Hopefully I didn't over-do it. I'm always paranoid that in the zealous pursuit of an exciting Idea I got, I go too far >3> but that's what these interest check phase are 'for'. Catching that early and fixing it. Hopefully not though. It's designed to be slow super-heavy tank support, it only has one thing dedicated to 'offense' and the rest is primarily for defense or supporting allies, even if can kindof be used to bash a dude's face in or melt it if they get too close. Pilot Sheet [List] [*][b]Name[/b]: Diggajam Musti [*][b]Appearance[/b]: [I'd been hoping to get a picture for this... but you can only search the internet for this variety for so long before getting tired of finding everything you 'don't' want appearing... People need to upgrade their search features! So the image is just his preffered out-fit, minus the silly hat] [hider=image] [img]http://img05.deviantart.net/3f90/i/2010/326/d/3/badass_by_jokulhaupar-d33cypn.jpg[/img] [/hider] Digga is a monster of a man, easily fitting the profile of a hulking Russian and showing off those 'lucky genetics' by being taller than most other people and built like a tank, and he's probably not even done growing yet. He manages to look pretty imposing with that size, coupled with almost comically red hair and 'shiny' gold colored irises. [*][b]Age[/b]: 16 [*][b]Personality[/b]: Despite his size and ability to look ready to crush a man's skull whenever he's not smiling, he is actually the very definition of a Gentle Giant. He 'likes' to smile, and he 'likes' to help others and be friendly, but he also likes to keep them very safe, and when provoked also fits the profile of 'Don't fuck with the Quiet ones'. Once he got over his past, he seemed to settle into the behavior of a Fiercely protective older brother... tooo, just about anyone who wasn't an enemy really. [*][b]Motive to live[/b]: Life changes, he's always defended his home-turf... now, it's just changed so that the turf, and it's inhabitants, that he's protecting is much larger. [*][b]Background[/b]: [hider=background] Diggajam Musti isn't even his real name, he refuses to talk about his life before being taken in by one of the street gang's that slink around under government radar near the outer rim. It was a very excentric gang, the kind where you get a new name when you join like you're reborn... it was all kindof silly, but he had his reasons for joining that he kept to himself. Part of his membership involved a little illegal genetic tinkering to make him a more imposing enforcer, hence the rather unnatural colors, he kindof enjoyed knocking heads back then, and working out the occasional anger issue on someone's face. When he 'wasn't' knocking heads though, he was pursuing his personal passions... some might interpret that poorly, but for him that meant playing Engineer, picking things apart and putting them back together. He loved playing with machines, cars, guns, ships, bombs, whatever he could get his hands on, and of course that came with 'using' them after he was done tinkering. Funny thing about war, it emboldens the less legal parts of society, thinking the big guns'll be too busy dealing with the enemy to stop them from getting a little take than they did before... Another Funny thing about war, sometimes it makes it home, and then suddenly you're fighting right alongside those big guns, not for your turf, but your very life... He learned something the Day the Cruxi made it to his world, there are bigger things to worry about than money and territory, what good is having a big fist if it's not enough to protect what you care about? or for that matter, how do you even know if you're protecting something that's 'truly' important? He lost everything he thought he cared about that day, most of the gangs weren't very experienced in real warfare, his own included, and ended up getting wiped out playing kamikaze mad-men to try and keep their precious territory. He only survived himself because he was a tough bastard and managed to not die from a couple of hits when he sprinted into a military transport identical to dozens more that were bugging out and getting Civilians off world, something he was only willing to do because everyone else he knew was dead. Digga had one hell of an epiphany that day... While his gang, and the others, were fighting to protect their territory and their power, the soldiers that didn't even bat an eye-lash at them were fighting to protect 'everything'. Things he used to think of as important seemed miniscule in comparison, he started thinking rethinking some serious shit and... well, he didn't even wait for the evacuation ships to make it to another world before talking about enlisting with the other soldiers. Of course, his actual age at the time made that a bit of a difficulty, but other qualities that 'someone' seemed to pick up, apparently made him a prime candidate for certain special training. [/hider] [*][b]Notable Deaths[/b]: Probably more than he lets on, but the gang he thought of as Family died... Perhaps more importantly, he imagines that his old life died with them. [*][b]Other things[/b]: [/List] ________________________________________ Framewerk Sheet [List] [*][b]Framewerk Code Name[/b]: Big Fix [*][b]Appearance[/b]: [hider=image] Minus the freaky alien spine thing XD [img]http://pre08.deviantart.net/f5d7/th/pre/i/2014/009/8/0/lemurian_exo_armor_by_peterprime-d71hzq2.png[/img] [/hider] [*][b]Signature Weapon System[/b]: [hider=primary] If one