The team engage the SWAT Officers guarding the rooftop stairwell. The SWAT Officers steadfastly keep their cool even as their armour burns around them. [indent][indent][b]SWAT Officer 2[/b] is currently [i][b]Mind Controlled[/b][/i]! (4/20) [b]SWAT Officer 2[/b] is currently [i][b]Armoured[/b][/i]! - [color=00ccff]+5 Defence[/color] [b]SWAT Officer 2[/b] is currently [i][b]Bleeding[/b][/i]! [b]SWAT Officer 2[/b] is currently [i][b]Burning[/b][/i]! [b]SWAT Officer 2[/b] hit with heat-based damage for [color=ed1c24]3 Attack[/color], [color=00ccff]6 Defence[/color], [color=00ff00]0 Health[/color] loss. [b]SWAT Officer 3[/b] is currently [i][b]Mind Controlled[/b][/i]! (4/20) [b]SWAT Officer 3[/b] is currently [i][b]Armoured[/b][/i]! - [color=00ccff]+5 Defence[/color] [b]SWAT Officer 3[/b] is currently [i][b]Crippled[/b][/i]! - [color=ed1c24]-2 Attack[/color], [color=00ccff]-2 Defence[/color] [b]SWAT Officer 3[/b] is currently [i][b]Burning[/b][/i]! [b]SWAT Officer 3[/b] hit with heat-based damage for [color=ed1c24]3 Attack[/color], [color=00ccff]4 Defence[/color], [color=00ff00]0 Health[/color] loss.[/indent][/indent] Brick empties his pistol into the SWAT Officers and tosses the empty gun to Flare [indent][indent][b]Brick[/b] recovers [color=fff200]+1 Energy[/color] [b]Brick[/b] is currently [i][b]Weaponized[/b][/i]! (3/3) - [color=ed1c24]+5 Attack[/color] [b]Brick[/b] is currently [i][b]Armed[/b][/i]! - [color=ed1c24]Base Attack = 4[/color], all hostile targeted abilities disabled [b]Brick[/b] is no longer [i][b]Disorientated[/b][/i]! [b]Brick[/b] uses [i][b]Full Auto[/b][/i]: [indent][b]SWAT Officer 2[/b] is hit by [i][b]Full Auto[/b][/i] for [color=ff0000]4 Attack[/color], [color=00ccff]6 Defence[/color], [color=00ff00]0 Health[/color] loss. [b]SWAT Officer 3[/b] is hit by [i][b]Full Auto[/b][/i] for [color=ff0000]4 Attack[/color], [color=00ccff]4 Defence[/color], [color=00ff00]0 Health[/color] loss. [b]SWAT Officer 3[/b] is now [i][b]Staggered[/b][/i]! - [color=00ccff]-4 Defence[/color] [b]Brick[/b] is now [i][b]Out of Ammo[/b][/i]! - May not attack again until he reloads.[/indent][b]Brick[/b] tosses the empty gun to [b]Flare[/b][indent][b]Brick[/b] is no longer [i][b]Armed[/b][/i]! [b]Flare[/b] is now [i][b]Armed[/b][/i]! - [color=ff0000]+2 Attack[/color][/indent][i]Protector[/i]: bonus 1 XP![/indent][/indent] Bumblebee slams into SWAT Officer 3 at full speed and tosses him down the stairwell. [indent][indent][b]Bumblebee[/b] recovers [color=fff200]+1 Energy[/color] [i]Float Like A Butterfly[/i]: -1 Energy; Bumblebee is [i][b]Levitating[/b][/i]! - Immune to ground-based attacks and effects [b]Bumblebee[/b] is currently [i][b]Armoured[/b][/i]! - [color=00ccff]+3 Defence[/color] [b]Bumblebee[/b] is no longer [i][b]Disorientated[/b][/i]! [b]Bumblebee[/b] is currently [i][b]Mach 1[/b][/i]! - next attack uses combined [color=ed1c24]Attack[/color] and [color=00ccff]Defence[/color] [b]Bumblebee[/b] picks up SWAT Officer 3 - [b]SWAT Officer 3[/b] is now [i][b]Speeding[/b][/i]! - [color=ff0000]+5 Attack[/color] Bumblebee drops SWAT Officer 3 down stairwell [b]SWAT Officer 3[/b] hit by [b]Stairwell's[/b] melee attack for [color=ff0000]16 Attack[/color], [color=00ccff]0 Defence[/color], [color=00ff00]13 Health[/color] loss. [b]Bumblebee[/b] gains 13 XP! [i]Target incapacitated[/i]: bonus 10 XP![/indent][/indent] Rocksmith plays a mighty riff, demolishing the stairwell under the SWAT Officers. [indent][indent][b]Rocksmith[/b] is no longer [i][b]Disorientated[/b][/i]! [b]SWAT Officer 2[/b] hit by [b]Rocksmith's[/b] ground-based ranged attack for [color=ff0000]4 Attack[/color], [color=00ccff]6 Defence[/color], [color=00ff00]0 Health[/color] loss. [b]SWAT Officer 2[/b] is now [i][b]Ranged[/b][/i]! - May only use ranged attacks and abilities on the opponents. Opponents gain [color=00ccff]+5 