hit with heat-based damage for [color=ed1c24]3 Attack[/color], [color=00ccff]4 Defence[/color], [color=00ff00]0 Health[/color] loss. [b]Sigma[/b] gains 5 XP! [i]Heavy Weapon[/i]: bonus 1 XP![/indent][/indent] Brick attempts to use non-lethal force against SWAT Officer 3. [indent][indent][b]Brick[/b] recovers [color=fff200]+1 Energy[/color] [b]Brick[/b] is currently [i][b]Weaponized[/b][/i]! (2/3) - [color=ed1c24]+5 Attack[/color] [b]Brick[/b] is currently [i][b]Armed[/b][/i]! - [color=ed1c24]Base Attack = 4[/color], all hostile targeted abilities disabled [b]Brick[/b] is currently [i][b]Disorientated[/b][/i]! (2/2) - [color=ed1c24]-2 Attack[/color], [color=00ccff]-2 Defence[/color] [b]Brick[/b] is no longer [i][b]Guided[/b][/i]! [b]Brick[/b] is now Non-Lethal! - [color=ed1c24][sup]1[/sup]/[sub]2[/sub] Attack[/color] [b]SWAT Officer 3[/b] hit by [b]Brick's[/b] non-lethal attack for [color=ff0000]4 Attack[/color], [color=00ccff]6 Defence[/color], [color=00ff00]0 Health[/color] loss. SWAT Officer 3 is now [i][b]Crippled[/b][/i]! - [color=ed1c24]-2 Attack[/color], [color=00ccff]-2 Defence[/color] [i]Protector[/i]: bonus 5 XP![/indent][/indent] Stumbling to his feet SWAT Officer 2 pulls his weapon round to attack Heretic. [indent][indent][b]SWAT Officer 2[/b] is currently [i][b]Mind Controlled[/b][/i]! (3/20) [b]SWAT Officer 2[/b] is currently [i][b]Armoured[/b][/i]! - [color=00ccff]+5 Defence[/color] [b]SWAT Officer 2[/b] is currently [i][b]Bleeding[/b][/i]! [b]SWAT Officer 2[/b] is currently [i][b]Burning[/b][/i]! [b]SWAT Officer 2[/b] is no longer [i][b]Tumbling[/b][/i]! [b]Heretic[/b] hit by [b]SWAT Officer 2's[/b] ranged attack for [color=ff0000]6 Attack[/color], [color=00ccff]2 Defence[/color], [color=00ff00]4 Health[/color] loss. [b]Heretic[/b] gains 3 XP![/indent][/indent] Running low on supplies Nightingale presses the plunger on her auto-dispenser to try and restock her medical bag. [indent][indent][b]Nightingale[/b] recovers [color=yellow]+2 Energy[/color] [i]Rest[/i]: [color=yellow]+2 Energy[/color][/indent][/indent] [hr] [b]Callsign:[/b] SWAT Officer [b]Role:[/b] [color=red][b]Blitzer[/b][/color] [b]Power Origin:[/b] [b]Tech[/b] [b]Power Set:[/b] SMG [b]Abilities:[/b] [list][*][i]Flash Bang[/i] [sup]The SWAT Officer is equipped with [i]Flash Bang[/i] grenades for incapacitating targets. When SWAT Officer throws a [i]Flash Bang[/i] it inflicts [color=00ff00]2 Health[/color] loss on all opponents, which may not be blocked or dodged, and the [i][b]Disorientated[/b][/i] status effect which reduces [color=ff0000]Attack[/color] and [color=00ccff]Defence[/color] by 2 on everyone, even themselves. This status effect lasts for two turns before targets recover.[/sup] [*][i]Full Auto:[/i] [sup]The SWAT Officer opens fire with everything he has, emptying his clip into the crowd. All enemy targets suffer an attack at [sup]2[/sup]/[sub]3[/sub] the SWAT Officer's [color=ff0000]Attack[/color] rating which can be defended against as normal, but inflicts the [i][b]Out of Ammo[/b][/i] status effect, forcing him to reload on the following turn.[/sup][/list][b]Traits:[/b][list][*][i]Mind Controlled[/i] [sup]The SWAT Officer has been mentally dominated by the Gungirls in some way and is being forced to fight against his will. Gunman gains [b]Mind Controlled[/b] status effect for 20 rounds at the start of the engagement.[/sup] [*][i]Armoured[/i] [sup]The SWAT Officer is equipped with police-issue [i]Body Armour[/i], gaining the [i][b]Armoured[/b][/i] status effect - [color=00ccff]+5 Defence[/color].[/sup][*][i]Gas Mask[/i] [sup]The SWAT Officer is equipped with a police-issue [i]Gas Mask[/i], making them immune to the [i][b]Disorientated![/b][/i] status effect.[/sup][/list] [indent][indent][indent][color=red][b]SWAT Officer 1 SWAT Officer 2[/b][/color] [b]Stats: [color=00ff00]0[/color] / [color=00ccff]6[/color] / [color=ff0000]6[/color] Stats: [color=00ff00]3[/color] / [color=00ccff]6[/color] / [color=ff0000]6[/color][/b] [b]Energy: [color=yellow]?[/color] Energy: [color=yellow]?[/color][/b] [color=red][b]SWAT Officer 3[/b][/color] [b]Stats: [color=00ff00]13[/color] / [color=00ccff]6[/color] / [color=ff0000]6[/color][/b] [b]Energy: [color=yellow]?[/color][/b][/indent][/indent][/indent] Bumblebee and Rocksmith are on the edge of a balcony overlooking the main hall of the bank. There's no safe way down without injuring themselves gravely and their best option is to find a way to deal with the SWAT Officer 3 quickly and follow the Gungirls up to the roof. Nightingale, Heretic, Sigma, Brick and Flare are at the top of the stairwell on the far side of the SWAT Officers from the rest of the team. SWAT Officer 2 is on the stairs behind the new arrivals. [hr] [center][b][color=ccffcc]Madison 'Nightingale' Johannson - [url=http://www.roleplayerguild.com/posts/2753695][LINK][/url][/color] [color=yellow][b]Energy:[/b] 5/10[/color] [color=598527]XP: 1[/color] [color=00ff00]20[/color] / [color=00ccff]3[/color] / [color=ff0000]5[/color][/b][/center] [b]Action:[/b] [i]Rest[/i]: [color=yellow]+2 Energy[/color] [hr] [@rush99999] [url=http://www.roleplayerguild.com/posts/2753709]Rocksmith[/url] [img]http://i.imgur.com/TmUPZ6N.png[/img] [@SimplyJohn] [url=http://www.roleplayerguild.com/posts/2753858]Bumblebee[/url] [img]http://i.imgur.com/TmUPZ6N.png[/img] [@Eklispe] [url=http://www.roleplayerguild.com/posts/2754466]Flare[/url] [img]http://i.imgur.com/TmUPZ6N.png[/img] [@knighthawk] [url=http://www.roleplayerguild.com/posts/2754600]Brick[/url] [img]http://i.imgur.com/TmUPZ6N.png[/img] [@GodOfWar] [url=http://www.roleplayerguild.com/posts/2754807]Heretic[/url] [img]http://i.imgur.com/TmUPZ6N.png[/img] [@Behemoth542] [url=http://www.roleplayerguild.com/posts/2755897]Sigma[/url] [img]http://i.imgur.com/TmUPZ6N.png[/img]