can even call them 'weapons'... Well, they kindof are. Big's Primary arms are massive, heavily armored, Clawed, and Equipped with a variable shield system on either arm, the massive fore-arms containing a series of plates that can extend to several sizes, and an experimental energy shield system to both extend it's protection further, and to reinforce the already stupidly thick protective metal. While these are obviously designed to be defensive devices of as great a durability as possible, the nature of the sheer strength of force built into the arms to carry them allows them to be used as great crushing weapons, rending if he has to get clawsy, or with the right shield configuration and charging, deadly blade-shields or punching weapons. With a correctly guiding configuration of both shields and over-charging, it can be used to discharge a broad or focused blast aimed by both arms, but this is stressful on the systems and causes them to be unchargeable for a short while after. The arms are also large enough to extend around an Allied Frame-werk to protect them from all directions if they are unable to get behind the Big Fix. Note: When forced to deal with close range threats, The repair drones will often flock behind the Primary shields and use 'peek and zap' tactics. [/hider] [*][b]Secondary Weapon System[/b]: [hider=secondary] It has a secondary set of smaller more agile arms well protected behind the larger primaries, as well as a Couple of stored devices these arms are able to manipulate, as well as several the purpose of maintenance on the primary arms that are expected to take quite a pounding. Mark. 3 Experimental Rail-Battlerifle - The only device available to Big-fix with a dedicated purely offensive purpose, Designed for the sole purpose of allowing Big fix to have 'some' use at almost any range, though it's compact design and specialization for this individual frame give it certain limitations. It's primary functionality is exactly as it sounds, a battle-rifle, not as effective at long range as a sniper, and not as effective at mid-range as an assault rifle, but more universally capable of 'being' useful at all ranges, particularly in Zero-gravity. The E.R.B. is designed to take as little space as possible when stored, lacking it's own power-source even, relying on Big Fix to connect one of it's repair tendrils in order to charge the gun and allow it to fire, as a rail-gun type weapon, the greater the range or penetration required, the longer it takes to prepare every shot, it is most efficient at short range though, where it's projectiles will still carry the most charge and have the greatest chance of 'really' damaging something. Big-fix back-up Repair kit - A pair of Automated 'repair gun' style devices, held by either or both secondary arms, and used to assist in repairs upon the primary arms or anything that's protected beneath them. Big Fix Back-up Welder Gun - Exactly as it sounds, A back-up welder for use by the secondary arms, and the only other repair option should all of the drones be demolished. [/hider] [*][b]Armor Type[/b]: [hider=Big Fix's Chassis] Super-heavy - Big fix is designed to take a beating, and then take even more beating while helping put allies back together. Speed isn't it's grandest concern so much as being able to shrug off as much aggression as possible while protecting whoever's behind it. Admittedly, it's backside is more vulnerable than the rest, but is not without it's own protections, and it's Thrusters are optimized for unidirectional boost to allow it to at least not fall so far behind that it cannot be of assistance to it's allies, but for the most part it is best in a position where manueverability won't be a concern. The rear armor is lesser due to containing a flexible repair and support system, comprised of a number of Tendrils bearing armored claws on the end, a large container loaded with less common repair materials and back-up ammunition to share with allies, as well as a collection of rough a dozen miniature repair drones equipped with short range welding lazers. Due to limited storage space, anything above minor repairs requires salvage from the environment, or scrapped enemy or allied vehicles or framewerks, though the claws are strong enough to tear free damaged metal usually, it relies on the drones for the actual repair work and for severing larger portions of materials to use. 3 things of note: The repairs affected by 'Big fix' are limited in effectiveness by the ammount of time available to work with things, in battle the repairs are more likely focused on just holding together until they can get back 'out' of battle, it takes much more time to affect repairs on par with an allied drydock. The repair drones welding lasers 'can' be over-charged to used as a low power self defense weapon, but only in close range and unlike bigfix the drones are quite fragile, replaceable, but not quickly. The Tendrils of the repair system are also designed to be able to inter-face with other machines, though direct connection of course, mostly to supply energy or to essentially update the systems on the current specification shifts due to emergency repairs. This can also be used to allow Big fix to augment the energy systems of another Framewerk as long as they stay connected, or more importantly, to power critical defense and life-support systems if an ally is too damaged to power their own. [/hider] [*][b]Special Ability[/b]: Uuunnnknooowwwnnn [/list]