Defence[/color] against ranged attack and abilities. [b]SWAT Officer 3[/b] missed by [b]Rocksmith's[/b] ground-based ranged attack: Already [i][b]KO'd[/b][/i]! [i]Rock Hard[/i]: bonus 5 XP![/indent][/indent] Heretic leaps down the collapsed stairwell, grabs SWAT Officer 2's SMG and opens fire with it. [indent][indent][b]Heretic[/b] recovers [color=fff200]+1 Energy[/color] [b]Heretic[/b] is currently [i][b]Weaponized[/b][/i]! (2/2) - [color=ff0000]+1 Attack[/color] and attacks cause [i]Bleeding[/i] [b]Heretic[/b] grabs [b]SWAT Officer 2's[/b] [i]SMG[/i] - [b]SWAT Officer 2[/b] now [color=ff0000]Attack = 1[/color], Heretic now [color=ff0000]Base Attack = 6[/color] and all hostile targeted abilities disabled [b]Heretic[/b] shoots [b]SWAT Officer 2[/b] with [i]SMG[/i] [b]SWAT Officer 2[/b] hit by [b]Heretic's[/b] ranged attack for [color=ff0000]7 Attack[/color], [color=00ccff]6 Defence[/color], [color=00ff00]1 Health[/color] loss. [b]Heretic[/b] gains 1 XP![/indent][/indent] Flare shoots his 'Firearm' at SWAT Officer 3 [indent][indent][b]Flare[/b] is currently [i][b]Weaponized[/b][/i]! (1/1) - [color=ed1c24]+1 Attack[/color] [b]Flare[/b] is currently [i][b]Armed[/b][/i]! (1/2) - [color=ed1c24]+2 Attack[/color] [b]Flare[/b] is no longer [i][b]Disorientated[/b][/i]! [b]SWAT Officer 3[/b] missed by [b]Flare's[/b] fire-based ranged attack: Already [i][b]KO'd[/b][/i]! Bullets ricochet off SWAT Officer 3's [i]Gas Mask[/i], hitting SWAT Officer 2 in the back! [b]SWAT Officer 2[/b] hit by [b]SWAT Officer 3's[/b] ranged attack for [color=ff0000]9 Attack[/color], [color=00ccff]6 Defence[/color], [color=00ff00]2 Health[/color] loss. [b]Flare[/b] gains 2 XP! [i]Target incapacitated[/i]: bonus 10 XP![/indent][/indent] With the hostiles eliminated Sigma takes the time to activate his automatic heat sinks, cooling his weapons ready for use. [indent][indent][b]Sigma[/b] recovers [color=fff200]+1 Energy[/color] [b]Sigma[/b] is currently [i][b]Overheated[/b][/i]! - may not attack with guns until weapons [i]Cooled[/i]. [b]Sigma[/b] uses [i]Cooled[/i] - [i][b]Overheated[/b][/i] cleared![/indent][/indent] With all hostiles down Nightingale quickly moves around, patching up the team's injuries before taking a moment to make sure her medical supplies have all been replenished. [indent][indent][b]Nightingale[/b] recovers [color=yellow]+2 Energy[/color] [i]Combat Triage[/i]: [color=yellow]-5 Energy[/color] [indent][b]Nightingale[/b] heals herself for [color=00ff00]0 Health[/color] [b]Nightingale[/b] heals [b]Flare[/b] for [color=00ff00]0 Health[/color] [b]Nightingale[/b] heals [b]Rocksmith[/b] for [color=00ff00]0 Health[/color] [b]Nightingale[/b] heals [b]Bumblebee[/b] for [color=00ff00]0 Health[/color] [b]Nightingale[/b] heals [b]Brick[/b] for [color=00ff00]0 Health[/color] [b]Nightingale[/b] heals [b]Heretic[/b] for [color=00ff00]4 Health[/color][/indent]Action: [i]Recuperate[/i] - restores all [color=yellow]Energy[/color][/indent][/indent] [i]All Hostiles Eliminated[/i]: 50 XP Bonus to all heroes! [center][b][/b][/center] XP Awarded:[list] [*][b]Rocksmith:[/b] 118 XP - [i][b]LEVEL UP![/b][/i] [b]Rocksmith[/b] is now [b]Level 3[/b]! 5 Skill Points awarded. XP required for level 4: 150 [*][b]Bumblebee:[/b] 139 XP - [i][b]LEVEL UP![/b][/i] [b]Bumblebee[/b] is now [b]Level 3[/b]! 5 Skill Points awarded. XP required for level 4: 150 [*][b]Flare:[/b] 135 XP - [i][b]LEVEL UP![/b][/i] [b]Flare[/b] is now [b]Level 3[/b]! 5 Skill Points awarded. XP required for level 4: 150 [*][b]Brick:[/b] 157 XP - [i][b]LEVEL UP![/b][/i] [b]Brick[/b] is now [b]Level 4[/b]! 10 Skill Points awarded. XP required for level 5: 200 [*][b]Heretic:[/b] 125 XP - [i][b]LEVEL UP![/b][/i] [b]Heretic[/b] is now [b]Level 3[/b]! 5 Skill Points awarded. XP required for level 4: 150 [*][b]Sigma:[/b] 127 XP - [i][b]LEVEL UP![/b][/i] [b]Sigma[/b] is now [b]Level 3[/b]! 5 Skill Points awarded. XP required for level 4: 150[/list] [hr] [b]Callsign:[/b] SWAT Officer [b]Role:[/b] [color=red][b]Blitzer[/b][/color] [b]Power Origin:[/b] [b]Tech[/b] [b]Power Set:[/b] SMG [b]Abilities:[/b] [list][*][i]Flash Bang[/i] [sup]The SWAT Officer is equipped with [i]Flash Bang[/i] grenades for incapacitating targets. When SWAT Officer throws a [i]Flash Bang[/i] it inflicts [color=00ff00]2 Health[/color] loss on all opponents, which may not be blocked or dodged, and the [i][b]Disorientated[/b][/i] status effect which reduces [color=ff0000]Attack[/color] and [color=00ccff]Defence[/color] by 2 on everyone, even themselves. This status effect lasts for two turns before targets recover.[/sup] [*][i]Full Auto:[/i] [sup]The SWAT Officer opens fire with everything he has, emptying his clip into the crowd. All enemy targets suffer an attack at [sup]2[/sup]/[sub]3[/sub] the SWAT Officer's [color=ff0000]Attack[/color] rating which can be defended against as normal, but inflicts the [i][b]Out of Ammo[/b][/i] status effect, forcing him to reload on the following turn.[/sup][/list][b]Traits:[/b][list][*][i]Mind Controlled[/i] [sup]The SWAT Officer has been mentally dominated by the Gungirls in some way and is being forced to fight against his will. Gunman gains [b]Mind Controlled[/b] status effect for 20 rounds at the start of the engagement.[/sup] [*][i]Armoured[/i] [sup]The SWAT Officer is equipped with police-issue [i]Body Armour[/i], gaining the [i][b]Armoured[/b][/i] status effect - [color=00ccff]+5 Defence[/color].[/sup][*][i]Gas Mask[/i] [sup]The SWAT Officer is equipped with a police-issue [i]Gas Mask[/i], making them immune to the [i][b]Disorientated![/b][/i] status effect.[/sup][/list] [indent][indent][indent][color=red][b]SWAT Officer 1 SWAT Officer 2[/b][/color] [b]Stats: [color=00ff00]0[/color] / [color=00ccff]6[/color] / [color=ff0000]6[/color] Stats: [color=00ff00]0[/color] / [color=00ccff]6[/color] / [color=ff0000]6[/color][/b] [b]Energy: [color=yellow]?[/color] Energy: [color=yellow]?[/color][/b] [color=red][b]SWAT Officer 3[/b][/color] [b]Stats: [color=00ff00]0[/color] / [color=00ccff]6[/color] / [color=ff0000]6[/color][/b] [b]Energy: [color=yellow]?[/color][/b][/indent][/indent][/indent] Bumblebee, Rocksmith, Nightingale, Sigma, Brick and Flare are on the edge of a balcony overlooking the main hall of the bank. One of the SWAT Officers wearing his Body Armour and Gas Mask and still gripping his SMG tightly lays unconscious on the floor, the flames from Sigma's incendiary rounds beginning to die around him. His unused Flash Bang grenade is still clipped to his belt. Heretic is in the collapsed stairwell, standing over the bodies of the other two unconscious SWAT Officers. [hr] [center][b][color=ccffcc]Madison 'Nightingale' Johannson - [url=http://www.roleplayerguild.com/posts/2753695][LINK][/url][/color] [color=yellow][b]Energy:[/b] 5/10[/color] [color=598527]XP: 1[/color] [color=00ff00]20[/color] / [color=00ccff]3[/color] / [color=ff0000]5[/color][/b][/center] [b]Action:[/b] [i]Rest[/i]: [color=yellow]+2 Energy[/color] [hr] [@rush99999] [url=http://www.roleplayerguild.com/posts/2753709]Rocksmith[/url] [img]http://i.imgur.com/TmUPZ6N.png[/img] [@SimplyJohn] [url=http://www.roleplayerguild.com/posts/2753858]Bumblebee[/url] [img]http://i.imgur.com/TmUPZ6N.png[/img] [@Eklispe] [url=http://www.roleplayerguild.com/posts/2754466]Flare[/url] [img]http://i.imgur.com/TmUPZ6N.png[/img] [@knighthawk] [url=http://www.roleplayerguild.com/posts/2754600]Brick[/url] [img]http://i.imgur.com/TmUPZ6N.png[/img] [@GodOfWar] [url=http://www.roleplayerguild.com/posts/2754807]Heretic[/url] [img]http://i.imgur.com/TmUPZ6N.png[/img] [@Behemoth542] [url=http://www.roleplayerguild.com/posts/2755897]Sigma[/url] [img]http://i.imgur.com/TmUPZ6N.png[/img]